/*************************************************************************/ /* visual_server.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server.h" #include "globals.h" VisualServer *VisualServer::singleton=NULL; VisualServer* (*VisualServer::create_func)()=NULL; VisualServer *VisualServer::get_singleton() { return singleton; } void VisualServer::set_mipmap_policy(MipMapPolicy p_policy) { mm_policy=p_policy; } VisualServer::MipMapPolicy VisualServer::get_mipmap_policy() const { return (VisualServer::MipMapPolicy)mm_policy; } DVector VisualServer::_shader_get_param_list(RID p_shader) const { //remove at some point DVector pl; #if 0 List params; shader_get_param_list(p_shader,¶ms); for(List::Element *E=params.front();E;E=E->next()) { pl.push_back(E->get()); } #endif return pl; } VisualServer *VisualServer::create() { ERR_FAIL_COND_V(singleton,NULL); if (create_func) return create_func(); return NULL; } RID VisualServer::texture_create_from_image(const Image& p_image,uint32_t p_flags) { RID texture = texture_create(); texture_allocate(texture,p_image.get_width(), p_image.get_height(), p_image.get_format(), p_flags); //if it has mipmaps, use, else generate ERR_FAIL_COND_V(!texture.is_valid(),texture); texture_set_data(texture, p_image ); return texture; } RID VisualServer::get_test_texture() { if (test_texture) { return test_texture; }; #define TEST_TEXTURE_SIZE 256 Image data(TEST_TEXTURE_SIZE,TEST_TEXTURE_SIZE,0,Image::FORMAT_RGB); for (int x=0;x vertices; DVector normals; DVector tangents; DVector uvs; int vtx_idx=0; #define ADD_VTX(m_idx);\ vertices.push_back( face_points[m_idx] );\ normals.push_back( normal_points[m_idx] );\ tangents.push_back( normal_points[m_idx][1] );\ tangents.push_back( normal_points[m_idx][2] );\ tangents.push_back( normal_points[m_idx][0] );\ tangents.push_back( 1.0 );\ uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\ vtx_idx++;\ for (int i=0;i<6;i++) { Vector3 face_points[4]; Vector3 normal_points[4]; float uv_points[8]={0,0,0,1,1,1,1,0}; for (int j=0;j<4;j++) { float v[3]; v[0]=1.0; v[1]=1-2*((j>>1)&1); v[2]=v[1]*(1-2*(j&1)); for (int k=0;k<3;k++) { if (i<3) face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1); else face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1); } normal_points[j]=Vector3(); normal_points[j][i%3]=(i>=3?-1:1); } //tri 1 ADD_VTX(0); ADD_VTX(1); ADD_VTX(2); //tri 2 ADD_VTX(2); ADD_VTX(3); ADD_VTX(0); } RID test_cube = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); d[VisualServer::ARRAY_NORMAL]= normals ; d[VisualServer::ARRAY_TANGENT]= tangents ; d[VisualServer::ARRAY_TEX_UV]= uvs ; d[VisualServer::ARRAY_VERTEX]= vertices ; DVector indices; indices.resize(vertices.size()); for(int i=0;i vertices; DVector normals; for(int i = 1; i <= p_lats; i++) { double lat0 = Math_PI * (-0.5 + (double) (i - 1) / p_lats); double z0 = Math::sin(lat0); double zr0 = Math::cos(lat0); double lat1 = Math_PI * (-0.5 + (double) i / p_lats); double z1 = Math::sin(lat1); double zr1 = Math::cos(lat1); for(int j = p_lons; j >= 1; j--) { double lng0 = 2 * Math_PI * (double) (j - 1) / p_lons; double x0 = Math::cos(lng0); double y0 = Math::sin(lng0); double lng1 = 2 * Math_PI * (double) (j) / p_lons; double x1 = Math::cos(lng1); double y1 = Math::sin(lng1); Vector3 v[4]={ Vector3(x1 * zr0, z0, y1 *zr0), Vector3(x1 * zr1, z1, y1 *zr1), Vector3(x0 * zr1, z1, y0 *zr1), Vector3(x0 * zr0, z0, y0 *zr0) }; #define ADD_POINT(m_idx)\ normals.push_back(v[m_idx]); \ vertices.push_back(v[m_idx]*p_radius);\ ADD_POINT(0); ADD_POINT(1); ADD_POINT(2); ADD_POINT(2); ADD_POINT(3); ADD_POINT(0); } } RID mesh = mesh_create(); Array d; d.resize(VS::ARRAY_MAX); d[ARRAY_VERTEX]=vertices; d[ARRAY_NORMAL]=normals; mesh_add_surface(mesh,PRIMITIVE_TRIANGLES,d); return mesh; } RID VisualServer::material_2d_get(bool p_shaded, bool p_transparent, bool p_cut_alpha, bool p_opaque_prepass) { int version=0; if (p_shaded) version=1; if (p_transparent) version|=2; if (p_cut_alpha) version|=4; if (p_opaque_prepass) version|=8; if (material_2d[version].is_valid()) return material_2d[version]; //not valid, make material_2d[version]=fixed_material_create(); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_ALPHA,p_transparent); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY,true); fixed_material_set_flag(material_2d[version],FIXED_MATERIAL_FLAG_DISCARD_ALPHA,p_cut_alpha); material_set_flag(material_2d[version],MATERIAL_FLAG_UNSHADED,!p_shaded); material_set_flag(material_2d[version],MATERIAL_FLAG_DOUBLE_SIDED,true); material_set_hint(material_2d[version],MATERIAL_HINT_OPAQUE_PRE_PASS,p_opaque_prepass); fixed_material_set_texture(material_2d[version],FIXED_MATERIAL_PARAM_DIFFUSE,get_white_texture()); //material cut alpha? return material_2d[version]; } RID VisualServer::get_white_texture() { if (white_texture.is_valid()) return white_texture; DVector wt; wt.resize(16*3); { DVector::Write w =wt.write(); for(int i=0;i<16*3;i++) w[i]=255; } Image white(4,4,0,Image::FORMAT_RGB,wt); white_texture=texture_create(); texture_allocate(white_texture,4,4,Image::FORMAT_RGB); texture_set_data(white_texture,white); return white_texture; } void VisualServer::_bind_methods() { ObjectTypeDB::bind_method(_MD("texture_create"),&VisualServer::texture_create); ObjectTypeDB::bind_method(_MD("texture_create_from_image"),&VisualServer::texture_create_from_image,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); //ObjectTypeDB::bind_method(_MD("texture_allocate"),&VisualServer::texture_allocate,DEFVAL( TEXTURE_FLAGS_DEFAULT ) ); //ObjectTypeDB::bind_method(_MD("texture_set_data"),&VisualServer::texture_blit_rect,DEFVAL( CUBEMAP_LEFT ) ); //ObjectTypeDB::bind_method(_MD("texture_get_rect"),&VisualServer::texture_get_rect ); ObjectTypeDB::bind_method(_MD("texture_set_flags"),&VisualServer::texture_set_flags ); ObjectTypeDB::bind_method(_MD("texture_get_flags"),&VisualServer::texture_get_flags ); ObjectTypeDB::bind_method(_MD("texture_get_width"),&VisualServer::texture_get_width ); ObjectTypeDB::bind_method(_MD("texture_get_height"),&VisualServer::texture_get_height ); #ifndef _3D_DISABLED ObjectTypeDB::bind_method(_MD("shader_create","mode"),&VisualServer::shader_create,DEFVAL(SHADER_MATERIAL)); ObjectTypeDB::bind_method(_MD("shader_set_mode","shader","mode"),&VisualServer::shader_set_mode); ObjectTypeDB::bind_method(_MD("material_create"),&VisualServer::material_create); ObjectTypeDB::bind_method(_MD("material_set_shader","shader"),&VisualServer::material_set_shader); ObjectTypeDB::bind_method(_MD("material_get_shader"),&VisualServer::material_get_shader); ObjectTypeDB::bind_method(_MD("material_set_param"),&VisualServer::material_set_param); ObjectTypeDB::bind_method(_MD("material_get_param"),&VisualServer::material_get_param); ObjectTypeDB