# Finnish translation of the Godot Engine editor # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # # ekeimaja , 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "PO-Revision-Date: 2017-08-25 14:41+0000\n" "Last-Translator: ekeimaja \n" "Language-Team: Finnish \n" "Language: fi\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" "X-Generator: Weblate 2.17-dev\n" #: editor/animation_editor.cpp msgid "Disabled" msgstr "Poistettu käytöstä" #: editor/animation_editor.cpp msgid "All Selection" msgstr "Koko valinta" #: editor/animation_editor.cpp #, fuzzy msgid "Move Add Key" msgstr "Siirrä lisäyspainiketta" #: editor/animation_editor.cpp msgid "Anim Change Transition" msgstr "Vaihda animaation siirtymää" #: editor/animation_editor.cpp msgid "Anim Change Transform" msgstr "Vaihda animaation muunnosta" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Change Value" msgstr "Animaation muutosarvo" #: editor/animation_editor.cpp msgid "Anim Change Call" msgstr "" #: editor/animation_editor.cpp #, fuzzy msgid "Anim Add Track" msgstr "Lisää animaatioraita" #: editor/animation_editor.cpp msgid "Anim Duplicate Keys" msgstr "" #: editor/animation_editor.cpp msgid "Move Anim Track Up" msgstr "Siirrä animaatioraita ylös" #: editor/animation_editor.cpp msgid "Move Anim Track Down" msgstr "Siirrä animaatioraita alas" #: editor/animation_editor.cpp msgid "Remove Anim Track" msgstr "Poista animaation raita" #: editor/animation_editor.cpp msgid "Set Transitions to:" msgstr "Aseta siirtymät:" #: editor/animation_editor.cpp msgid "Anim Track Rename" msgstr "Nimeä animaatioraita uudelleen" #: editor/animation_editor.cpp msgid "Anim Track Change Interpolation" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Change Value Mode" msgstr "" #: editor/animation_editor.cpp msgid "Anim Track Change Wrap Mode" msgstr "" #: editor/animation_editor.cpp msgid "Edit Node Curve" msgstr "" #: editor/animation_editor.cpp msgid "Edit Selection Curve" msgstr "" #: editor/animation_editor.cpp msgid "Anim Delete Keys" msgstr "Poista avaimet" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" msgstr "Monista valinta" #: editor/animation_editor.cpp msgid "Duplicate Transposed" msgstr "" #: editor/animation_editor.cpp msgid "Remove Selection" msgstr "Poista valinta" #: editor/animation_editor.cpp msgid "Continuous" msgstr "Jatkuva" #: editor/animation_editor.cpp msgid "Discrete" msgstr "Erillinen" #: editor/animation_editor.cpp msgid "Trigger" msgstr "Liipaisin" #: editor/animation_editor.cpp msgid "Anim Add Key" msgstr "Lisää avain" #: editor/animation_editor.cpp msgid "Anim Move Keys" msgstr "SIirrä avaimia" #: editor/animation_editor.cpp msgid "Scale Selection" msgstr "Skaalaa valintaa" #: editor/animation_editor.cpp msgid "Scale From Cursor" msgstr "Skaalaa kursorista" #: editor/animation_editor.cpp msgid "Goto Next Step" msgstr "Mene seuraavaan vaiheeseen" #: editor/animation_editor.cpp msgid "Goto Prev Step" msgstr "Mene edelliseen vaiheeseen" #: editor/animation_editor.cpp editor/plugins/curve_editor_plugin.cpp #: editor/property_editor.cpp msgid "Linear" msgstr "Lineaarinen" #: editor/animation_editor.cpp editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Constant" msgstr "Jatkuva" #: editor/animation_editor.cpp msgid "In" msgstr "Sisään" #: editor/animation_editor.cpp msgid "Out" msgstr "Ulos" #: editor/animation_editor.cpp msgid "In-Out" msgstr "Sisältä ulos" #: editor/animation_editor.cpp msgid "Out-In" msgstr "Ulkoa sisään" #: editor/animation_editor.cpp msgid "Transitions" msgstr "Siirtymät" #: editor/animation_editor.cpp msgid "Optimize Animation" msgstr "Optimoi animaatio" #: editor/animation_editor.cpp msgid "Clean-Up Animation" msgstr "Siivoa animaatio" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" msgstr "" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" msgstr "" #: editor/animation_editor.cpp editor/create_dialog.cpp #: editor/editor_audio_buses.cpp editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/mesh_instance_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp editor/project_manager.cpp #: editor/script_create_dialog.cpp msgid "Create" msgstr "Luo" #: editor/animation_editor.cpp msgid "Anim Create & Insert" msgstr "" #: editor/animation_editor.cpp msgid "Anim Insert Track & Key" msgstr "" #: editor/animation_editor.cpp msgid "Anim Insert Key" msgstr "" #: editor/animation_editor.cpp msgid "Change Anim Len" msgstr "" #: editor/animation_editor.cpp #, fuzzy msgid "Change Anim Loop" msgstr "Vaihda animaation toistoa" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" msgstr "" #: editor/animation_editor.cpp msgid "Anim Insert" msgstr "" #: editor/animation_editor.cpp msgid "Anim Scale Keys" msgstr "" #: editor/animation_editor.cpp msgid "Anim Add Call Track" msgstr "" #: editor/animation_editor.cpp msgid "Animation zoom." msgstr "Animaation zoom." #: editor/animation_editor.cpp msgid "Length (s):" msgstr "Pituus (s):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." msgstr "Animaation pituus (sekunteina)." #: editor/animation_editor.cpp msgid "Step (s):" msgstr "" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." msgstr "" #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." msgstr "Ota käyttöön/poista käytöstä animaation toisto." #: editor/animation_editor.cpp msgid "Add new tracks." msgstr "Lisää uusia raitoja." #: editor/animation_editor.cpp msgid "Move current track up." msgstr "Siirrä nykyinen raita ylös." #: editor/animation_editor.cpp msgid "Move current track down." msgstr "Siirrä nykyinen raita alas." #: editor/animation_editor.cpp msgid "Remove selected track." msgstr "Poista valittu raita." #: editor/animation_editor.cpp msgid "Track tools" msgstr "Raidan työkalut" #: editor/animation_editor.cpp msgid "Enable editing of individual keys by clicking them." msgstr "" #: editor/animation_editor.cpp msgid "Anim. Optimizer" msgstr "Animaation optimoija" #: editor/animation_editor.cpp msgid "Max. Linear Error:" msgstr "" #: editor/animation_editor.cpp msgid "Max. Angular Error:" msgstr "" #: editor/animation_editor.cpp msgid "Max Optimizable Angle:" msgstr "" #: editor/animation_editor.cpp msgid "Optimize" msgstr "Optimoi" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "Valitse AnimationPlayer Scenepuusta muokataksesi animaatioita." #: editor/animation_editor.cpp msgid "Key" msgstr "" #: editor/animation_editor.cpp msgid "Transition" msgstr "Siirtymä" #: editor/animation_editor.cpp msgid "Scale Ratio:" msgstr "Skaalaussuhde:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" msgstr "" #: editor/animation_editor.cpp msgid "Remove invalid keys" msgstr "Poista virheelliset avaimet" #: editor/animation_editor.cpp msgid "Remove unresolved and empty tracks" msgstr "Poista ratkaisemattomat ja tyhjät raidat" #: editor/animation_editor.cpp msgid "Clean-up all animations" msgstr "Siivoa kaikki animaatiot" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" msgstr "Siivoa animaatio(t) (EI VOI KUMOTA)" #: editor/animation_editor.cpp msgid "Clean-Up" msgstr "Siivoa" #: editor/array_property_edit.cpp msgid "Resize Array" msgstr "Muuta taulukon kokoa" #: editor/array_property_edit.cpp msgid "Change Array Value Type" msgstr "Vaihda taulukon arvon tyyppiä" #: editor/array_property_edit.cpp msgid "Change Array Value" msgstr "Vaihda taulukon arvoa" #: editor/code_editor.cpp msgid "Go to Line" msgstr "Mene riville" #: editor/code_editor.cpp msgid "Line Number:" msgstr "RIvinumero:" #: editor/code_editor.cpp msgid "No Matches" msgstr "Ei osumia" #: editor/code_editor.cpp msgid "Replaced %d occurrence(s)." msgstr "Korvattu %d osuvuutta." #: editor/code_editor.cpp msgid "Replace" msgstr "Korvaa" #: editor/code_editor.cpp msgid "Replace All" msgstr "Korvaa kaikki" #: editor/code_editor.cpp msgid "Match Case" msgstr "Huomioi kirjainkoko" #: editor/code_editor.cpp msgid "Whole Words" msgstr "Kokonaisia sanoja" #: editor/code_editor.cpp msgid "Selection Only" msgstr "Pelkkä valinta" #: editor/code_editor.