/*************************************************************************/ /* color_picker.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "color_picker.h" #include "os/input.h" #include "os/keyboard.h" #include "os/os.h" #include "scene/gui/separator.h" #include "scene/main/viewport.h" void update_material(Ref mat, const Color &p_color, float h, float s, float v) { if (!mat.is_valid()) return; Ref sdr = mat->get_shader(); if (!sdr.is_valid()) return; mat->set_shader_param("R", p_color.r); mat->set_shader_param("G", p_color.g); mat->set_shader_param("B", p_color.b); mat->set_shader_param("H", h); mat->set_shader_param("S", s); mat->set_shader_param("V", v); mat->set_shader_param("A", p_color.a); } void ColorPicker::_notification(int p_what) { switch (p_what) { case NOTIFICATION_THEME_CHANGED: { uv_material->set_shader(get_shader("uv_editor")); w_material->set_shader(get_shader("w_editor")); update_material(uv_material, color, h, s, v); update_material(w_material, color, h, s, v); _update_controls(); } break; case NOTIFICATION_ENTER_TREE: { btn_pick->set_icon(get_icon("screen_picker", "ColorPicker")); update_material(uv_material, color, h, s, v); update_material(w_material, color, h, s, v); uv_edit->get_child(0)->cast_to()->update(); w_edit->get_child(0)->cast_to()->update(); _update_color(); } } } void ColorPicker::set_focus_on_line_edit() { c_text->grab_focus(); c_text->select(); } void ColorPicker::_update_controls() { if (edit_alpha) { values[3]->show(); scroll[3]->show(); labels[3]->show(); } else { values[3]->hide(); scroll[3]->hide(); labels[3]->hide(); } } void ColorPicker::set_color(const Color &p_color) { color = p_color; if (color != last_hsv) { h = color.get_h(); s = color.get_s(); v = color.get_v(); last_hsv = color; } if (!is_inside_tree()) return; update_material(uv_material, color, h, s, v); update_material(w_material, color, h, s, v); uv_edit->get_child(0)->cast_to()->update(); w_edit->get_child(0)->cast_to()->update(); _update_color(); } void ColorPicker::set_edit_alpha(bool p_show) { edit_alpha = p_show; _update_controls(); if (!is_inside_tree()) return; _update_color(); sample->update(); } bool ColorPicker::is_editing_alpha() const { return edit_alpha; } void ColorPicker::_value_changed(double) { if (updating) return; for (int i = 0; i < 4; i++) { color.components[i] = scroll[i]->get_val() / (raw_mode_enabled ? 1.0 : 255.0); } set_color(color); _update_text_value(); emit_signal("color_changed", color); } void ColorPicker::_html_entered(const String &p_html) { if (updating) return; color = Color::html(p_html); if (!is_inside_tree()) return; set_color(color); emit_signal("color_changed", color); } void ColorPicker::_update_color() { updating = true; for (int i = 0; i < 4; i++) { scroll[i]->set_max(255); scroll[i]->set_step(0.01); if (raw_mode_enabled) { if (i == 3) scroll[i]->set_max(1); scroll[i]->set_val(color.components[i]); } else { scroll[i]->set_val(color.components[i] * 255); } } _update_text_value(); sample->update(); updating = false; } void ColorPicker::_update_presets() { Size2 size = bt_add_preset->get_size(); preset->set_custom_minimum_size(Size2(size.width * presets.size(), size.height)); Image i(size.x * presets.size(), size.y, false, Image::FORMAT_RGB); for (int y = 0; y < size.y; y++) for (int x = 0; x < size.x * presets.size(); x++) i.put_pixel(x, y, presets[(int)x / size.x]); Ref t; t.instance(); t->create_from_image(i); preset->set_texture(t); } void ColorPicker::_text_type_toggled() { if (!get_tree()->is_editor_hint()) return; text_is_constructor = !text_is_constructor; if (text_is_constructor) { text_type->set_text(""); text_type->set_icon(get_icon("Script", "EditorIcons")); } else { text_type->set_text("#"); text_type->set_icon(NULL); } _update_color(); } Color ColorPicker::get_color() const { return color; } void ColorPicker::add_preset(const Color &p_color) { if (presets.find(p_color)) { presets.move_to_back(presets.find(p_color)); } else { presets.push_back(p_color); } _update_presets(); if (presets.size() == 10) bt_add_preset->hide(); } void ColorPicker::set_raw_mode(bool p_enabled) { if (raw_mode_enabled == p_enabled) return; raw_mode_enabled = p_enabled; if (btn_mode->is_pressed() != p_enabled) btn_mode->set_pressed(p_enabled); if (!is_inside_tree()) return; _update_controls(); _update_color(); } bool ColorPicker::is_raw_mode() const { return raw_mode_enabled; } void ColorPicker::_update_text_value() { if (text_is_constructor) { String t = "Color(" + String::num(color.r) + "," + String::num(color.g) + "," + String::num(color.b); if (edit_alpha && color.a < 1) t += ("," + String::num(color.a) + ")"); else t += ")"; c_text->set_text(t); } else { c_text->set_text(color.to_html(edit_alpha && color.a < 1)); } } void ColorPicker::_sample_draw() { sample->draw_rect(Rect2(Point2(), Size2(256, 20)), color); } void ColorPicker::_hsv_draw(int p_wich, Control *c) { if (!c) return; if (p_wich == 0) { int x = CLAMP(c->get_size().x * s, 0, c->get_size().x); int y = CLAMP(c->get_size().y - c->get_size().y * v, 0, c->get_size().y); Color col = color; col.a = 1; c->draw_line(Point2(x, 0), Point2(x, c->get_size().y), col.inverted()); c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); c->draw_line(Point2(x, y), Point2(x, y), Color(1, 1, 1), 2); } else if (p_wich == 1) { int y = c->get_size().y - c->get_size().y * h; Color col = Color(); col.set_hsv(h, 1, 1); c->draw_line(Point2(0, y), Point2(c->get_size().x, y), col.inverted()); } } void ColorPicker::_uv_input(const InputEvent &ev) { if (ev.type == InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &bev = ev.mouse_button; if (bev.pressed && bev.button_index == BUTTON_LEFT) { changing_color = true; float x = CLAMP((float)bev.x, 0, 256); float y = CLAMP((float)bev.y, 0, 256); s = x / 256; v = 1.0 - y / 256.0; color.set_hsv(h, s, v, color.a); last_hsv = color; set_color(color); _update_color(); emit_signal("color_changed", color); } else { changing_color = false; } } else if (ev.type == InputEvent::MOUSE_MOTION) { const InputEventMouse &bev = ev.mouse_motion; if (!changing_color) return; float x = CLAMP((float)bev.x, 0, 256); float y = CLAMP((float)bev.y, 0, 256); s = x / 256; v = 1.0 - y / 256.0; color.set_hsv(h, s, v, color.a); last_hsv = color; set_color(color); _update_color(); emit_signal("color_changed", color); } } void ColorPicker::_w_input(const InputEvent &ev) { if (ev.type == InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &bev = ev.mouse_button; if (bev.pressed && bev.button_index == BUTTON_LEFT) { changing_color = true; h = 1 - ((float)bev.y) / 256.0; } else { changing_color = false; } color.set_hsv(h, s, v, color.a); last_hsv = color; set_color(color); _update_color(); emit_signal("color_changed", color); } else