#!/usr/bin/env python Import("env") thirdparty_obj = [] if env["platform"] in ["haiku", "osx", "windows", "x11"]: # Thirdparty source files thirdparty_dir = "#thirdparty/glad/" thirdparty_sources = [ "glad.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPDEFINES=["GLAD_ENABLED"]) env.Append(CPPDEFINES=["GLES_OVER_GL"]) env_thirdparty = env.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.drivers_sources += thirdparty_obj # Godot source files driver_obj = [] env.add_source_files(driver_obj, "*.cpp") env.drivers_sources += driver_obj # Needed to force rebuilding the driver files when the thirdparty code is updated. env.Depends(driver_obj, thirdparty_obj)