::bind_method(_MD("material_set_flag"),&VisualServer::material_set_flag); ObjectTypeDB::bind_method(_MD("material_get_flag"),&VisualServer::material_get_flag); ObjectTypeDB::bind_method(_MD("material_set_blend_mode"),&VisualServer::material_set_blend_mode); ObjectTypeDB::bind_method(_MD("material_get_blend_mode"),&VisualServer::material_get_blend_mode); ObjectTypeDB::bind_method(_MD("material_set_line_width"),&VisualServer::material_set_line_width); ObjectTypeDB::bind_method(_MD("material_get_line_width"),&VisualServer::material_get_line_width); ObjectTypeDB::bind_method(_MD("mesh_create"),&VisualServer::mesh_create); ObjectTypeDB::bind_method(_MD("mesh_add_surface"),&VisualServer::mesh_add_surface, DEFVAL(NO_INDEX_ARRAY)); ObjectTypeDB::bind_method(_MD("mesh_surface_set_material"),&VisualServer::mesh_surface_set_material,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("mesh_surface_get_material"),&VisualServer::mesh_surface_get_material); ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_len"),&VisualServer::mesh_surface_get_array_len); ObjectTypeDB::bind_method(_MD("mesh_surface_get_array_index_len"),&VisualServer::mesh_surface_get_array_index_len); ObjectTypeDB::bind_method(_MD("mesh_surface_get_format"),&VisualServer::mesh_surface_get_format); ObjectTypeDB::bind_method(_MD("mesh_surface_get_primitive_type"),&VisualServer::mesh_surface_get_primitive_type); ObjectTypeDB::bind_method(_MD("mesh_remove_surface"),&VisualServer::mesh_remove_surface); ObjectTypeDB::bind_method(_MD("mesh_get_surface_count"),&VisualServer::mesh_get_surface_count); ObjectTypeDB::bind_method(_MD("multimesh_create"),&VisualServer::multimesh_create); ObjectTypeDB::bind_method(_MD("multimesh_set_mesh"),&VisualServer::multimesh_set_mesh); ObjectTypeDB::bind_method(_MD("multimesh_set_aabb"),&VisualServer::multimesh_set_aabb); ObjectTypeDB::bind_method(_MD("multimesh_instance_set_transform"),&VisualServer::multimesh_instance_set_transform); ObjectTypeDB::bind_method(_MD("multimesh_instance_set_color"),&VisualServer::multimesh_instance_set_color); ObjectTypeDB::bind_method(_MD("multimesh_get_mesh"),&VisualServer::multimesh_get_mesh); ObjectTypeDB::bind_method(_MD("multimesh_get_aabb"),&VisualServer::multimesh_get_aabb); ObjectTypeDB::bind_method(_MD("multimesh_instance_get_transform"),&VisualServer::multimesh_instance_get_transform); ObjectTypeDB::bind_method(_MD("multimesh_instance_get_color"),&VisualServer::multimesh_instance_get_color); ObjectTypeDB::bind_method(_MD("particles_create"),&VisualServer::particles_create); ObjectTypeDB::bind_method(_MD("particles_set_amount"),&VisualServer::particles_set_amount); ObjectTypeDB::bind_method(_MD("particles_get_amount"),&VisualServer::particles_get_amount); ObjectTypeDB::bind_method(_MD("particles_set_emitting"),&VisualServer::particles_set_emitting); ObjectTypeDB::bind_method(_MD("particles_is_emitting"),&VisualServer::particles_is_emitting); ObjectTypeDB::bind_method(_MD("particles_set_visibility_aabb"),&VisualServer::particles_set_visibility_aabb); ObjectTypeDB::bind_method(_MD("particles_get_visibility_aabb"),&VisualServer::particles_get_visibility_aabb); ObjectTypeDB::bind_method(_MD("particles_set_variable"),&VisualServer::particles_set_variable); ObjectTypeDB::bind_method(_MD("particles_get_variable"),&VisualServer::particles_get_variable); ObjectTypeDB::bind_method(_MD("particles_set_randomness