if (ev.type == InputEvent::MOUSE_MOTION) { const InputEventMouse &bev = ev.mouse_motion; if (!changing_color) return; float y = CLAMP((float)bev.y, 0, 256); h = 1.0 - y / 256.0; color.set_hsv(h, s, v, color.a); last_hsv = color; set_color(color); _update_color(); emit_signal("color_changed", color); } } void ColorPicker::_preset_input(const InputEvent &ev) { if (ev.type == InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &bev = ev.mouse_button; if (bev.pressed && bev.button_index == BUTTON_LEFT) { int index = bev.x / (preset->get_size().x / presets.size()); set_color(presets[index]); } else if (bev.pressed && bev.button_index == BUTTON_RIGHT) { int index = bev.x / (preset->get_size().x / presets.size()); presets.erase(presets[index]); _update_presets(); bt_add_preset->show(); } _update_color(); emit_signal("color_changed", color); } else if (ev.type == InputEvent::MOUSE_MOTION) { const InputEventMouse &mev = ev.mouse_motion; int index = mev.x * presets.size(); if (preset->get_size().x != 0) { index /= preset->get_size().x; } if (index < 0 || index >= presets.size()) return; preset->set_tooltip("Color: #" + presets[index].to_html(presets[index].a < 1) + "\n" "LMB: Set color\n" "RMB: Remove preset"); } } void ColorPicker::_screen_input(const InputEvent &ev) { if (ev.type == InputEvent::MOUSE_BUTTON) { const InputEventMouseButton &bev = ev.mouse_button; if (bev.button_index == BUTTON_LEFT && !bev.pressed) { emit_signal("color_changed", color); screen->hide(); } } else if (ev.type == InputEvent::MOUSE_MOTION) { const InputEventMouse &mev = ev.mouse_motion; Viewport *r = get_tree()->get_root(); if (!r->get_rect().has_point(Point2(mev.global_x, mev.global_y))) return; Image img = r->get_screen_capture(); if (!img.empty()) last_capture = img; r->queue_screen_capture(); if (!last_capture.empty()) set_color(last_capture.get_pixel(mev.global_x, mev.global_y)); } } void ColorPicker::_add_preset_pressed() { add_preset(color); } void ColorPicker::_screen_pick_pressed() { Viewport *r = get_tree()->get_root(); if (!screen) { screen = memnew(Control); r->add_child(screen); screen->set_as_toplevel(true); screen->set_area_as_parent_rect(); screen->connect("input_event", this, "_screen_input"); } screen->raise(); screen->show_modal(); r->queue_screen_capture(); } void ColorPicker::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_color", "color"), &ColorPicker::set_color); ObjectTypeDB::bind_method(_MD("get_color"), &ColorPicker::get_color); ObjectTypeDB::bind_method(_MD("set_raw_mode", "mode"), &ColorPicker::set_raw_mode); ObjectTypeDB::bind_method(_MD("is_raw_mode"), &ColorPicker::is_raw_mode); ObjectTypeDB::bind_method(_MD("set_edit_alpha", "show"), &ColorPicker::set_edit_alpha); ObjectTypeDB::bind_method(_MD("is_editing_alpha"), &ColorPicker::is_editing_alpha); ObjectTypeDB::bind_method(_MD("add_preset"), &ColorPicker::add_preset); ObjectTypeDB::bind_method(_MD("_value_changed"), &ColorPicker::_value_changed); ObjectTypeDB::bind_method(_MD("_html_entered"), &ColorPicker::_html_entered); ObjectTypeDB::bind_method(_MD("_text_type_toggled"), &ColorPicker::_text_type_toggled); ObjectTypeDB::bind_method(_MD("_add_preset_pressed"), &ColorPicker::_add_preset_pressed); ObjectTypeDB::bind_method(_MD("_screen_pick_pressed"), &ColorPicker::_screen_pick_pressed); ObjectTypeDB::bind_method(_MD("_sample_draw"), &ColorPicker::_sample_draw); ObjectTypeDB::bind_method(_MD("_hsv_draw"), &ColorPicker::_hsv_draw); ObjectTypeDB::bind_method(_MD("_uv_input"), &ColorPicker::_uv_input); ObjectTypeDB::bind_method(_MD("_w_input"), &ColorPicker::_w_input); ObjectTypeDB::bind_method(_MD("_preset_input"), &ColorPicker::_preset_input); ObjectTypeDB::bind_method(_MD("_screen_input"), &ColorPicker::_screen_input); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); } ColorPicker::ColorPicker() : BoxContainer(true) { updating = true; edit_alpha = true; text_is_constructor = false; raw_mode_enabled = false; changing_color = false; screen = NULL; HBoxContainer *hb_smpl = memnew(HBoxContainer); btn_pick = memnew(ToolButton); btn_pick->connect("pressed", this, "_screen_pick_pressed"); sample = memnew(TextureFrame); sample->set_h_size_flags(SIZE_EXPAND_FILL); sample->connect("draw", this, "_sample_draw"); hb_smpl->add_child(sample); hb_smpl->add_child(btn_pick); add_child(hb_smpl); HBoxContainer *hb_edit = memnew(HBoxContainer); uv_edit = memnew(TextureFrame); Image i(256, 256, false, Image::FORMAT_RGB); for (int y = 0; y < 256; y++) for (int x = 0; x < 256; x++) i.put_pixel(x, y, Color()); Ref t; t.instance(); t->create_from_image(i); uv_edit->set_texture(t); uv_edit->set_ignore_mouse(false); uv_edit->set_custom_minimum_size(Size2(256, 256)); uv_edit->connect("input_event", this, "_uv_input"); Control *c = memnew(Control); uv_edit->add_child(c); c->set_area_as_parent_rect(); c->set_stop_mouse(false); c->set_material(memnew(CanvasItemMaterial)); Vector args = Vector(); args.push_back(0); args.push_back(c); c->connect("draw", this, "_hsv_draw", args); add_child(hb_edit); w_edit = memnew(TextureFrame); i = Image(15, 256, false, Image::FORMAT_RGB); for (int y = 0; y < 256; y++) for (int x = 0; x < 15; x++) i.put_pixel(x, y, Color()); Ref tw; tw.instance(); tw->create_from_image(i); w_edit->set_texture(tw); w_edit->set_ignore_mouse(false); w_edit->set_custom_minimum_size(Size2(15, 256)); w_edit->connect("input_event", this, "_w_input"); c = memnew(Control); w_edit->add_child(c); c->set_area_as_parent_rect(); c->set_stop_mouse(false); c->set_material(memnew(CanvasItemMaterial)); args.clear(); args.push_back(1); args.push_back(c); c->connect("draw", this, "_hsv_draw", args); hb_edit->add_child(uv_edit); hb_edit->add_child(memnew(VSeparator)); hb_edit->add_child(w_edit); VBoxContainer *vbl = memnew(VBoxContainer); add_child(vbl); add_child(memnew(HSeparator)); VBoxContainer *vbr = memnew(VBoxContainer); add_child(vbr); vbr->set_h_size_flags(SIZE_EXPAND_FILL); const char *lt[4] = { "R", "G", "B", "A" }; for (int i = 0; i < 4; i++) { HBoxContainer *hbc = memnew(HBoxContainer); labels[i] = memnew(Label(lt[i])); hbc->add_child(labels[i]); scroll[i] = memnew(HSlider); hbc->add_child(scroll[i]); values[i] = memnew(SpinBox); scroll[i]->share(values[i]); hbc->add_child(values[i]); scroll[i]->set_min(0); scroll[i]->set_page(0); scroll[i]->set_h_size_flags(SIZE_EXPAND_FILL); scroll[i]->connect("value_changed", this, "_value_changed"); vbr->add_child(hbc); } HBoxContainer *hhb = memnew(HBoxContainer); btn_mode = memnew(CheckButton); btn_mode->set_text("RAW Mode"); btn_mode->connect("toggled", this, "set_raw_mode"); hhb->add_child(btn_mode); vbr->add_child(hhb); text_type = memnew(Button); text_type->set_flat(true); text_type->connect("pressed", this, "_text_type_toggled"); hhb->add_child(text_type); c_text = memnew(LineEdit); hhb->add_child(c_text); c_text->connect("text_entered", this, "_html_entered"); text_type->set_text("#"); c_text->set_h_size_flags(SIZE_EXPAND_FILL); _update_controls(); //_update_color(); updating = false; uv_material.instance(); Ref s_uv = get_shader("uv_editor"); uv_material->set_shader(s_uv); w_material.instance(); Ref s_w = get_shader("w_editor"); w_material->set_shader(s_w); uv_edit->set_material(uv_material); w_edit->set_material(w_material); set_color(Color(1, 1, 1)); i.create(256, 20, false, Image::FORMAT_RGB); for (int y = 0; y < 20; y++) for (int x = 0; x < 256; x++) if ((x / 4 + y / 4) % 2) i.put_pixel(x, y, Color(1, 1, 1)); else i.put_pixel(x, y, Color(0.6, 0.6, 0.6)); Ref t_smpl; t_smpl.instance(); t_smpl->create_from_image(i); sample->set_texture(t_smpl); HBoxContainer *bbc = memnew(HBoxContainer); add_child(bbc); preset = memnew(TextureFrame); bbc->add_child(preset); preset->set_ignore_mouse(false); preset->connect("input_event", this, "_preset_input"); bt_add_preset = memnew(Button); bt_add_preset->set_icon(get_icon("add_preset")); bt_add_preset->set_tooltip("Add current color as a preset"); bt_add_preset->connect("pressed", this, "_add_preset_pressed"); bbc->add_child(bt_add_preset); } ///////////////// void ColorPickerButton::_color_changed(const Color &p_color) { update(); emit_signal("color_changed", p_color); } void ColorPickerButton::pressed() { Size2 ms = Size2(300, picker->get_combined_minimum_size().height + 10); popup->set_pos(get_global_pos() - Size2(0, ms.height)); popup->set_size(ms); popup->popup(); picker->set_focus_on_line_edit(); } void ColorPickerButton::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { Ref normal = get_stylebox("normal"); draw_rect(Rect2(normal->get_offset(), get_size() - normal->get_minimum_size()), picker->get_color()); } } void ColorPickerButton::set_color(const Color &p_color) { picker->set_color(p_color); update(); } Color ColorPickerButton::get_color() const { return picker->get_color(); } void ColorPickerButton::set_edit_alpha(bool p_show) { picker->set_edit_alpha(p_show); } bool ColorPickerButton::is_editing_alpha() const { return picker->is_editing_alpha(); } ColorPicker *ColorPickerButton::get_picker() { return picker; } void ColorPickerButton::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_color", "color"), &ColorPickerButton::set_color); ObjectTypeDB::bind_method(_MD("get_color"), &ColorPickerButton::get_color); ObjectTypeDB::bind_method(_MD("get_picker:ColorPicker"), &ColorPickerButton::get_picker); ObjectTypeDB::bind_method(_MD("set_edit_alpha", "show"), &ColorPickerButton::set_edit_alpha); ObjectTypeDB::bind_method(_MD("is_editing_alpha"), &ColorPickerButton::is_editing_alpha); ObjectTypeDB::bind_method(_MD("_color_changed"), &ColorPickerButton::_color_changed); ADD_SIGNAL(MethodInfo("color_changed", PropertyInfo(Variant::COLOR, "color"))); ADD_PROPERTY(PropertyInfo(Variant::COLOR, "color"), _SCS("set_color"), _SCS("get_color")); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "edit_alpha"), _SCS("set_edit_alpha"), _SCS("is_editing_alpha")); } ColorPickerButton::ColorPickerButton() { popup = memnew(PopupPanel); picker = memnew(ColorPicker); popup->add_child(picker); popup->set_child_rect(picker); picker->connect("color_changed", this, "_color_changed"); add_child(popup); }