extends VehicleBody # Member variables const STEER_SPEED = 1 const STEER_LIMIT = 0.4 var steer_angle = 0 var steer_target = 0 export var engine_force = 40 func _fixed_process(delta): if (Input.is_action_pressed("ui_left")): steer_target = -STEER_LIMIT elif (Input.is_action_pressed("ui_right")): steer_target = STEER_LIMIT else: steer_target = 0 if (Input.is_action_pressed("ui_up")): set_engine_force(engine_force) else: set_engine_force(0) if (Input.is_action_pressed("ui_down")): set_brake(1) else: set_brake(0.0) if (steer_target < steer_angle): steer_angle -= STEER_SPEED*delta if (steer_target > steer_angle): steer_angle = steer_target elif (steer_target > steer_angle): steer_angle += STEER_SPEED*delta if (steer_target < steer_angle): steer_angle = steer_target set_steering(steer_angle) func _ready(): set_fixed_process(true)