"),&VisualServer::particles_set_randomness); ObjectTypeDB::bind_method(_MD("particles_get_randomness"),&VisualServer::particles_get_randomness); ObjectTypeDB::bind_method(_MD("particles_set_color_phases"),&VisualServer::particles_set_color_phases); ObjectTypeDB::bind_method(_MD("particles_get_color_phases"),&VisualServer::particles_get_color_phases); ObjectTypeDB::bind_method(_MD("particles_set_color_phase_pos"),&VisualServer::particles_set_color_phase_pos); ObjectTypeDB::bind_method(_MD("particles_get_color_phase_pos"),&VisualServer::particles_get_color_phase_pos); ObjectTypeDB::bind_method(_MD("particles_set_color_phase_color"),&VisualServer::particles_set_color_phase_color); ObjectTypeDB::bind_method(_MD("particles_get_color_phase_color"),&VisualServer::particles_get_color_phase_color); ObjectTypeDB::bind_method(_MD("particles_set_attractors"),&VisualServer::particles_set_attractors); ObjectTypeDB::bind_method(_MD("particles_get_attractors"),&VisualServer::particles_get_attractors); ObjectTypeDB::bind_method(_MD("particles_set_attractor_pos"),&VisualServer::particles_set_attractor_pos); ObjectTypeDB::bind_method(_MD("particles_get_attractor_pos"),&VisualServer::particles_get_attractor_pos); ObjectTypeDB::bind_method(_MD("particles_set_attractor_strength"),&VisualServer::particles_set_attractor_strength); ObjectTypeDB::bind_method(_MD("particles_get_attractor_strength"),&VisualServer::particles_get_attractor_strength); ObjectTypeDB::bind_method(_MD("particles_set_material"),&VisualServer::particles_set_material,DEFVAL(false)); ObjectTypeDB::bind_method(_MD("particles_set_height_from_velocity"),&VisualServer::particles_set_height_from_velocity); ObjectTypeDB::bind_method(_MD("particles_has_height_from_velocity"),&VisualServer::particles_has_height_from_velocity); ObjectTypeDB::bind_method(_MD("light_create"),&VisualServer::light_create); ObjectTypeDB::bind_method(_MD("light_get_type"),&VisualServer::light_get_type); ObjectTypeDB::bind_method(_MD("light_set_color"),&VisualServer::light_set_color); ObjectTypeDB::bind_method(_MD("light_get_color"),&VisualServer::light_get_color); ObjectTypeDB::bind_method(_MD("light_set_shadow"),&VisualServer::light_set_shadow); ObjectTypeDB::bind_method(_MD("light_has_shadow"),&VisualServer::light_has_shadow); ObjectTypeDB::bind_method(_MD("light_set_volumetric"),&VisualServer::light_set_volumetric); ObjectTypeDB::bind_method(_MD("light_is_volumetric"),&VisualServer::light_is_volumetric); ObjectTypeDB::bind_method(_MD("light_set_projector"),&VisualServer::light_set_projector); ObjectTypeDB::bind_method(_MD("light_get_projector"),&VisualServer::light_get_projector); ObjectTypeDB::bind_method(_MD("light_set_var"),&VisualServer::light_set_param); ObjectTypeDB::bind_method(_MD("light_get_var"),&VisualServer::light_get_param); ObjectTypeDB::bind_method(_MD("skeleton_create"),&VisualServer::skeleton_create); ObjectTypeDB::bind_method(_MD("skeleton_resize"),&VisualServer::skeleton_resize); ObjectTypeDB::bind_method(_MD("skeleton_get_bone_count"),&VisualServer::skeleton_get_bone_count); ObjectTypeDB::bind_method(_MD("skeleton_bone_set_transform"),&VisualServer::skeleton_bone_set_transform); ObjectTypeDB::bind_method(_MD("skeleton_bone_get_transform"),&VisualServer::skeleton_bone_get_transform); ObjectTypeDB::bind_method(_MD("room_create"),&VisualServer::room_create); ObjectTypeDB::bind_method(_MD("