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Search" msgstr "Hae" #: editor/code_editor.cpp editor/editor_help.cpp msgid "Find" msgstr "Etsi" #: editor/code_editor.cpp msgid "Next" msgstr "Seuraava" #: editor/code_editor.cpp msgid "Not found!" msgstr "Ei löytynyt!" #: editor/code_editor.cpp msgid "Replace By" msgstr "Korvaa" #: editor/code_editor.cpp msgid "Case Sensitive" msgstr "Merkkikokoriippuvainen" #: editor/code_editor.cpp msgid "Backwards" msgstr "Taaksepäin" #: editor/code_editor.cpp msgid "Prompt On Replace" msgstr "" #: editor/code_editor.cpp msgid "Skip" msgstr "Ohita" #: editor/code_editor.cpp msgid "Zoom In" msgstr "Lähennä" #: editor/code_editor.cpp msgid "Zoom Out" msgstr "Loitonna" #: editor/code_editor.cpp msgid "Reset Zoom" msgstr "Nollaa lähennys" #: editor/code_editor.cpp editor/script_editor_debugger.cpp msgid "Line:" msgstr "Rivi:" #: editor/code_editor.cpp msgid "Col:" msgstr "Kolumni:" #: editor/connections_dialog.cpp msgid "Method in target Node must be specified!" msgstr "Kohdenoden metodi täytyy määrittää!" #: editor/connections_dialog.cpp msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." msgstr "" #: editor/connections_dialog.cpp msgid "Connect To Node:" msgstr "Yhdistä Nodeen:" #: editor/connections_dialog.cpp editor/editor_autoload_settings.cpp #: editor/groups_editor.cpp editor/plugins/item_list_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp msgid "Add" msgstr "Lisää" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp msgid "Remove" msgstr "Poista" #: editor/connections_dialog.cpp msgid "Add Extra Call Argument:" msgstr "" #: editor/connections_dialog.cpp msgid "Extra Call Arguments:" msgstr "" #: editor/connections_dialog.cpp msgid "Path to Node:" msgstr "Polku Nodeen:" #: editor/connections_dialog.cpp msgid "Make Function" msgstr "Tee funktio" #: editor/connections_dialog.cpp msgid "Deferred" msgstr "Lykätty" #: editor/connections_dialog.cpp #, fuzzy msgid "Oneshot" msgstr "Ainoa" #: editor/connections_dialog.cpp editor/dependency_editor.cpp #: editor/export_template_manager.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: editor/run_settings_dialog.cpp editor/settings_config_dialog.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Close" msgstr "Sulje" #: editor/connections_dialog.cpp msgid "Connect" msgstr "Yhdistä" #: editor/connections_dialog.cpp msgid "Connect '%s' to '%s'" msgstr "Yhdistä '%s' '%s':n" #: editor/connections_dialog.cpp msgid "Connecting Signal:" msgstr "Yhdistävä signaali:" #: editor/connections_dialog.cpp msgid "Create Subscription" msgstr "Luo tilaus" #: editor/connections_dialog.cpp msgid "Connect.." msgstr "Yhdistä..." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Disconnect" msgstr "Katkaise yhteys" #: editor/connections_dialog.cpp editor/editor_help.cpp editor/node_dock.cpp msgid "Signals" msgstr "Signaalit" #: editor/create_dialog.cpp msgid "Create New" msgstr "Luo uusi" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp msgid "Favorites:" msgstr "Suosikit:" #: editor/create_dialog.cpp editor/editor_file_dialog.cpp #, fuzzy msgid "Recent:" msgstr "Viimeaikainen / Viimeaikaiset:" #: editor/create_dialog.cpp editor/editor_node.cpp #: editor/plugins/asset_library_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp editor/settings_config_dialog.cpp msgid "Search:" msgstr "Hae:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/script_editor_plugin.cpp editor/property_selector.cpp #: editor/quick_open.cpp msgid "Matches:" msgstr "Osumat:" #: editor/create_dialog.cpp editor/editor_help.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/property_selector.cpp #: editor/script_editor_debugger.cpp msgid "Description:" msgstr "Kuvaus:" #: editor/dependency_editor.cpp msgid "Search Replacement For:" msgstr "Hae korvattava:" #: editor/dependency_editor.cpp msgid "Dependencies For:" msgstr "Riippuvuudet:" #: editor/dependency_editor.cpp msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." msgstr "" "Sceneä '%s' muokataan parhaillaan.\n" "Muutokset tulevat voimaan vasta päivityksen jälkeen." #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." msgstr "" "Resurssi '%s' on käytössä.\n" "Muutokset tulevat voimaan päivitettäessä." #: editor/dependency_editor.cpp msgid "Dependencies" msgstr "Riippuvuudet" #: editor/dependency_editor.cpp msgid "Resource" msgstr "Resurssi" #: editor/dependency_editor.cpp editor/editor_autoload_settings.cpp #: editor/project_manager.cpp editor/project_settings_editor.cpp #: editor/script_create_dialog.cpp msgid "Path" msgstr "Polku" #: editor/dependency_editor.cpp msgid "Dependencies:" msgstr "Riippuvuudet:" #: editor/dependency_editor.cpp msgid "Fix Broken" msgstr "Korjaa rikkinäinen" #: editor/dependency_editor.cpp msgid "Dependency Editor" msgstr "Riippuvuusmuokkain" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" msgstr "" #: editor/dependency_editor.cpp msgid "Owners Of:" msgstr "" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "Poista valitut tiedostot projektista? (ei voi kumota)" #: editor/dependency_editor.cpp msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" msgstr "" #: editor/dependency_editor.cpp msgid "Cannot remove:\n" msgstr "" #: editor/dependency_editor.cpp msgid "Error loading:" msgstr "Virhe ladatessa:" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" msgstr "Scenen lataaminen epäonnistui puuttuvan riippuvuuden takia:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Open Anyway" msgstr "Avaa kuitenkin" #: editor/dependency_editor.cpp #, fuzzy msgid "Which action should be taken?" msgstr "Mikä toiminto pitäisi tehdä? / Mitkä toiminnot" #: editor/dependency_editor.cpp msgid "Fix Dependencies" msgstr "Korjaa riippuvuudet" #: editor/dependency_editor.cpp msgid "Errors loading!" msgstr "Virheitä ladatessa!" #: editor/dependency_editor.cpp #, fuzzy msgid "Permanently delete %d item(s)? (No undo!)" msgstr "Poista pysyvästi %d ? (Ei voi kumota!)" #: editor/dependency_editor.cpp msgid "Owns" msgstr "Omistaa" #: editor/dependency_editor.cpp msgid "Resources Without Explicit Ownership:" msgstr "Resurssit, joilla ei ole selvää omistajaa:" #: editor/dependency_editor.cpp editor/editor_node.cpp msgid "Orphan Resource Explorer" msgstr "" #: editor/dependency_editor.cpp msgid "Delete selected files?" msgstr "Poista valitut tiedostot?" #: editor/dependency_editor.cpp editor/editor_audio_buses.cpp #: editor/editor_node.cpp editor/filesystem_dock.cpp #: editor/plugins/item_list_editor_plugin.cpp editor/project_export.cpp #: editor/project_settings_editor.cpp editor/scene_tree_dock.cpp msgid "Delete" msgstr "Poista" #: editor/editor_about.cpp msgid "Thanks from the Godot community!" msgstr "Kiitos Godot-yhteisöltä!" #: editor/editor_about.cpp msgid "Thanks!" msgstr "Kiitos!" #: editor/editor_about.cpp msgid "Godot Engine contributors" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Project Founders" msgstr "Projektinhallinta" #: editor/editor_about.cpp msgid "Lead Developer" msgstr "" #: editor/editor_about.cpp editor/project_manager.cpp msgid "Project Manager" msgstr "Projektinhallinta" #: editor/editor_about.cpp msgid "Developers" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Authors" msgstr "Tekijä:" #: editor/editor_about.cpp msgid "Platinum Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Mini Sponsors" msgstr "" #: editor/editor_about.cpp msgid "Gold Donors" msgstr "" #: editor/editor_about.cpp msgid "Silver Donors" msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "Bronze Donors" msgstr "Kloonaa alas" #: editor/editor_about.cpp msgid "Donors" msgstr "" #: editor/editor_about.cpp msgid "License" msgstr "" #: editor/editor_about.cpp msgid "Thirdparty License" msgstr "" #: editor/editor_about.cpp msgid "" "Godot Engine relies on a number of thirdparty free and open source " "libraries, all compatible with the terms of its MIT license. The following " "is an exhaustive list of all such thirdparty components with their " "respective copyright statements and license terms." msgstr "" #: editor/editor_about.cpp #, fuzzy msgid "All Components" msgstr "Vakiot:" #: editor/editor_about.cpp #, fuzzy msgid "Components" msgstr "Vakiot:" #: editor/editor_about.cpp msgid "Licenses" msgstr "" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Error opening package file, not in zip format." msgstr "" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Uncompressing Assets" msgstr "Purettu" #: editor/editor_asset_installer.cpp editor/project_manager.cpp msgid "Package Installed Successfully!" msgstr "Paketti asennettu onnistuneesti!" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Success!" msgstr "" #: editor/editor_asset_installer.cpp #: editor/plugins/asset_library_editor_plugin.cpp editor/project_manager.cpp msgid "Install" msgstr "Asenna" #: editor/editor_asset_installer.cpp #, fuzzy msgid "Package Installer" msgstr "Paketti asennettu onnistuneesti!" #: editor/editor_audio_buses.cpp msgid "Speakers" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add Effect" msgstr "Lisää tyhjä" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Rename Audio Bus" msgstr "Nimeä funktio uudelleen" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Toggle Audio Bus Bypass Effects" msgstr "" #: editor/editor_audio_buses.cpp msgid "Select Audio Bus Send" msgstr "" #: editor/editor_audio_buses.cpp msgid "Add Audio Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp msgid "Move Bus Effect" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Bus Effect" msgstr "Poista valitut" #: editor/editor_audio_buses.cpp msgid "Audio Bus, Drag and Drop to rearrange." msgstr "" #: editor/editor_audio_buses.cpp msgid "Solo" msgstr "" #: editor/editor_audio_buses.cpp msgid "Mute" msgstr "" #: editor/editor_audio_buses.cpp msgid "Bypass" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Bus options" msgstr "Debug-asetukset" #: editor/editor_audio_buses.cpp editor/plugins/tile_map_editor_plugin.cpp #: editor/scene_tree_dock.cpp msgid "Duplicate" msgstr "Monista" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Volume" msgstr "Nollaa lähennys" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Effect" msgstr "Poista valitut" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Add Audio Bus" msgstr "Lisää väylä" #: editor/editor_audio_buses.cpp msgid "Master bus can't be deleted!" msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Delete Audio Bus" msgstr "Poista Layout" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Duplicate Audio Bus" msgstr "Monista animaatio" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Reset Bus Volume" msgstr "Nollaa lähennys" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Move Audio Bus" msgstr "Siirrä lisäyspainiketta" #: editor/editor_audio_buses.cpp msgid "Save Audio Bus Layout As.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Location for New Layout.." msgstr "" #: editor/editor_audio_buses.cpp msgid "Open Audio Bus Layout" msgstr "" #: editor/editor_audio_buses.cpp msgid "There is no 'res://default_bus_layout.tres' file." msgstr "" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Invalid file, not an audio bus layout." msgstr "" "Virheellinen tiedostolaajennus.\n" "Käytä .fnt -tiedostoa." #: editor/editor_audio_buses.cpp msgid "Add Bus" msgstr "Lisää väylä" #: editor/editor_audio_buses.cpp msgid "Create a new Bus Layout." msgstr "" #: editor/editor_audio_buses.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Load" msgstr "Lataa" #: editor/editor_audio_buses.cpp #, fuzzy msgid "Load an existing Bus Layout." msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä." #: editor/editor_audio_buses.cpp #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save As" msgstr "Tallenna nimellä" #: editor/editor_audio_buses.cpp msgid "Save this Bus Layout to a file." msgstr "" #: editor/editor_audio_buses.cpp editor/import_dock.cpp #, fuzzy msgid "Load Default" msgstr "Oletus" #: editor/editor_audio_buses.cpp msgid "Load the default Bus Layout." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name." msgstr "Virheellinen nimi." #: editor/editor_autoload_settings.cpp msgid "Valid characters:" msgstr "Kelvolliset merkit:" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing engine class name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing buit-in type name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid name. Must not collide with an existing global constant name." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." msgstr "Virheellinen polku." #: editor/editor_autoload_settings.cpp msgid "File does not exist." msgstr "Tiedostoa ei ole olemassa." #: editor/editor_autoload_settings.cpp msgid "Not in resource path." msgstr "" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Toggle AutoLoad Globals" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Move Autoload" msgstr "" #: editor/editor_autoload_settings.cpp msgid "Remove Autoload" msgstr "Poista automaattinen lataus" #: editor/editor_autoload_settings.cpp msgid "Enable" msgstr "Ota käyttöön" #: editor/editor_autoload_settings.cpp msgid "Rearrange Autoloads" msgstr "" #: editor/editor_autoload_settings.cpp editor/editor_file_dialog.cpp #: scene/gui/file_dialog.cpp msgid "Path:" msgstr "Polku:" #: editor/editor_autoload_settings.cpp msgid "Node Name:" msgstr "Noden nimi:" #: editor/editor_autoload_settings.cpp editor/project_manager.cpp msgid "Name" msgstr "Nimi" #: editor/editor_autoload_settings.cpp msgid "Singleton" msgstr "" #: editor/editor_autoload_settings.cpp msgid "List:" msgstr "Lista:" #: editor/editor_data.cpp msgid "Updating Scene" msgstr "Päivitetään sceneä" #: editor/editor_data.cpp msgid "Storing local changes.." msgstr "Varastoidaan paikalliset muutokset..." #: editor/editor_data.cpp msgid "Updating scene.." msgstr "Päivitetään sceneä..." #: editor/editor_dir_dialog.cpp msgid "Please select a base directory first" msgstr "" #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" msgstr "Valitse hakemisto" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Create Folder" msgstr "Luo kansio" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/editor_plugin_settings.cpp editor/filesystem_dock.cpp #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp #: scene/gui/file_dialog.cpp msgid "Name:" msgstr "Nimi:" #: editor/editor_dir_dialog.cpp editor/editor_file_dialog.cpp #: editor/filesystem_dock.cpp scene/gui/file_dialog.cpp msgid "Could not create folder." msgstr "Kansiota ei voitu luoda." #: editor/editor_dir_dialog.cpp msgid "Choose" msgstr "Valitse" #: editor/editor_export.cpp msgid "Storing File:" msgstr "Varastoidaan tiedostoa:" #: editor/editor_export.cpp msgid "Packing" msgstr "Pakataan" #: editor/editor_export.cpp platform/javascript/export/export.cpp msgid "Template file not found:\n" msgstr "Mallitiedostoa ei löytynyt:\n" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "File Exists, Overwrite?" msgstr "Tiedosto on jo olemassa, korvaa?" