/*************************************************************************/ /* allocators.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ALLOCATORS_H #define ALLOCATORS_H #include "os/memory.h" template class BalloonAllocator { enum { USED_FLAG=(1<<30), USED_MASK=USED_FLAG-1 }; struct Balloon { Balloon *next; Balloon *prev; uint32_t hand; }; struct Hand { int used; int allocated; Balloon *first; Balloon *last; }; Hand hands[MAX_HANDS]; public: void* alloc(size_t p_size) { size_t max=(1<max, NULL ); unsigned int hand=0; while(p_size>(size_t)(1<hand=hand; if (h.last) { b->prev=h.last; h.last->next=b; h.last=b; } else { b->prev=NULL; h.last=b; h.first=b; } } h.last->next=NULL; h.allocated+=PREALLOC_COUNT; } Balloon *pick=h.last; ERR_FAIL_COND_V( (pick->hand&USED_FLAG), NULL ); // remove last h.last=h.last->prev; h.last->next=NULL; pick->next=h.first; h.first->prev=pick; pick->prev=NULL; h.first=pick; h.used++; pick->hand|=USED_FLAG; return (void*)(pick+1); } void free(void* p_ptr) { Balloon *b=(Balloon*)p_ptr; b-=1; ERR_FAIL_COND(!(b->hand&USED_FLAG) ); b->hand=b->hand&USED_MASK; // not used int hand=b->hand; Hand &h=hands[hand]; if (b==h.first) h.first=b->next; if (b->prev) b->prev->next=b->next; if (b->next) b->next->prev=b->prev; if (h.last!=b) { h.last->next=b; b->prev=h.last; b->next=NULL; h.last=b; } h.used--; if (h.used<=(h.allocated-(PREALLOC_COUNT*2))) { // this is done to ensure no alloc/free is done constantly for(int i=0;ihand& USED_FLAG ); Balloon *new_last=h.last->prev; if (new_last) new_last->next=NULL; memfree( h.last ); h.last=new_last; } h.allocated-=PREALLOC_COUNT; } } BalloonAllocator() { for(int i=0;inext; memfree(b); } hands[i].allocated=0; hands[i].used=0; hands[i].first=NULL; hands[i].last=NULL; } } ~BalloonAllocator() { clear(); } }; #endif // ALLOCATORS_H