Integer built-in type. Signed 64-bit integer type. It can take values in the interval [code][-2^63, 2^63 - 1][/code], i.e. [code][-9223372036854775808, 9223372036854775807][/code]. Exceeding those bounds will wrap around. [int] is a [Variant] type, and will thus be used when assigning an integer value to a [Variant]. It can also be enforced with the [code]: int[/code] type hint. [codeblocks] [gdscript] var my_variant = 0 # int, value 0. my_variant += 4.2 # float, value 4.2. var my_int: int = 1 # int, value 1. my_int = 4.2 # int, value 4, the right value is implicitly cast to int. my_int = int("6.7") # int, value 6, the String is explicitly cast with int. var max_int = 9223372036854775807 print(max_int) # 9223372036854775807, OK. max_int += 1 print(max_int) # -9223372036854775808, we overflowed and wrapped around. [/gdscript] [csharp] int myInt = (int)"6.7".ToFloat(); // int, value 6, the String is explicitly cast with int. // We have to use `long` here, because GDSript's `int` // is 64 bits long while C#'s `int` is only 32 bits. long maxInt = 9223372036854775807; GD.Print(maxInt); // 9223372036854775807, OK. maxInt++; GD.Print(maxInt); // -9223372036854775808, we overflowed and wrapped around. // Alternatively, if we used C#'s 32-bit `int` type, the maximum value is much smaller: int halfInt = 2147483647; GD.Print(halfInt); // 2147483647, OK. halfInt++; GD.Print(halfInt); // -2147483648, we overflowed and wrapped around. [/csharp] [/codeblocks] Constructs a default-initialized [int] set to [code]0[/code]. Constructs an [int] as a copy of the given [int]. Cast a [bool] value to an integer value, [code]int(true)[/code] will be equals to 1 and [code]int(false)[/code] will be equals to 0. Cast a float value to an integer value, this method simply removes the number fractions (i.e. rounds [code]from[/code] towards zero), so for example [code]int(2.7)[/code] will be equals to 2, [code]int(0.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2. This operation is also called truncation. Returns [code]true[/code] if operands are different from each other. Returns [code]true[/code] if operands are different from each other. Returns the result of the modulo operator for two integers, i.e. the remainder after dividing both numbers. [codeblock] print(5 % 2) # 1 print(12 % 4) # 0 print(12 % 2) # 2 [/codeblock] Returns the result of bitwise [code]AND[/code] operation for two integers. [codeblock] print(3 & 1) # 1 print(11 & 3) # 3 [/codeblock] It's useful to retrieve binary flags from a variable. [codeblock] var flags = 5 # Do something if the first bit is enabled. if flags & 1: do_stuff() [/codeblock] Multiplies two [int]s. Multiplies an [int] and a [float]. The result is a [float]. Multiplies each component of the [Vector2] by the given [int]. [codeblock] print(2 * Vector2(1, 1)) # Vector2(2, 2) [/codeblock] Multiplies each component of the [Vector2i] by the given [int]. Multiplies each component of the [Vector3] by the given [int]. Multiplies each component of the [Vector3i] by the given [int]. Adds an [int] and a [float]. The result is a [float]. Adds two integers. Subtracts a [float] from an [int]. The result is a [float]. Subtracts two integers. Divides an [int] by a [float]. The result is a [float]. [codeblock] print(10 / 3.0) # 3.333... [/codeblock] Divides two integers. The decimal part of the result is discarded (truncated). [codeblock] print(10 / 2) # 5 print(10 / 3) # 3 [/codeblock] Returns [code]true[/code] if this [int] is less than the given [float]. Returns [code]true[/code] the left integer is less than the right one. Performs bitwise shift left operation on the integer. Effectively the same as multiplying by a power of 2. [codeblock] print(10 << 1) # 20 print(10 << 4) # 160 [/codeblock] Returns [code]true[/code] if this [int] is less than or equal to the given [float]. Returns [code]true[/code] the left integer is less than or equal to the right one. Returns [code]true[/code] if the integer is equal to the given [float]. Returns [code]true[/code] if both integers are equal. Returns [code]true[/code] if this [int] is greater than the given [float]. Returns [code]true[/code] the left integer is greater than the right one. Returns [code]true[/code] if this [int] is greater than or equal to the given [float]. Returns [code]true[/code] the left integer is greater than or equal to the right one. Performs bitwise shift right operation on the integer. Effectively the same as dividing by a power of 2. [codeblock] print(10 >> 1) # 5 print(10 >> 2) # 2 [/codeblock] Returns the result of bitwise [code]XOR[/code] operation for two integers. [codeblock] print(5 ^ 1) # 4 print(4 ^ 7) # 3 [/codeblock] Returns the same value as if the [code]+[/code] was not there. Unary [code]+[/code] does nothing, but sometimes it can make your code more readable. Returns the negated value of the [int]. If positive, turns the number negative. If negative, turns the number positive. If zero, does nothing. Returns the result of bitwise [code]OR[/code] operation for two integers. [codeblock] print(2 | 4) # 6 print(1 | 3) # 3 [/codeblock] It's useful to store binary flags in a variable. [codeblock] var flags = 0 # Turn first and third bit on. flags |= 1 flags |= 4 [/codeblock] Returns the result of bitwise [code]NOT[/code] operation for the integer. It's effectively equal to [code]-int + 1[/code]. [codeblock] print(~4) # -3 print(~7) # -6 [/codeblock]