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Recognized" msgstr "Kaikki tunnistettu" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "All Files (*)" msgstr "Kaikki tiedostot (*)" #: editor/editor_file_dialog.cpp editor/editor_help.cpp editor/editor_node.cpp #: editor/filesystem_dock.cpp editor/plugins/script_editor_plugin.cpp #: editor/property_selector.cpp editor/quick_open.cpp scene/gui/file_dialog.cpp msgid "Open" msgstr "Avaa" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File" msgstr "Avaa tiedosto" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open File(s)" msgstr "Avaa tiedosto(t)" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a Directory" msgstr "Avaa hakemisto" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Open a File or Directory" msgstr "Avaa tiedosto tai hakemisto" #: editor/editor_file_dialog.cpp editor/editor_node.cpp #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/script_editor_plugin.cpp scene/gui/file_dialog.cpp msgid "Save" msgstr "Tallenna" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Save a File" msgstr "Tallenna tiedosto" #: editor/editor_file_dialog.cpp msgid "Go Back" msgstr "Mene taaksepäin" #: editor/editor_file_dialog.cpp msgid "Go Forward" msgstr "Mene eteenpäin" #: editor/editor_file_dialog.cpp msgid "Go Up" msgstr "Mene ylös" #: editor/editor_file_dialog.cpp msgid "Refresh" msgstr "Päivitä" #: editor/editor_file_dialog.cpp msgid "Toggle Hidden Files" msgstr "Näytä piilotiedostot" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Favorite" msgstr "Näytä suosikit" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Toggle Mode" msgstr "Näytä/piilota" #: editor/editor_file_dialog.cpp msgid "Focus Path" msgstr "" #: editor/editor_file_dialog.cpp msgid "Move Favorite Up" msgstr "Siirrä suosikkia ylös" #: editor/editor_file_dialog.cpp msgid "Move Favorite Down" msgstr "Siirrä suosikkia alas" #: editor/editor_file_dialog.cpp #, fuzzy msgid "Go to parent folder" msgstr "Kansiota ei voitu luoda." #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Directories & Files:" msgstr "Hakemistot & tiedostot:" #: editor/editor_file_dialog.cpp msgid "Preview:" msgstr "Esikatselu:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp msgid "File:" msgstr "Tiedosto:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp msgid "Filter:" msgstr "Suodatin:" #: editor/editor_file_dialog.cpp scene/gui/file_dialog.cpp #, fuzzy msgid "Must use a valid extension." msgstr "Käytä sopivaa laajennusta" #: editor/editor_file_system.cpp msgid "ScanSources" msgstr "" #: editor/editor_file_system.cpp msgid "(Re)Importing Assets" msgstr "Tuodaan (uudelleen) Assetteja" #: editor/editor_help.cpp editor/editor_node.cpp #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Search Help" msgstr "Hae oppaasta" #: editor/editor_help.cpp msgid "Class List:" msgstr "Luokkaluettelo:" #: editor/editor_help.cpp msgid "Search Classes" msgstr "Etsi luokkia" #: editor/editor_help.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Top" msgstr "Pinta" #: editor/editor_help.cpp editor/property_editor.cpp msgid "Class:" msgstr "Luokka:" #: editor/editor_help.cpp editor/scene_tree_editor.cpp msgid "Inherits:" msgstr "Perii:" #: editor/editor_help.cpp #, fuzzy msgid "Inherited by:" msgstr "Peritty:" #: editor/editor_help.cpp msgid "Brief Description:" msgstr "Lyhyt kuvaus:" #: editor/editor_help.cpp #, fuzzy msgid "Members" msgstr "Jäsenet:" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Members:" msgstr "Jäsenet:" #: editor/editor_help.cpp #, fuzzy msgid "Public Methods" msgstr "Julkiset metodit:" #: editor/editor_help.cpp msgid "Public Methods:" msgstr "Julkiset metodit:" #: editor/editor_help.cpp msgid "GUI Theme Items" msgstr "" #: editor/editor_help.cpp msgid "GUI Theme Items:" msgstr "" #: editor/editor_help.cpp modules/visual_script/visual_script_editor.cpp msgid "Signals:" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations" msgstr "Animaatiot" #: editor/editor_help.cpp #, fuzzy msgid "Enumerations:" msgstr "Animaatiot" #: editor/editor_help.cpp msgid "enum " msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Constants" msgstr "Vakiot:" #: editor/editor_help.cpp msgid "Constants:" msgstr "Vakiot:" #: editor/editor_help.cpp #, fuzzy msgid "Description" msgstr "Kuvaus:" #: editor/editor_help.cpp #, fuzzy msgid "Properties" msgstr "Ominaisuudet:" #: editor/editor_help.cpp #, fuzzy msgid "Property Description:" msgstr "Ominaisuuden kuvaus:" #: editor/editor_help.cpp msgid "" "There is currently no description for this property. Please help us by " "[color=$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp #, fuzzy msgid "Methods" msgstr "Metodilista:" #: editor/editor_help.cpp msgid "Method Description:" msgstr "Metodin kuvaus:" #: editor/editor_help.cpp msgid "" "There is currently no description for this method. Please help us by [color=" "$color][url=$url]contributing one[/url][/color]!" msgstr "" #: editor/editor_help.cpp msgid "Search Text" msgstr "Hae tekstiä" #: editor/editor_log.cpp #, fuzzy msgid "Output:" msgstr " Tuloste:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/property_editor.cpp editor/script_editor_debugger.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Clear" msgstr "Tyhjennä" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Error saving resource!" msgstr "Virhe tallennettaessa resurssia!" #: editor/editor_node.cpp editor/plugins/animation_player_editor_plugin.cpp msgid "Save Resource As.." msgstr "Tallenna resurssi nimellä..." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "I see.." msgstr "Ymmärrän..." #: editor/editor_node.cpp msgid "Can't open file for writing:" msgstr "Ei voida avata tiedostoa kirjoitettavaksi:" #: editor/editor_node.cpp msgid "Requested file format unknown:" msgstr "Pyydetty tiedostomuoto tuntematon:" #: editor/editor_node.cpp msgid "Error while saving." msgstr "Virhe tallennettaessa." #: editor/editor_node.cpp #, fuzzy msgid "Can't open '%s'." msgstr "Yhdistä..." #: editor/editor_node.cpp #, fuzzy msgid "Error while parsing '%s'." msgstr "Virhe tallennettaessa." #: editor/editor_node.cpp msgid "Unexpected end of file '%s'." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Missing '%s' or its dependencies." msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:" #: editor/editor_node.cpp #, fuzzy msgid "Error while loading '%s'." msgstr "Virhe tallennettaessa." #: editor/editor_node.cpp msgid "Saving Scene" msgstr "Tallennetaan sceneä" #: editor/editor_node.cpp msgid "Analyzing" msgstr "Analysoidaan" #: editor/editor_node.cpp msgid "Creating Thumbnail" msgstr "Luodaan pienoiskuvaa" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a tree root." msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä." #: editor/editor_node.cpp msgid "" "Couldn't save scene. Likely dependencies (instances) couldn't be satisfied." msgstr "Sceneä ei voitu tallentaa. Riippuvuuksia ei voitu tyydyttää." #: editor/editor_node.cpp msgid "Failed to load resource." msgstr "Resurssin lataaminen epäonnistui." #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" msgstr "" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" msgstr "Virhe tallennettaessa MeshLibrarya!" #: editor/editor_node.cpp msgid "Can't load TileSet for merging!" msgstr "Ei voida ladata tilesetiä tuontia varten!" #: editor/editor_node.cpp msgid "Error saving TileSet!" msgstr "Virhe tallennettaessa tilesetiä!" #: editor/editor_node.cpp msgid "Error trying to save layout!" msgstr "" #: editor/editor_node.cpp msgid "Default editor layout overridden." msgstr "Editorin oletusulkoasu ylikirjoitettu." #: editor/editor_node.cpp msgid "Layout name not found!" msgstr "Layoutin nimeä ei löytynyt!" #: editor/editor_node.cpp msgid "Restored default layout to base settings." