#ifndef MESH_EDITOR_PLUGIN_H #define MESH_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/resources/material.h" #include "scene/3d/light.h" #include "scene/3d/mesh_instance.h" #include "scene/3d/camera.h" class MeshEditor : public Control { OBJ_TYPE(MeshEditor, Control); float rot_x; float rot_y; Viewport *viewport; MeshInstance *mesh_instance; DirectionalLight *light1; DirectionalLight *light2; Camera *camera; Ref mesh; TextureButton *light_1_switch; TextureButton *light_2_switch; void _button_pressed(Node* p_button); bool first_enter; void _update_rotation(); protected: void _notification(int p_what); void _input_event(InputEvent p_event); static void _bind_methods(); public: void edit(Ref p_mesh); MeshEditor(); }; class MeshEditorPlugin : public EditorPlugin { OBJ_TYPE( MeshEditorPlugin, EditorPlugin ); MeshEditor *mesh_editor; EditorNode *editor; public: virtual String get_name() const { return "Mesh"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); MeshEditorPlugin(EditorNode *p_node); ~MeshEditorPlugin(); }; #endif // MESH_EDITOR_PLUGIN_H