room_set_bounds"),&VisualServer::room_set_bounds); ObjectTypeDB::bind_method(_MD("room_get_bounds"),&VisualServer::room_get_bounds); ObjectTypeDB::bind_method(_MD("portal_create"),&VisualServer::portal_create); ObjectTypeDB::bind_method(_MD("portal_set_shape"),&VisualServer::portal_set_shape); ObjectTypeDB::bind_method(_MD("portal_get_shape"),&VisualServer::portal_get_shape); ObjectTypeDB::bind_method(_MD("portal_set_enabled"),&VisualServer::portal_set_enabled); ObjectTypeDB::bind_method(_MD("portal_is_enabled"),&VisualServer::portal_is_enabled); ObjectTypeDB::bind_method(_MD("portal_set_disable_distance"),&VisualServer::portal_set_disable_distance); ObjectTypeDB::bind_method(_MD("portal_get_disable_distance"),&VisualServer::portal_get_disable_distance); ObjectTypeDB::bind_method(_MD("portal_set_disabled_color"),&VisualServer::portal_set_disabled_color); ObjectTypeDB::bind_method(_MD("portal_get_disabled_color"),&VisualServer::portal_get_disabled_color); ObjectTypeDB::bind_method(_MD("camera_create"),&VisualServer::camera_create); ObjectTypeDB::bind_method(_MD("camera_set_perspective"),&VisualServer::camera_set_perspective); ObjectTypeDB::bind_method(_MD("camera_set_orthogonal"),&VisualServer::_camera_set_orthogonal); ObjectTypeDB::bind_method(_MD("camera_set_transform"),&VisualServer::camera_set_transform); ObjectTypeDB::bind_method(_MD("viewport_create"),&VisualServer::viewport_create); ObjectTypeDB::bind_method(_MD("viewport_set_rect"),&VisualServer::_viewport_set_rect); ObjectTypeDB::bind_method(_MD("viewport_get_rect"),&VisualServer::_viewport_get_rect); ObjectTypeDB::bind_method(_MD("viewport_attach_camera"),&VisualServer::viewport_attach_camera,DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("viewport_get_attached_camera"),&VisualServer::viewport_get_attached_camera); ObjectTypeDB::bind_method(_MD("viewport_get_scenario"),&VisualServer::viewport_get_scenario); ObjectTypeDB::bind_method(_MD("viewport_attach_canvas"),&VisualServer::viewport_attach_canvas); ObjectTypeDB::bind_method(_MD("viewport_remove_canvas"),&VisualServer::viewport_remove_canvas); ObjectTypeDB::bind_method(_MD("viewport_set_global_canvas_transform"),&VisualServer::viewport_set_global_canvas_transform); ObjectTypeDB::bind_method(_MD("scenario_create"),&VisualServer::scenario_create); ObjectTypeDB::bind_method(_MD("scenario_set_debug"),&VisualServer::scenario_set_debug); ObjectTypeDB::bind_method(_MD("instance_create"),&VisualServer::instance_create,DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("instance_get_base"),&VisualServer::instance_get_base); ObjectTypeDB::bind_method(_MD("instance_get_base_aabb"),&VisualServer::instance_get_base); ObjectTypeDB::bind_method(_MD("instance_set_transform"),&VisualServer::instance_set_transform); ObjectTypeDB::bind_method(_MD("instance_get_transform"),&VisualServer::instance_get_transform); ObjectTypeDB::bind_method(_MD("instance_attach_object_instance_ID"),&VisualServer::instance_attach_object_instance_ID); ObjectTypeDB::bind_method(_MD("instance_get_object_instance_ID"),&VisualServer::instance_get_object_instance_ID); ObjectTypeDB::bind_method(_MD("instance_attach_skeleton"),&VisualServer::instance_attach_skeleton); ObjectTypeDB::bind_method(_MD("instance_get_skeleton"),&VisualServer::instance_get_skeleton); ObjectTypeDB::bind_method(_MD("instance_set_room"),&VisualServer::instance_set_room); ObjectTypeDB::bind_method(_MD("instance_get_room"),&VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("instance_set_exterior"),&VisualServer::instance_set_exterior); ObjectTypeDB::bind_method(_MD("instance_is_exterior"),&VisualServer::instance_is_exterior); ObjectTypeDB::bind_method(_MD("instances_cull_aabb"),&VisualServer::instances_cull_aabb); ObjectTypeDB::bind_method(_MD("instances_cull_ray"),&VisualServer::instances_cull_ray); ObjectTypeDB::bind_method(_MD("instances_cull_convex"),&VisualServer::instances_cull_ray); ObjectTypeDB::bind_method(_MD("instance_geometry_override_material_param"),&VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("instance_geometry_get_material_param"),&VisualServer::instance_get_room); ObjectTypeDB::bind_method(_MD("get_test_cube"),&VisualServer::get_test_cube); #endif ObjectTypeDB::bind_method(_MD("canvas_create"),&VisualServer::canvas_create); ObjectTypeDB::bind_method(_MD("canvas_item_create"),&VisualServer::canvas_item_create); ObjectTypeDB::bind_method(_MD("canvas_item_set_parent"),&VisualServer::canvas_item_set_parent); ObjectTypeDB::bind_method(_MD("canvas_item_get_parent"),&VisualServer::canvas_item_get_parent); ObjectTypeDB::bind_method(_MD("canvas_item_set_transform"),&VisualServer::canvas_item_set_transform); ObjectTypeDB::bind_method(_MD("canvas_item_set_custom_rect"),&VisualServer::canvas_item_set_custom_rect); ObjectTypeDB::bind_method(_MD("canvas_item_set_clip"),&VisualServer::canvas_item_set_clip); ObjectTypeDB::bind_method(_MD("canvas_item_set_opacity"),&VisualServer::canvas_item_set_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_get_opacity"),&VisualServer::canvas_item_get_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_set_self_opacity"),&VisualServer::canvas_item_set_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_get_self_opacity"),&VisualServer::canvas_item_get_self_opacity); ObjectTypeDB::bind_method(_MD("canvas_item_add_line"),&VisualServer::canvas_item_add_line, DEFVAL(1.0)); ObjectTypeDB::bind_method(_MD("canvas_item_add_rect"),&VisualServer::canvas_item_add_rect); ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect"),&VisualServer::canvas_item_add_texture_rect, DEFVAL(Color(1,1,1))); ObjectTypeDB::bind_method(_MD("canvas_item_add_texture_rect_region"),&VisualServer::canvas_item_add_texture_rect_region, DEFVAL(Color(1,1,1))); ObjectTypeDB::bind_method(_MD("canvas_item_add_style_box"),&VisualServer::_canvas_item_add_style_box, DEFVAL(Color(1,1,1))); // ObjectTypeDB::bind_method(_MD("canvas_item_add_primitive"),&VisualServer::canvas_item_add_primitive,DEFVAL(Vector()),DEFVAL(RID())); ObjectTypeDB::bind_method(_MD("canvas_item_add_circle"),&VisualServer::canvas_item_add_circle); ObjectTypeDB::bind_method(_MD("viewport_set_canvas_transform"),&VisualServer::viewport_set_canvas_transform); ObjectTypeDB::bind_method(_MD("canvas_item_clear"),&VisualServer::canvas_item_clear); ObjectTypeDB::bind_method(_MD("canvas_item_raise"),&VisualServer::canvas_item_raise); ObjectTypeDB::bind_method(_MD("cursor_set_rotation"),&VisualServer::cursor_set_rotation); ObjectTypeDB::bind_method(_MD("cursor_set_texture"),&VisualServer::cursor_set_texture); ObjectTypeDB::bind_method(_MD("cursor_set_visible"),&VisualServer::cursor_set_visible); ObjectTypeDB::bind_method(_MD("cursor_set_pos"),&VisualServer::cursor_set_pos); ObjectTypeDB::bind_method(_MD("black_bars_set_