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was imported, so it's not editable.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "" "This resource belongs to a scene that was instanced or inherited.\n" "Changes to it will not be kept when saving the current scene." msgstr "" #: editor/editor_node.cpp msgid "" "This resource was imported, so it's not editable. Change its settings in the " "import panel and then re-import." msgstr "" #: editor/editor_node.cpp msgid "" "This scene was imported, so changes to it will not be kept.\n" "Instancing it or inheriting will allow making changes to it.\n" "Please read the documentation relevant to importing scenes to better " "understand this workflow." msgstr "" #: editor/editor_node.cpp msgid "Copy Params" msgstr "Kopioi parametrit" #: editor/editor_node.cpp msgid "Paste Params" msgstr "Liitä parametrit" #: editor/editor_node.cpp editor/plugins/resource_preloader_editor_plugin.cpp msgid "Paste Resource" msgstr "Liitä resurssi" #: editor/editor_node.cpp msgid "Copy Resource" msgstr "Kopioi resurssi" #: editor/editor_node.cpp #, fuzzy msgid "Make Built-In" msgstr "Tee sisäänrakennettu" #: editor/editor_node.cpp msgid "Make Sub-Resources Unique" msgstr "" #: editor/editor_node.cpp msgid "Open in Help" msgstr "Avaa ohjeessa" #: editor/editor_node.cpp msgid "There is no defined scene to run." msgstr "Suoritettavaa sceneä ei ole määritetty." #: editor/editor_node.cpp #, fuzzy msgid "" "No main scene has ever been defined, select one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Pääsceneä ei ole määritetty, haluatko valita sen?\n" "Voit muuttaa sitä myöhemmin projektin asetuksista." #: editor/editor_node.cpp msgid "" "Selected scene '%s' does not exist, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Valittua sceneä '%s' ei ole olemassa, valitse kelvollinen?\n" "Voit muuttaa sitä myöhemmin projektin asetuksista." #: editor/editor_node.cpp msgid "" "Selected scene '%s' is not a scene file, select a valid one?\n" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" "Valittu scene '%s' ei ole scene-tiedosto, valitse kelvollinen?\n" "Voit muuttaa sitä myöhemmin projektin asetuksista." #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." msgstr "" "Nykyistä sceneä ei ole vielä tallennettu. Tallenna se ennen suorittamista." #: editor/editor_node.cpp msgid "Could not start subprocess!" msgstr "Aliprosessia ei voitu käynnistää!" #: editor/editor_node.cpp msgid "Open Scene" msgstr "Avaa scene" #: editor/editor_node.cpp msgid "Open Base Scene" msgstr "Avaa kantascene" #: editor/editor_node.cpp msgid "Quick Open Scene.." msgstr "" #: editor/editor_node.cpp msgid "Quick Open Script.." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Save & Close" msgstr "Tallenna tiedosto" #: editor/editor_node.cpp msgid "Save changes to '%s' before closing?" msgstr "" #: editor/editor_node.cpp msgid "Save Scene As.." msgstr "Tallenna scene nimellä..." #: editor/editor_node.cpp #, fuzzy msgid "No" msgstr "Node" #: editor/editor_node.cpp msgid "Yes" msgstr "Kyllä" #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" msgstr "Tätä sceneä ei ole koskaan tallennettu. Tallenna ennen suorittamista?" #: editor/editor_node.cpp editor/scene_tree_dock.cpp msgid "This operation can't be done without a scene." msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä." #: editor/editor_node.cpp msgid "Export Mesh Library" msgstr "Tuo Mesh-kirjasto" #: editor/editor_node.cpp msgid "Export Tile Set" msgstr "Tuo tileset" #: editor/editor_node.cpp #, fuzzy msgid "This operation can't be done without a selected node." msgstr "Tätä toimintoa ei voi tehdä ilman Sceneä." #: editor/editor_node.cpp msgid "Current scene not saved. Open anyway?" msgstr "Nykyistä sceneä ei ole tallennettu. Avaa joka tapauksessa?" #: editor/editor_node.cpp msgid "Can't reload a scene that was never saved." msgstr "" #: editor/editor_node.cpp msgid "Revert" msgstr "Palauta" #: editor/editor_node.cpp msgid "This action cannot be undone. Revert anyway?" msgstr "Tätä toimintoa ei voida peruttaa. Palauta joka tapauksessa?" #: editor/editor_node.cpp msgid "Quick Run Scene.." msgstr "" #: editor/editor_node.cpp msgid "Quit" msgstr "Lopeta" #: editor/editor_node.cpp msgid "Exit the editor?" msgstr "Poistu editorista?" #: editor/editor_node.cpp #, fuzzy msgid "Open Project Manager?" msgstr "Projektinhallinta" #: editor/editor_node.cpp #, fuzzy msgid "Save & Quit" msgstr "Tallenna tiedosto" #: editor/editor_node.cpp msgid "Save changes to the following scene(s) before quitting?" msgstr "" #: editor/editor_node.cpp msgid "Save changes the following scene(s) before opening Project Manager?" msgstr "" #: editor/editor_node.cpp msgid "" "This option is deprecated. Situations where refresh must be forced are now " "considered a bug. Please report." msgstr "" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "Valitse pääscene" #: editor/editor_node.cpp msgid "Unable to enable addon plugin at: '" msgstr "" #: editor/editor_node.cpp msgid "' parsing of config failed." msgstr "" #: editor/editor_node.cpp msgid "Unable to find script field for addon plugin at: 'res://addons/" msgstr "" #: editor/editor_node.cpp msgid "Unable to load addon script from path: '" msgstr "" #: editor/editor_node.cpp msgid "" "Scene '%s' was automatically imported, so it can't be modified.\n" "To make changes to it, a new inherited scene can be created." msgstr "" "Scene '%s' tuotiin automaattisesti, joten sitä ei voida muokata.\n" "Muokataksesi sitä voit luoda uuden perityn Scenen." #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Ugh" msgstr "Äh" #: editor/editor_node.cpp msgid "" "Error loading scene, it must be inside the project path. Use 'Import' to " "open the scene, then save it inside the project path." msgstr "" "Virhe Scenen latauksessa, sen täytyy sijaita projektin polussa. Käytä 'Tuo' -" "toimintoa avataksesi Scenen ja tallenna se projektin polkuun." #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:" #: editor/editor_node.cpp #, fuzzy msgid "Clear Recent Scenes" msgstr "Tyhjennä luut" #: editor/editor_node.cpp msgid "Save Layout" msgstr "Tallenna Layout" #: editor/editor_node.cpp msgid "Delete Layout" msgstr "Poista Layout" #: editor/editor_node.cpp editor/import_dock.cpp #: editor/script_create_dialog.cpp msgid "Default" msgstr "Oletus" #: editor/editor_node.cpp msgid "Switch Scene Tab" msgstr "Vaihda Scenen välilehteä" #: editor/editor_node.cpp #, fuzzy msgid "%d more file(s)" msgstr "%d muuta tiedostoa" #: editor/editor_node.cpp msgid "%d more file(s) or folder(s)" msgstr "" #: editor/editor_node.cpp msgid "Distraction Free Mode" msgstr "" #: editor/editor_node.cpp msgid "Toggle distraction-free mode." msgstr "" #: editor/editor_node.cpp msgid "Scene" msgstr "Scene" #: editor/editor_node.cpp msgid "Go to previously opened scene." msgstr "Mene aiemmin avattuun sceneen." #: editor/editor_node.cpp msgid "Next tab" msgstr "Seuraava välilehti" #: editor/editor_node.cpp msgid "Previous tab" msgstr "Edellinen välilehti" #: editor/editor_node.cpp msgid "Filter Files.." msgstr "Suodata tiedostot..." #: editor/editor_node.cpp msgid "Operations