/*************************************************************************/ /* scenes_dock.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SCENES_DOCK_H #define SCENES_DOCK_H #include "scene/main/timer.h" #include "scene/gui/control.h" #include "scene/gui/tree.h" #include "scene/gui/label.h" #include "scene/gui/button.h" #include "os/dir_access.h" #include "os/thread.h" #include "editor_file_system.h" class EditorNode; class ScenesDock : public Control { OBJ_TYPE( ScenesDock, Control ); EditorNode *editor; Set favorites; Button *button_reload; Button *button_instance; Button *button_favorite; Button *button_open; Timer *timer; bool updating_tree; Tree * tree; bool _create_tree(TreeItem *p_parent,EditorFileSystemDirectory *p_dir); void _update_tree(); void _rescan(); void _favorites_toggled(bool); void _favorite_toggled(); void _instance_pressed(); void _open_pressed(); void _save_favorites(); protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; ScenesDock(EditorNode *p_editor); ~ScenesDock(); }; #endif // SCENES_DOCK_H