/*************************************************************************/ /* audio_stream.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef AUDIO_STREAM_H #define AUDIO_STREAM_H #include "resource.h" #include "servers/audio_server.h" #include "scene/resources/audio_stream.h" class AudioStream : public Resource { OBJ_TYPE( AudioStream, Resource ); OBJ_SAVE_TYPE( AudioStream ); //children are all saved as AudioStream, so they can be exchanged friend class InternalAudioStream; struct InternalAudioStream : public AudioServer::AudioStream { ::AudioStream *owner; virtual int get_channel_count() const; virtual void set_mix_rate(int p_rate); //notify the stream of the mix rate virtual bool mix(int32_t *p_buffer,int p_frames); virtual bool can_update_mt() const; virtual void update(); }; int _mix_rate; InternalAudioStream *internal_audio_stream; protected: _FORCE_INLINE_ int get_mix_rate() const { return _mix_rate; } virtual int get_channel_count() const=0; virtual bool mix(int32_t *p_buffer, int p_frames)=0; static void _bind_methods(); public: enum UpdateMode { UPDATE_NONE, UPDATE_IDLE, UPDATE_THREAD }; AudioServer::AudioStream *get_audio_stream(); virtual void play()=0; virtual void stop()=0; virtual bool is_playing() const=0; virtual void set_paused(bool p_paused)=0; virtual bool is_paused(bool p_paused) const=0; virtual void set_loop(bool p_enable)=0; virtual bool has_loop() const=0; virtual float get_length() const=0; virtual String get_stream_name() const=0; virtual int get_loop_count() const=0; virtual float get_pos() const=0; virtual void seek_pos(float p_time)=0; virtual UpdateMode get_update_mode() const=0; virtual void update()=0; AudioStream(); ~AudioStream(); }; VARIANT_ENUM_CAST( AudioStream::UpdateMode ); #endif // AUDIO_STREAM_H