with scene files." msgstr "" #: editor/editor_node.cpp msgid "New Scene" msgstr "Uusi Scene" #: editor/editor_node.cpp msgid "New Inherited Scene.." msgstr "Uusi peritty Scene..." #: editor/editor_node.cpp msgid "Open Scene.." msgstr "Avaa Scene..." #: editor/editor_node.cpp msgid "Save Scene" msgstr "Tallenna scene" #: editor/editor_node.cpp msgid "Save all Scenes" msgstr "Tallenna kaikki scenet" #: editor/editor_node.cpp msgid "Close Scene" msgstr "Sulje scene" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Open Recent" msgstr "Avaa viimeaikainen" #: editor/editor_node.cpp msgid "Convert To.." msgstr "Muunna..." #: editor/editor_node.cpp msgid "MeshLibrary.." msgstr "" #: editor/editor_node.cpp msgid "TileSet.." msgstr "" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Undo" msgstr "Peru" #: editor/editor_node.cpp editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Redo" msgstr "Tee uudelleen" #: editor/editor_node.cpp msgid "Revert Scene" msgstr "Palauta Scene" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Project" msgstr "Uusi projekti" #: editor/editor_node.cpp msgid "Project Settings" msgstr "Projektin asetukset" #: editor/editor_node.cpp msgid "Run Script" msgstr "Suorita skripti" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export" msgstr "Vie" #: editor/editor_node.cpp msgid "Tools" msgstr "Työkalut" #: editor/editor_node.cpp msgid "Quit to Project List" msgstr "Lopeta ja palaa projektiluetteloon" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Debug" msgstr "" #: editor/editor_node.cpp msgid "Deploy with Remote Debug" msgstr "" #: editor/editor_node.cpp msgid "" "When exporting or deploying, the resulting executable will attempt to " "connect to the IP of this computer in order to be debugged." msgstr "" #: editor/editor_node.cpp msgid "Small Deploy with Network FS" msgstr "" #: editor/editor_node.cpp msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" "The filesystem will be provided from the project by the editor over the " "network.\n" "On Android, deploy will use the USB cable for faster performance. This " "option speeds up testing for games with a large footprint." msgstr "" #: editor/editor_node.cpp msgid "Visible Collision Shapes" msgstr "" #: editor/editor_node.cpp msgid "" "Collision shapes and raycast nodes (for 2D and 3D) will be visible on the " "running game if this option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Visible Navigation" msgstr "" #: editor/editor_node.cpp msgid "" "Navigation meshes and polygons will be visible on the running game if this " "option is turned on." msgstr "" #: editor/editor_node.cpp msgid "Sync Scene Changes" msgstr "Synkronoi Scenen muutokset" #: editor/editor_node.cpp msgid "" "When this option is turned on, any changes made to the scene in the editor " "will be replicated in the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp msgid "Sync Script Changes" msgstr "Synkronoi skriptin muutokset" #: editor/editor_node.cpp msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" #: editor/editor_node.cpp #, fuzzy msgid "Editor" msgstr "Muokkaa" #: editor/editor_node.cpp editor/settings_config_dialog.cpp msgid "Editor Settings" msgstr "Editorin asetukset" #: editor/editor_node.cpp msgid "Editor Layout" msgstr "Editorin ulkoasu" #: editor/editor_node.cpp msgid "Toggle Fullscreen" msgstr "Siirry koko näytön tilaan" #: editor/editor_node.cpp editor/project_export.cpp msgid "Manage Export Templates" msgstr "Hallitse vietäviä Templateja" #: editor/editor_node.cpp msgid "Help" msgstr "" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Classes" msgstr "Luokat" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Online Docs" msgstr "Sulje dokumentaatio" #: editor/editor_node.cpp msgid "Q&A" msgstr "" #: editor/editor_node.cpp msgid "Issue Tracker" msgstr "" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp msgid "Community" msgstr "Yhteisö" #: editor/editor_node.cpp msgid "About" msgstr "Tietoja" #: editor/editor_node.cpp #, fuzzy msgid "Play the project." msgstr "Toista projekti" #: editor/editor_node.cpp #, fuzzy msgid "Play" msgstr "Toista" #: editor/editor_node.cpp msgid "Pause the scene" msgstr "Pysäytä Scene" #: editor/editor_node.cpp msgid "Pause Scene" msgstr "Pysäytä Scene" #: editor/editor_node.cpp msgid "Stop the scene." msgstr "Lopeta Scene." #: editor/editor_node.cpp msgid "Stop" msgstr "Pysäytä" #: editor/editor_node.cpp msgid "Play the edited scene." msgstr "" #: editor/editor_node.cpp msgid "Play Scene" msgstr "Toista Scene" #: editor/editor_node.cpp msgid "Play custom scene" msgstr "" #: editor/editor_node.cpp msgid "Play Custom Scene" msgstr "" #: editor/editor_node.cpp msgid "Spins when the editor window repaints!" msgstr "" #: editor/editor_node.cpp msgid "Update Always" msgstr "Päivitä aina" #: editor/editor_node.cpp msgid "Update Changes" msgstr "Päivitä muutokset" #: editor/editor_node.cpp msgid "Disable Update Spinner" msgstr "Poista päivitysanimaatio" #: editor/editor_node.cpp msgid "Inspector" msgstr "Tarkastaja" #: editor/editor_node.cpp msgid "Create a new resource in memory and edit it." msgstr "Luo uusi resurssi muistiin ja muokkaa sitä." #: editor/editor_node.cpp msgid "Load an existing resource from disk and edit it." msgstr "Lataa olemassaoleva resurssi levyltä ja muokkaa sitä." #: editor/editor_node.cpp msgid "Save the currently edited resource." msgstr "Tallenna tällä hetkellä muokattu resurssi." #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." msgstr "Tallenna nimellä..." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." msgstr "" #: editor/editor_node.cpp msgid "Go to the next edited object in history." msgstr "" #: editor/editor_node.cpp msgid "History of recently edited objects." msgstr "Viimeisimmin muokatut objektit." #: editor/editor_node.cpp msgid "Object properties." msgstr "Objektin ominaisuudet." #: editor/editor_node.cpp #, fuzzy msgid "Changes may be lost!" msgstr "Vaihda säteen muodon pituutta" #: editor/editor_node.cpp editor/plugins/asset_library_editor_plugin.cpp #: editor/project_manager.cpp msgid "Import" msgstr "Tuo" #: editor/editor_node.cpp msgid "FileSystem" msgstr "Tiedostojärjestelmä" #: editor/editor_node.cpp editor/node_dock.cpp msgid "Node" msgstr "Node" #: editor/editor_node.cpp msgid "Output" msgstr "Tuloste" #: editor/editor_node.cpp msgid "Don't Save" msgstr "" #: editor/editor_node.cpp msgid "Import Templates From ZIP File" msgstr "Tuo mallit ZIP-tiedostosta" #: editor/editor_node.cpp editor/project_export.cpp msgid "Export Project" msgstr "Vie projekti" #: editor/editor_node.cpp msgid "Export Library" msgstr "Vie kirjasto" #: editor/editor_node.cpp msgid "Merge With Existing" msgstr "Yhdistä olemassaolevaan" #: editor/editor_node.cpp msgid "Password:" msgstr "Salasana:" #: editor/editor_node.cpp msgid "Open & Run a Script" msgstr "Avaa & suorita skripti" #: editor/editor_node.cpp #, fuzzy msgid "New Inherited" msgstr "Uusi peritty Scene..." #: editor/editor_node.cpp msgid "Load Errors" msgstr "Lataa virheet" #: editor/editor_node.