2D sprite node in 3D world, that can use multiple 2D textures for animation. Animations are created using a [SpriteFrames] resource, which can be configured in the editor via the SpriteFrames panel. https://docs.godotengine.org/en/latest/tutorials/2d/2d_sprite_animation.html Returns [code]true[/code] if an animation is currently being played. Plays the animation named [code]anim[/code]. If no [code]anim[/code] is provided, the current animation is played. Stops the current animation (does not reset the frame counter). The current animation from the [code]frames[/code] resource. If this value changes, the [code]frame[/code] counter is reset. The displayed animation frame's index. The [SpriteFrames] resource containing the animation(s). If [code]true[/code], the [member animation] is currently playing. Emitted when [member frame] changed.