#!/usr/bin/env python Import('env') Import('env_modules') env_ogg = env_modules.Clone() # Thirdparty source files if env['builtin_libogg']: thirdparty_dir = "#thirdparty/libogg/" thirdparty_sources = [ "bitwise.c", "framing.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_ogg.Append(CPPPATH=[thirdparty_dir]) env_thirdparty = env_ogg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot source files env_ogg.add_source_files(env.modules_sources, "*.cpp")