#ifndef OS_FLASH_H #define OS_FLASH_H #include "os/input.h" #include "drivers/unix/os_unix.h" #include "os/input.h" #include "servers/visual_server.h" #include "servers/visual/rasterizer.h" #include "servers/physics/physics_server_sw.h" #include "servers/spatial_sound/spatial_sound_server_sw.h" #include "servers/spatial_sound_2d/spatial_sound_2d_server_sw.h" #include "servers/audio/audio_server_sw.h" #include "servers/physics_2d/physics_2d_server_sw.h" #include "main/input_default.h" class OSFlash : public OS_Unix { VideoMode default_videomode; MainLoop * main_loop; InputDefault *input; Rasterizer *rasterizer; VisualServer *visual_server; AudioDriverSW* audio_driver; AudioServerSW *audio_server; SampleManagerMallocSW *sample_manager; SpatialSoundServerSW *spatial_sound_server; SpatialSound2DServerSW *spatial_sound_2d_server; PhysicsServer *physics_server; Physics2DServer *physics_2d_server; public: virtual int get_video_driver_count() const; virtual const char * get_video_driver_name(int p_driver) const; virtual VideoMode get_default_video_mode() const; virtual int get_audio_driver_count() const; virtual const char * get_audio_driver_name(int p_driver) const; virtual void initialize_core(); virtual void initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver); virtual void set_main_loop( MainLoop * p_main_loop ); virtual void delete_main_loop(); virtual void finalize(); typedef int64_t ProcessID; static OS* get_singleton(); virtual void set_mouse_show(bool p_show); virtual void set_mouse_grab(bool p_grab); virtual bool is_mouse_grab_enabled() const; virtual Point2 get_mouse_pos() const; virtual int get_mouse_button_state() const; virtual void set_window_title(const String& p_title); //virtual void set_clipboard(const String& p_text); //virtual String get_clipboard() const; virtual bool has_virtual_keyboard() const; virtual void show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect); virtual void hide_virtual_keyboard(); virtual void set_video_mode(const VideoMode& p_video_mode,int p_screen=0); virtual VideoMode get_video_mode(int p_screen=0) const; virtual void get_fullscreen_mode_list(List *p_list,int p_screen=0) const; virtual String get_name(); virtual MainLoop *get_main_loop() const; virtual bool can_draw() const; virtual void set_cursor_shape(CursorShape p_shape); virtual bool has_touchscreen_ui_hint() const; virtual void yield(); virtual Error shell_open(String p_uri); bool iterate(); }; #endif