/*************************************************************************/ /* stream_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "stream_editor_plugin.h" #if 0 void StreamEditor::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { play->set_icon( get_icon("Play","EditorIcons") ); stop->set_icon( get_icon("Stop","EditorIcons") ); } } void StreamEditor::_node_removed(Node *p_node) { if(p_node==node) { node=NULL; hide(); } } void StreamEditor::_play() { node->call("play"); } void StreamEditor::_stop() { node->call("stop"); } void StreamEditor::_bind_methods() { ClassDB::bind_method(D_METHOD("_play"),&StreamEditor::_play); ClassDB::bind_method(D_METHOD("_stop"),&StreamEditor::_stop); } void StreamEditor::edit(Node *p_stream) { node=p_stream; } StreamEditor::StreamEditor() { play = memnew( Button ); play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,60); play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,40); play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(play); stop = memnew( Button ); stop->set_position(Point2( 35, 5 )); stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,30); stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,10); stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0); stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0); add_child(stop); play->connect("pressed", this,"_play"); stop->connect("pressed", this,"_stop"); } void StreamEditorPlugin::edit(Object *p_object) { stream_editor->edit(p_object->cast_to()); } bool StreamEditorPlugin::handles(Object *p_object) const { return p_object->is_class("StreamPlayer") || p_object->is_class("SpatialStreamPlayer"); } void StreamEditorPlugin::make_visible(bool p_visible) { if (p_visible) { stream_editor->show(); stream_editor->set_fixed_process(true); } else { stream_editor->hide(); stream_editor->set_fixed_process(false); stream_editor->edit(NULL); } } StreamEditorPlugin::StreamEditorPlugin(EditorNode *p_node) { editor=p_node; stream_editor = memnew( StreamEditor ); editor->get_viewport()->add_child(stream_editor); stream_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END); stream_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END); stream_editor->set_margin(MARGIN_LEFT,60); stream_editor->set_margin(MARGIN_RIGHT,0); stream_editor->set_margin(MARGIN_TOP,0); stream_editor->set_margin(MARGIN_BOTTOM,10); stream_editor->hide(); } StreamEditorPlugin::~StreamEditorPlugin() { } #endif