/*************************************************************************/ /* texture_frame.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "texture_frame.h" #include "servers/visual_server.h" void TextureFrame::_notification(int p_what) { if (p_what == NOTIFICATION_DRAW) { if (texture.is_null()) return; switch (stretch_mode) { case STRETCH_SCALE_ON_EXPAND: { Size2 s = expand ? get_size() : texture->get_size(); draw_texture_rect(texture, Rect2(Point2(), s), false, modulate); } break; case STRETCH_SCALE: { draw_texture_rect(texture, Rect2(Point2(), get_size()), false, modulate); } break; case STRETCH_TILE: { draw_texture_rect(texture, Rect2(Point2(), get_size()), true, modulate); } break; case STRETCH_KEEP: { draw_texture_rect(texture, Rect2(Point2(), texture->get_size()), false, modulate); } break; case STRETCH_KEEP_CENTERED: { Vector2 ofs = (get_size() - texture->get_size()) / 2; draw_texture_rect(texture, Rect2(ofs, texture->get_size()), false, modulate); } break; case STRETCH_KEEP_ASPECT_CENTERED: case STRETCH_KEEP_ASPECT: { Size2 size = get_size(); int tex_width = texture->get_width() * size.height / texture->get_height(); int tex_height = size.height; if (tex_width > size.width) { tex_width = size.width; tex_height = texture->get_height() * tex_width / texture->get_width(); } int ofs_x = 0; int ofs_y = 0; if (stretch_mode == STRETCH_KEEP_ASPECT_CENTERED) { ofs_x += (size.width - tex_width) / 2; ofs_y += (size.height - tex_height) / 2; } draw_texture_rect(texture, Rect2(ofs_x, ofs_y, tex_width, tex_height), false, modulate); } break; case STRETCH_KEEP_ASPECT_COVERED: { Size2 size = get_size(); Size2 tex_size = texture->get_size(); Size2 scaleSize(size.width / tex_size.width, size.height / tex_size.height); float scale = scaleSize.width > scaleSize.height ? scaleSize.width : scaleSize.height; Size2 scaledTexSize = tex_size * scale; Point2 ofs = ((scaledTexSize - size) / scale).abs() / 2.0f; draw_texture_rect_region(texture, Rect2(Point2(), size), Rect2(ofs, size / scale), modulate); } break; } } } Size2 TextureFrame::get_minimum_size() const { if (!expand && !texture.is_null()) return texture->get_size(); else return Size2(); } void TextureFrame::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_texture", "texture"), &TextureFrame::set_texture); ObjectTypeDB::bind_method(_MD("get_texture"), &TextureFrame::get_texture); ObjectTypeDB::bind_method(_MD("set_modulate", "modulate"), &TextureFrame::set_modulate); ObjectTypeDB::bind_method(_MD("get_modulate"), &TextureFrame::get_modulate); ObjectTypeDB::bind_method(_MD("set_expand", "enable"), &TextureFrame::set_expand); ObjectTypeDB::bind_method(_MD("has_expand"), &TextureFrame::has_expand); ObjectTypeDB::bind_method(_MD("set_stretch_mode", "stretch_mode"), &TextureFrame::set_stretch_mode); ObjectTypeDB::bind_method(_MD("get_stretch_mode"), &TextureFrame::get_stretch_mode); ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture")); ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), _SCS("set_modulate"), _SCS("get_modulate")); ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "expand"), _SCS("set_expand"), _SCS("has_expand")); ADD_PROPERTYNO(PropertyInfo(Variant::INT, "stretch_mode", PROPERTY_HINT_ENUM, "Scale On Expand (Compat),Scale,Tile,Keep,Keep Centered,Keep Aspect,Keep Aspect Centered,Keep Aspect Covered"), _SCS("set_stretch_mode"), _SCS("get_stretch_mode")); BIND_CONSTANT(STRETCH_SCALE_ON_EXPAND); BIND_CONSTANT(STRETCH_SCALE); BIND_CONSTANT(STRETCH_TILE); BIND_CONSTANT(STRETCH_KEEP); BIND_CONSTANT(STRETCH_KEEP_CENTERED); BIND_CONSTANT(STRETCH_KEEP_ASPECT); BIND_CONSTANT(STRETCH_KEEP_ASPECT_CENTERED); BIND_CONSTANT(STRETCH_KEEP_ASPECT_COVERED); } void TextureFrame::set_texture(const Ref &p_tex) { texture = p_tex; update(); //if (texture.is_valid()) // texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites minimum_size_changed(); } Ref TextureFrame::get_texture() const { return texture; } void TextureFrame::set_modulate(const Color &p_tex) { modulate = p_tex; update(); } Color TextureFrame::get_modulate() const { return modulate; } void TextureFrame::set_expand(bool p_expand) { expand = p_expand; update(); minimum_size_changed(); } bool TextureFrame::has_expand() const { return expand; } void TextureFrame::set_stretch_mode(StretchMode p_mode) { stretch_mode = p_mode; update(); } TextureFrame::StretchMode TextureFrame::get_stretch_mode() const { return stretch_mode; } TextureFrame::TextureFrame() { expand = false; modulate = Color(1, 1, 1, 1); set_ignore_mouse(true); stretch_mode = STRETCH_SCALE_ON_EXPAND; } TextureFrame::~TextureFrame() { }