#!/usr/bin/env python Import("env") Import("env_modules") env_vhacd = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] thirdparty_dir = "#thirdparty/vhacd/" thirdparty_sources = [ "src/vhacdManifoldMesh.cpp", "src/FloatMath.cpp", "src/vhacdMesh.cpp", "src/vhacdICHull.cpp", "src/vhacdVolume.cpp", "src/VHACD-ASYNC.cpp", "src/btAlignedAllocator.cpp", "src/vhacdRaycastMesh.cpp", "src/VHACD.cpp", "src/btConvexHullComputer.cpp", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_vhacd.Prepend(CPPPATH=[thirdparty_dir + "inc"]) env_thirdparty = env_vhacd.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_vhacd.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)