/*************************************************************************/ /* settings_config_dialog.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SETTINGS_CONFIG_DIALOG_H #define SETTINGS_CONFIG_DIALOG_H #include "editor/editor_sectioned_inspector.h" #include "editor_inspector.h" #include "scene/gui/dialogs.h" #include "scene/gui/panel_container.h" #include "scene/gui/rich_text_label.h" #include "scene/gui/tab_container.h" #include "scene/gui/texture_rect.h" class EditorSettingsDialog : public AcceptDialog { GDCLASS(EditorSettingsDialog, AcceptDialog); bool updating; TabContainer *tabs; Control *tab_general; Control *tab_shortcuts; LineEdit *search_box; LineEdit *shortcut_search_box; SectionedInspector *inspector; Timer *timer; UndoRedo *undo_redo; Tree *shortcuts; ConfirmationDialog *press_a_key; Label *press_a_key_label; Ref last_wait_for_key; String shortcut_configured; String shortcut_filter; virtual void cancel_pressed() override; virtual void ok_pressed() override; void _settings_changed(); void _settings_property_edited(const String &p_name); void _settings_save(); void _unhandled_input(const Ref &p_event); void _notification(int p_what); void _update_icons(); void _press_a_key_confirm(); void _wait_for_key(const Ref &p_event); void _tabs_tab_changed(int p_tab); void _focus_current_search_box(); void _clear_shortcut_search_box(); void _clear_search_box(); void _filter_shortcuts(const String &p_filter); void _update_shortcuts(); void _shortcut_button_pressed(Object *p_item, int p_column, int p_idx); static void _undo_redo_callback(void *p_self, const String &p_name); Label *restart_label; TextureRect *restart_icon; PanelContainer *restart_container; Button *restart_close_button; void _editor_restart_request(); void _editor_restart(); void _editor_restart_close(); protected: static void _bind_methods(); public: void popup_edit_settings(); EditorSettingsDialog(); ~EditorSettingsDialog(); }; #endif // SETTINGS_CONFIG_DIALOG_H