#ifndef EDITOR_FOLDING_H #define EDITOR_FOLDING_H #include "scene/main/node.h" class EditorFolding { PoolVector _get_unfolds(const Object *p_object); void _set_unfolds(Object *p_object, const PoolVector &p_unfolds); void _fill_folds(const Node *p_root, const Node *p_node, Array &p_folds, Array &resource_folds, Set &resources); public: void save_resource_folding(const RES &p_resource, const String &p_path); void load_resource_folding(RES p_resource, const String &p_path); void save_scene_folding(const Node *p_scene, const String &p_path); void load_scene_folding(Node *p_scene, const String &p_path); bool has_folding_data(const String &p_path); EditorFolding(); }; #endif // EDITOR_FOLDING_H