/*************************************************************************/ /* control_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef CONTROL_EDITOR_PLUGIN_H #define CONTROL_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" /** @author Juan Linietsky */ #if 0 class ControlEditor : public Control { OBJ_TYPE(ControlEditor, Control ); EditorNode *editor; enum { SNAP_USE, SNAP_CONFIGURE }; enum DragType { DRAG_NONE, DRAG_LEFT, DRAG_TOP_LEFT, DRAG_TOP, DRAG_TOP_RIGHT, DRAG_RIGHT, DRAG_BOTTOM_RIGHT, DRAG_BOTTOM, DRAG_BOTTOM_LEFT, DRAG_ALL }; HScrollBar *h_scroll; VScrollBar *v_scroll; Matrix32 transform; float zoom; Control *current_window; PopupMenu *popup; DragType drag; Point2 drag_from; struct EditInfo { Point2 drag_pos; Point2 drag_size; Point2 drag_limit; Rect2 last_rect; }; typedef Map ControlMap; ControlMap controls; int handle_len; Control* _select_control_at_pos(const Point2& p_pos,Node* p_node); ConfirmationDialog *snap_dialog; LineEdit *snap_val; void _add_control(Control *p_control,const EditInfo& p_info); void _remove_control(Control *p_control); void _clear_controls(); void _visibility_changed(ObjectID p_control); void _key_move(const Vector2& p_dir, bool p_snap); Point2i snapify(const Point2i& p_pos) const; void _popup_callback(int p_op); bool updating_scroll; void _update_scroll(float); void _update_scrollbars(); UndoRedo *undo_redo; void _find_controls_span(Node *p_node, Rect2& r_rect); protected: void _notification(int p_what); void _input_event(InputEvent p_event); void _node_removed(Node *p_node); static void _bind_methods(); public: bool get_remove_list(List *p_list); void set_undo_redo(UndoRedo *p_undo_redo) {undo_redo=p_undo_redo; } void edit(Control *p_control); ControlEditor(EditorNode *p_editor); }; class ControlEditorPlugin : public EditorPlugin { OBJ_TYPE( ControlEditorPlugin, EditorPlugin ); ControlEditor *control_editor; EditorNode *editor; public: virtual String get_name() const { return "GUI"; } bool has_main_screen() const { return true; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); virtual bool get_remove_list(List *p_list) { return control_editor->get_remove_list(p_list); } ControlEditorPlugin(EditorNode *p_node); ~ControlEditorPlugin(); }; #endif #endif