margins","left","top","right","bottom"),&VisualServer::black_bars_set_margins); ObjectTypeDB::bind_method(_MD("make_sphere_mesh"),&VisualServer::make_sphere_mesh); ObjectTypeDB::bind_method(_MD("mesh_add_surface_from_planes"),&VisualServer::mesh_add_surface_from_planes); ObjectTypeDB::bind_method(_MD("draw"),&VisualServer::draw); ObjectTypeDB::bind_method(_MD("free"),&VisualServer::free); ObjectTypeDB::bind_method(_MD("set_default_clear_color"),&VisualServer::set_default_clear_color); ObjectTypeDB::bind_method(_MD("get_render_info"),&VisualServer::get_render_info); BIND_CONSTANT( NO_INDEX_ARRAY ); BIND_CONSTANT( CUSTOM_ARRAY_SIZE ); BIND_CONSTANT( ARRAY_WEIGHTS_SIZE ); BIND_CONSTANT( MAX_PARTICLE_COLOR_PHASES ); BIND_CONSTANT( MAX_PARTICLE_ATTRACTORS ); BIND_CONSTANT( MAX_CURSORS ); BIND_CONSTANT( TEXTURE_FLAG_MIPMAPS ); BIND_CONSTANT( TEXTURE_FLAG_REPEAT ); BIND_CONSTANT( TEXTURE_FLAG_FILTER ); BIND_CONSTANT( TEXTURE_FLAG_CUBEMAP ); BIND_CONSTANT( TEXTURE_FLAGS_DEFAULT ); BIND_CONSTANT( CUBEMAP_LEFT ); BIND_CONSTANT( CUBEMAP_RIGHT ); BIND_CONSTANT( CUBEMAP_BOTTOM ); BIND_CONSTANT( CUBEMAP_TOP ); BIND_CONSTANT( CUBEMAP_FRONT ); BIND_CONSTANT( CUBEMAP_BACK ); BIND_CONSTANT( SHADER_MATERIAL ); ///< param 0: name BIND_CONSTANT( SHADER_POST_PROCESS ); ///< param 0: name BIND_CONSTANT( MATERIAL_FLAG_VISIBLE ); BIND_CONSTANT( MATERIAL_FLAG_DOUBLE_SIDED ); BIND_CONSTANT( MATERIAL_FLAG_INVERT_FACES ); BIND_CONSTANT( MATERIAL_FLAG_UNSHADED ); BIND_CONSTANT( MATERIAL_FLAG_ONTOP ); BIND_CONSTANT( MATERIAL_FLAG_WIREFRAME ); BIND_CONSTANT( MATERIAL_FLAG_BILLBOARD ); BIND_CONSTANT( MATERIAL_FLAG_MAX ); BIND_CONSTANT( MATERIAL_BLEND_MODE_MIX ); BIND_CONSTANT( MATERIAL_BLEND_MODE_ADD ); BIND_CONSTANT( MATERIAL_BLEND_MODE_SUB ); BIND_CONSTANT( MATERIAL_BLEND_MODE_MUL ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_DIFFUSE ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_DETAIL ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_EMISSION ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_SPECULAR_EXP ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_GLOW ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_NORMAL ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_SHADE_PARAM ); BIND_CONSTANT( FIXED_MATERIAL_PARAM_MAX ); BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_SPHERE ); BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV ); BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM ); BIND_CONSTANT( FIXED_MATERIAL_TEXCOORD_UV2 ); BIND_CONSTANT( ARRAY_VERTEX ); BIND_CONSTANT( ARRAY_NORMAL ); BIND_CONSTANT( ARRAY_TANGENT ); BIND_CONSTANT( ARRAY_COLOR ); BIND_CONSTANT( ARRAY_TEX_UV ); BIND_CONSTANT( ARRAY_BONES ); BIND_CONSTANT( ARRAY_WEIGHTS ); BIND_CONSTANT( ARRAY_INDEX ); BIND_CONSTANT( ARRAY_MAX ); BIND_CONSTANT( ARRAY_FORMAT_VERTEX ); BIND_CONSTANT( ARRAY_FORMAT_NORMAL ); BIND_CONSTANT( ARRAY_FORMAT_TANGENT ); BIND_CONSTANT( ARRAY_FORMAT_COLOR ); BIND_CONSTANT( ARRAY_FORMAT_TEX_UV ); BIND_CONSTANT( ARRAY_FORMAT_BONES ); BIND_CONSTANT( ARRAY_FORMAT_WEIGHTS ); BIND_CONSTANT( ARRAY_FORMAT_INDEX ); BIND_CONSTANT( PRIMITIVE_POINTS ); BIND_CONSTANT( PRIMITIVE_LINES ); BIND_CONSTANT( PRIMITIVE_LINE_STRIP ); BIND_CONSTANT( PRIMITIVE_LINE_LOOP ); BIND_CONSTANT( PRIMITIVE_TRIANGLES ); BIND_CONSTANT( PRIMITIVE_TRIANGLE_STRIP ); BIND_CONSTANT( PRIMITIVE_TRIANGLE_FAN ); BIND_CONSTANT( PRIMITIVE_MAX ); BIND_CONSTANT( PARTICLE_LIFETIME ); BIND_CONSTANT( PARTICLE_SPREAD ); BIND_CONSTANT( PARTICLE_GRAVITY ); BIND_CONSTANT( PARTICLE_LINEAR_VELOCITY ); BIND_CONSTANT( PARTICLE_ANGULAR_VELOCITY ); BIND_CONSTANT( PARTICLE_LINEAR_ACCELERATION ); BIND_CONSTANT( PARTICLE_RADIAL_ACCELERATION ); BIND_CONSTANT( PARTICLE_TANGENTIAL_ACCELERATION ); BIND_CONSTANT( PARTICLE_INITIAL_SIZE ); BIND_CONSTANT( PARTICLE_FINAL_SIZE ); BIND_CONSTANT( PARTICLE_INITIAL_ANGLE ); BIND_CONSTANT( PARTICLE_HEIGHT ); BIND_CONSTANT( PARTICLE_HEIGHT_SPEED_SCALE ); BIND_CONSTANT( PARTICLE_VAR_MAX ); BIND_CONSTANT( LIGHT_DIRECTIONAL ); BIND_CONSTANT( LIGHT_OMNI ); BIND_CONSTANT( LIGHT_SPOT ); BIND_CONSTANT( LIGHT_COLOR_AMBIENT ); BIND_CONSTANT( LIGHT_COLOR_DIFFUSE ); BIND_CONSTANT( LIGHT_COLOR_SPECULAR ); BIND_CONSTANT( LIGHT_PARAM_SPOT_ATTENUATION ); BIND_CONSTANT( LIGHT_PARAM_SPOT_ANGLE ); BIND_CONSTANT( LIGHT_PARAM_RADIUS ); BIND_CONSTANT( LIGHT_PARAM_ENERGY ); BIND_CONSTANT( LIGHT_PARAM_ATTENUATION ); BIND_CONSTANT( LIGHT_PARAM_MAX ); BIND_CONSTANT( SCENARIO_DEBUG_DISABLED ); BIND_CONSTANT( SCENARIO_DEBUG_WIREFRAME ); BIND_CONSTANT( SCENARIO_DEBUG_OVERDRAW ); BIND_CONSTANT( INSTANCE_MESH ); BIND_CONSTANT( INSTANCE_MULTIMESH ); BIND_CONSTANT( INSTANCE_PARTICLES ); BIND_CONSTANT( INSTANCE_LIGHT ); BIND_CONSTANT( INSTANCE_ROOM ); BIND_CONSTANT( INSTANCE_PORTAL ); BIND_CONSTANT( INSTANCE_GEOMETRY_MASK ); BIND_CONSTANT( INFO_OBJECTS_IN_FRAME ); BIND_CONSTANT( INFO_VERTICES_IN_FRAME ); BIND_CONSTANT( INFO_MATERIAL_CHANGES_IN_FRAME ); BIND_CONSTANT( INFO_SHADER_CHANGES_IN_FRAME ); BIND_CONSTANT( INFO_SURFACE_CHANGES_IN_FRAME ); BIND_CONSTANT( INFO_DRAW_CALLS_IN_FRAME ); BIND_CONSTANT( INFO_USAGE_VIDEO_MEM_TOTAL ); BIND_CONSTANT( INFO_VIDEO_MEM_USED ); BIND_CONSTANT( INFO_TEXTURE_MEM_USED ); BIND_CONSTANT( INFO_VERTEX_MEM_USED ); } void VisualServer::_canvas_item_add_style_box(RID p_item, const Rect2& p_rect, RID p_texture,const Vector& p_margins, const Color& p_modulate) { ERR_FAIL_COND(p_margins.size()!=4); canvas_item_add_style_box(p_item, p_rect, p_texture,Vector2(p_margins[0],p_margins[1]),Vector2(p_margins[2],p_margins[3]),true,p_modulate); } void VisualServer::_camera_set_orthogonal(RID p_camera,float p_size,float p_z_near,float p_z_far) { camera_set_orthogonal(p_camera,p_size,p_z_near,p_z_far); } void VisualServer::_viewport_set_rect(RID p_viewport,const Rect2& p_rect) { ViewportRect r; r.x=p_rect.pos.x; r.y=p_rect.pos.y; r.width=p_rect.size.x; r.height=p_rect.size.y; viewport_set_rect(p_viewport,r); } Rect2 VisualServer::_viewport_get_rect(RID p_viewport) const { ViewportRect r=viewport_get_rect(p_viewport); return Rect2(r.x,r.y,r.width,r.height); } void VisualServer::mesh_add_surface_from_mesh_data( RID p_mesh, const Geometry::MeshData& p_mesh_data) { #if 1 DVector vertices; DVector normals; for (int i=0;i vertices; for (int i=0;i& p_planes) { Geometry::MeshData mdata = Geometry::build_convex_mesh(p_planes); mesh_add_surface_from_mesh_data(p_mesh,mdata); } RID VisualServer::instance_create2(RID p_base, RID p_scenario) { RID instance = instance_create(); instance_set_base(instance,p_base); instance_set_scenario(instance,p_scenario); return instance; } VisualServer::VisualServer() { // ERR_FAIL_COND(singleton); singleton=this; mm_policy=GLOBAL_DEF("render/mipmap_policy",0); if (mm_policy<0 || mm_policy>2) mm_policy=0; } VisualServer::~VisualServer() { singleton=NULL; }