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Select" msgstr "Valitse" #: editor/editor_node.cpp #, fuzzy msgid "Open 2D Editor" msgstr "Avaa editorissa" #: editor/editor_node.cpp #, fuzzy msgid "Open 3D Editor" msgstr "Avaa editorissa" #: editor/editor_node.cpp #, fuzzy msgid "Open Script Editor" msgstr "Avaa editorissa" #: editor/editor_node.cpp #, fuzzy msgid "Open Asset Library" msgstr "Vie kirjasto" #: editor/editor_node.cpp #, fuzzy msgid "Open the next Editor" msgstr "Avaa editorissa" #: editor/editor_node.cpp #, fuzzy msgid "Open the previous Editor" msgstr "Avaa editorissa" #: editor/editor_plugin.cpp msgid "Creating Mesh Previews" msgstr "" #: editor/editor_plugin.cpp msgid "Thumbnail.." msgstr "Pienoiskuva..." #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" msgstr "Asennetut lisäosat:" #: editor/editor_plugin_settings.cpp msgid "Update" msgstr "Päivitä" #: editor/editor_plugin_settings.cpp #: editor/plugins/asset_library_editor_plugin.cpp msgid "Version:" msgstr "Versio:" #: editor/editor_plugin_settings.cpp msgid "Author:" msgstr "Tekijä:" #: editor/editor_plugin_settings.cpp msgid "Status:" msgstr "Tila:" #: editor/editor_profiler.cpp msgid "Stop Profiling" msgstr "Lopeta profilointi" #: editor/editor_profiler.cpp msgid "Start Profiling" msgstr "Aloita profilointi" #: editor/editor_profiler.cpp #, fuzzy msgid "Measure:" msgstr "Mittayksikkö:" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" msgstr "Framen aika (sek)" #: editor/editor_profiler.cpp msgid "Average Time (sec)" msgstr "Keskimääräinen aika (sek)" #: editor/editor_profiler.cpp msgid "Frame %" msgstr "Frame %" #: editor/editor_profiler.cpp msgid "Fixed Frame %" msgstr "Kiinteä Frame %" #: editor/editor_profiler.cpp editor/script_editor_debugger.cpp msgid "Time:" msgstr "Aika:" #: editor/editor_profiler.cpp msgid "Inclusive" msgstr "" #: editor/editor_profiler.cpp msgid "Self" msgstr "Itse" #: editor/editor_profiler.cpp msgid "Frame #:" msgstr "" #: editor/editor_run_native.cpp msgid "Select device from the list" msgstr "" #: editor/editor_run_native.cpp msgid "" "No runnable export preset found for this platform.\n" "Please add a runnable preset in the export menu." msgstr "" #: editor/editor_run_script.cpp msgid "Write your logic in the _run() method." msgstr "Kirjoita logiikka _run() -metodiin." #: editor/editor_run_script.cpp msgid "There is an edited scene already." msgstr "Muokattu Scene on jo olemassa." #: editor/editor_run_script.cpp msgid "Couldn't instance script:" msgstr "" #: editor/editor_run_script.cpp msgid "Did you forget the 'tool' keyword?" msgstr "Unohditko 'tool' hakusanan?" #: editor/editor_run_script.cpp msgid "Couldn't run script:" msgstr "Skriptiä ei voitu suorittaa:" #: editor/editor_run_script.cpp msgid "Did you forget the '_run' method?" msgstr "Unohditko '_run' -metodin?" #: editor/editor_settings.cpp msgid "Default (Same as Editor)" msgstr "Oletus (sama kuin editori)" #: editor/editor_sub_scene.cpp msgid "Select Node(s) to Import" msgstr "Valitse tuotava(t) node(t)" #: editor/editor_sub_scene.cpp msgid "Scene Path:" msgstr "Scenen polku:" #: editor/editor_sub_scene.cpp msgid "Import From Node:" msgstr "Tuo Nodesta:" #: editor/export_template_manager.cpp msgid "Re-Download" msgstr "Lataa uudelleen" #: editor/export_template_manager.cpp msgid "Uninstall" msgstr "Poista" #: editor/export_template_manager.cpp msgid "(Installed)" msgstr "(Asennettu)" #: editor/export_template_manager.cpp msgid "Download" msgstr "Lataa" #: editor/export_template_manager.cpp msgid "(Missing)" msgstr "(Puuttuva)" #: editor/export_template_manager.cpp msgid "(Current)" msgstr "(Nykyinen)" #: editor/export_template_manager.cpp msgid "Remove template version '%s'?" msgstr "Poista mallin versio '%s'?" #: editor/export_template_manager.cpp msgid "Can't open export templates zip." msgstr "" #: editor/export_template_manager.cpp msgid "Invalid version.txt format inside templates." msgstr "" #: editor/export_template_manager.cpp msgid "" "Invalid version.txt format inside templates. Revision is not a valid " "identifier." msgstr "" #: editor/export_template_manager.cpp msgid "No version.txt found inside templates." msgstr "version.txt -tiedostoa ei löytynyt." #: editor/export_template_manager.cpp msgid "Error creating path for templates:\n" msgstr "Virhe luotaessa polkua mallille:\n" #: editor/export_template_manager.cpp msgid "Extracting Export Templates" msgstr "" #: editor/export_template_manager.cpp msgid "Importing:" msgstr "Tuodaan:" #: editor/export_template_manager.cpp msgid "Current Version:" msgstr "Nykyinen versio:" #: editor/export_template_manager.cpp msgid "Installed Versions:" msgstr "Asennetut versiot:" #: editor/export_template_manager.cpp msgid "Install From File" msgstr "Asenna tiedostosta" #: editor/export_template_manager.cpp msgid "Remove Template" msgstr "Poista malli" #: editor/export_template_manager.cpp msgid "Select template file" msgstr "Valitse mallin tiedosto" #: editor/export_template_manager.cpp msgid "Export Template Manager" msgstr "" #: editor/file_type_cache.cpp msgid "Can't open file_type_cache.cch for writing, not saving file type cache!" msgstr "" #: editor/filesystem_dock.cpp msgid "Cannot navigate to '" msgstr "Ei voida navigoida '" #: editor/filesystem_dock.cpp msgid "View items as a grid of thumbnails" msgstr "" #: editor/filesystem_dock.cpp msgid "View items as a list" msgstr "" #: editor/filesystem_dock.cpp msgid "" "\n" "Status: Import of file failed. Please fix file and reimport manually." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "" "\n" "Source: " msgstr "Lähde:" #: editor/filesystem_dock.cpp msgid "Cannot move/rename resources root." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Cannot move a folder into itself.\n" msgstr "Tiedostoa ei voi tuoda itseensä:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Error moving:\n" msgstr "Virhe tuotaessa:" #: editor/filesystem_dock.cpp #, fuzzy msgid "Unable to update dependencies:\n" msgstr "Scenellä '%s' on rikkinäisiä riippuvuuksia:" #: editor/filesystem_dock.cpp msgid "No name provided" msgstr "" #: editor/filesystem_dock.cpp msgid "Provided name contains invalid characters" msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "No name provided." msgstr "Nimeä uudelleen tai siirrä..." #: editor/filesystem_dock.cpp #, fuzzy msgid "Name contains invalid characters." msgstr "Kelvolliset merkit:" #: editor/filesystem_dock.cpp msgid "A file or folder with this name already exists." msgstr "" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming file:" msgstr "Nimeä muuttuja uudelleen" #: editor/filesystem_dock.cpp #, fuzzy msgid "Renaming folder:" msgstr "Nimeä Node uudelleen" #: editor/filesystem_dock.cpp msgid "Expand all" msgstr "Laajenna kaikki" #: editor/filesystem_dock.cpp msgid "Collapse all" msgstr "Pienennä kaikki" #: editor/filesystem_dock.cpp msgid "Copy Path" msgstr "Kopioi polku" #: editor/filesystem_dock.cpp #, fuzzy msgid "Rename.." msgstr "Nimeä uudelleen" #: editor/filesystem_dock.cpp msgid "Move To.." msgstr "Siirrä..." #: editor/filesystem_dock.cpp #, fuzzy msgid "New Folder.." msgstr "Luo kansio" #: editor/filesystem_dock.cpp msgid "Show In File Manager" msgstr "Näytä tiedostonhallinnassa" #: editor/filesystem_dock.cpp msgid "Instance" msgstr "Instanssi" #: editor/filesystem_dock.cpp msgid "Edit Dependencies.." msgstr "Muokkaa riippuvuuksia..." #: editor/filesystem_dock.cpp msgid "View Owners.." msgstr "Tarkastele omistajia..." #: editor/filesystem_dock.cpp msgid "Previous Directory" msgstr "Edellinen hakemisto" #: editor/filesystem_dock.cpp msgid "Next Directory" msgstr "Seuraava hakemisto" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" msgstr "" #: editor/filesystem_dock.cpp msgid "Toggle folder status as Favorite" msgstr "" #: editor/filesystem_dock.cpp msgid "Instance the selected scene(s) as child of the selected node." msgstr "" #: editor/filesystem_dock.cpp msgid "" "Scanning Files,\n" "Please Wait.." msgstr "" #: editor/filesystem_dock.cpp msgid "Move" msgstr "Siirrä" #: editor/filesystem_dock.