class PhysicsTestBase extends MainLoopScripted { bodies=[] type_mesh_map={} type_shape_map={} cameratr=Transform() function body_changed_transform(p_transform, p_velocity, p_angular_velocity,p_sleeping, p_visual_instance) { VisualServer.instance_set_transform(p_visual_instance,p_transform); } function create_body(p_shape, p_body_mode, p_location, p_active=true) { local mesh_instance = VisualServer.instance_create( type_mesh_map[p_shape] ) local body = PhysicsServer.body_create(RID(),p_body_mode,!p_active) PhysicsServer.body_add_shape(body,type_shape_map[p_shape]) local query = PhysicsServer.query_create(this,"body_changed_transform",mesh_instance) PhysicsServer.query_body_state(query, body) PhysicsServer.body_set_state( body, PhysicsServer.BODY_STATE_TRANSFORM, p_location ) bodies.append( body ) return body } function create_static_plane(p_plane) { local plane_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_PLANE) PhysicsServer.shape_set_data( plane_shape, p_plane ); local b = PhysicsServer.body_create(RID(), PhysicsServer.BODY_MODE_STATIC ); PhysicsServer.body_add_shape(b, plane_shape); return b; } function configure_body( p_body, p_mass, p_friction, p_bounce) { PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_MASS, p_mass ); PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_FRICTION, p_friction ); PhysicsServer.body_set_param( p_body, PhysicsServer.BODY_PARAM_BOUNCE, p_bounce ); } function init_shapes() { /* SPHERE SHAPE */ local sphere_mesh = VisualServer.make_sphere_mesh(10,20,1.0); local sphere_material = VisualServer.fixed_material_create(); //VisualServer.material_set_flag( sphere_material, VisualServer.MATERIAL_FLAG_WIREFRAME, true ); VisualServer.fixed_material_set_parameter( sphere_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.7,0.8,3.0) ); VisualServer.mesh_surface_set_material( sphere_mesh, 0, sphere_material ); type_mesh_map[PhysicsServer.SHAPE_SPHERE] <- sphere_mesh; local sphere_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_SPHERE); PhysicsServer.shape_set_data( sphere_shape, 1.0 ); type_shape_map[PhysicsServer.SHAPE_SPHERE] <- sphere_shape; /* BOX SHAPE */ local box_planes = GeometryUtils.build_box_planes(Vector3(0.5,0.5,0.5)); local box_material = VisualServer.fixed_material_create(); VisualServer.fixed_material_set_parameter( box_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(1.0,0.2,0.2) ); local box_mesh = VisualServer.mesh_create(); VisualServer.mesh_add_surface_from_planes(box_mesh,box_planes); VisualServer.mesh_surface_set_material( box_mesh, 0, box_material ); type_mesh_map[PhysicsServer.SHAPE_BOX]<- box_mesh; local box_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_BOX); PhysicsServer.shape_set_data( box_shape, Vector3(0.5,0.5,0.5) ); type_shape_map[PhysicsServer.SHAPE_BOX]<- box_shape; /* CYLINDER SHAPE */ local cylinder_planes = GeometryUtils.build_cylinder_planes(0.5,1,12 ,Vector3.AXIS_Z); local cylinder_material = VisualServer.fixed_material_create(); VisualServer.fixed_material_set_parameter( cylinder_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) ); local cylinder_mesh = VisualServer.mesh_create(); VisualServer.mesh_add_surface_from_planes(cylinder_mesh,cylinder_planes); VisualServer.mesh_surface_set_material( cylinder_mesh, 0, cylinder_material ); type_mesh_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_mesh; local cylinder_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CYLINDER); local cylinder_params={} cylinder_params["radius"]<- 0.5; cylinder_params["height"]<- 2; PhysicsServer.shape_set_data( cylinder_shape, cylinder_params ); type_shape_map[PhysicsServer.SHAPE_CYLINDER]<- cylinder_shape; /* CAPSULE SHAPE */ local capsule_planes = GeometryUtils.build_capsule_planes(0.5,0.7,12,Vector3.AXIS_Z); local capsule_material = VisualServer.fixed_material_create(); VisualServer.fixed_material_set_parameter( capsule_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.3,0.4,1.0) ); local capsule_mesh = VisualServer.mesh_create(); VisualServer.mesh_add_surface_from_planes(capsule_mesh,capsule_planes); VisualServer.mesh_surface_set_material( capsule_mesh, 0, capsule_material ); type_mesh_map[PhysicsServer.SHAPE_CAPSULE]<-capsule_mesh; local capsule_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CAPSULE); local capsule_params={} capsule_params["radius"]<- 0.5; capsule_params["height"]<- 1.4; PhysicsServer.shape_set_data( capsule_shape, capsule_params ); type_shape_map[PhysicsServer.SHAPE_CAPSULE]<- capsule_shape; /* CONVEX SHAPE */ local convex_planes = GeometryUtils.build_cylinder_planes(0.5,0.7,5,Vector3.AXIS_Z); local convex_material = VisualServer.fixed_material_create(); VisualServer.fixed_material_set_parameter( convex_material, VisualServer.FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.8,0.2,0.9)); local convex_mesh = VisualServer.mesh_create(); VisualServer.mesh_add_surface_from_planes(convex_mesh,convex_planes); VisualServer.mesh_surface_set_material( convex_mesh, 0, convex_material ); type_mesh_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_mesh; local convex_shape=PhysicsServer.shape_create(PhysicsServer.SHAPE_CONVEX_POLYGON); PhysicsServer.shape_set_data( convex_shape, convex_planes ); type_shape_map[PhysicsServer.SHAPE_CONVEX_POLYGON]<- convex_shape; } function make_trimesh(p_faces,p_xform=Transform()) { local trimesh_shape = PhysicsServer.shape_create(PhysicsServer.SHAPE_CONCAVE_POLYGON); PhysicsServer.shape_set_data(trimesh_shape, p_faces); p_faces=PhysicsServer.shape_get_data(trimesh_shape); // optimized one normals=[] for (i=0;i