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/project_manager.cpp msgid "Rename" msgstr "Nimeä uudelleen" #: editor/groups_editor.cpp msgid "Add to Group" msgstr "Lisää ryhmään" #: editor/groups_editor.cpp msgid "Remove from Group" msgstr "Poista ryhmästä" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Single Scene" msgstr "Tuodaan Scene..." #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import with Separate Animations" msgstr "Tuo animaatiot..." #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Import with Separate Objects+Materials+Animations" msgstr "" #: editor/import/resource_importer_scene.cpp #, fuzzy msgid "Import as Multiple Scenes" msgstr "Tuo 3D Scene" #: editor/import/resource_importer_scene.cpp msgid "Import as Multiple Scenes+Materials" msgstr "" #: editor/import/resource_importer_scene.cpp #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import Scene" msgstr "Tuo Scene" #: editor/import/resource_importer_scene.cpp msgid "Importing Scene.." msgstr "Tuodaan Scene..." #: editor/import/resource_importer_scene.cpp msgid "Running Custom Script.." msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Couldn't load post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Invalid/broken script for post-import (check console):" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Error running post-import script:" msgstr "" #: editor/import/resource_importer_scene.cpp msgid "Saving.." msgstr "Tallennetaan..." #: editor/import_dock.cpp msgid "Set as Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid "Clear Default for '%s'" msgstr "" #: editor/import_dock.cpp msgid " Files" msgstr " Tiedostot" #: editor/import_dock.cpp msgid "Import As:" msgstr "Tuo nimellä:" #: editor/import_dock.cpp editor/property_editor.cpp #, fuzzy msgid "Preset.." msgstr "Esiasetus..." #: editor/import_dock.cpp msgid "Reimport" msgstr "Tuo uudelleen" #: editor/multi_node_edit.cpp msgid "MultiNode Set" msgstr "" #: editor/node_dock.cpp msgid "Groups" msgstr "Ryhmät" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." msgstr "" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Poly" msgstr "Luo polygoni" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly" msgstr "Muokkaa polygonia" #: editor/plugins/abstract_polygon_2d_editor.cpp #, fuzzy msgid "Insert Point" msgstr "Poista piste" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/collision_polygon_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit Poly (Remove Point)" msgstr "Muokkaa polygonia (poista piste)" #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "Remove Poly And Point" msgstr "Poista polygoni ja piste" #: editor/plugins/abstract_polygon_2d_editor.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create a new polygon from scratch." msgstr "Luo uusi piste tyhjästä." #: editor/plugins/abstract_polygon_2d_editor.cpp msgid "" "Edit existing polygon:\n" "LMB: Move Point.\n" "Ctrl+LMB: Split Segment.\n" "RMB: Erase Point." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Toggle Autoplay" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Animation Name:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "New Anim" msgstr "Uusi animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Animation Name:" msgstr "Vaihda animaation nimi:" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Delete Animation?" msgstr "Poista animaatio?" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Remove Animation" msgstr "Poista animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Invalid animation name!" msgstr "VIRHE: Virheellinen animaation nimi!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: Animation name already exists!" msgstr "VIrhe: Samanniminen animaatio on jo olemassa!" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Rename Animation" msgstr "Nimeä animaatio uudelleen" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Animation" msgstr "Lisää animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load Animation" msgstr "Lataa animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Duplicate Animation" msgstr "Monista animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to copy!" msgstr "VIRHE: Ei kopioitavaa animaatiota!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation resource on clipboard!" msgstr "VIRHE: Ei animaation resurssia leikepöydällä!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Pasted Animation" msgstr "Liitetty animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Paste Animation" msgstr "Liitä animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "ERROR: No animation to edit!" msgstr "VIRHE: Ei muokattavaa animaatiota!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "Toista valittu animaatio takaperin nykyisestä kohdasta. (A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from end. (Shift+A)" msgstr "Toista valittu animaatio takaperin lopusta. (Shift+A)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Stop animation playback. (S)" msgstr "Lopeta animaation toisto. (S)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from start. (Shift+D)" msgstr "Toista valittu animaatio alusta. (Shift+D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation from current pos. (D)" msgstr "Toista valittu animaatio nykyisestä kohdasta. (D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." msgstr "Luo uusi animaatio soittimessa." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load animation from disk." msgstr "Lataa animaatio levyltä." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Load an animation from disk." msgstr "Lataa animaatio levyltä." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Save the current animation" msgstr "Tallenna nykyinen animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Display list of animations in player." msgstr "Näytä lista animaatioista soittimessa." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Autoplay on Load" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Edit Target Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Tools" msgstr "Animaatiotyökalut" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Copy Animation" msgstr "Kopioi animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create New Animation" msgstr "Luo uusi animaatio" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation Name:" msgstr "Animaation nimi:" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: editor/script_create_dialog.cpp msgid "Error!" msgstr "Virhe!" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Times:" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Cross-Animation Blend Times" msgstr "" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Animation" msgstr "Animaatio" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "New name:" msgstr "Uusi nimi:" #: editor/plugins/animation_tree_editor_plugin.cpp #, fuzzy msgid "Edit Filters" msgstr "Suodattimet" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" msgstr "Skaalaus:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" msgstr "Häivytys sisään (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" msgstr "Häivytys ulos (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" msgstr "Sekoita" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" msgstr "Käynnistä uudelleen (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" msgstr "Satunnainen uudelleenaloitus (s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" msgstr "Aloita!" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Amount:" msgstr "Määrä:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 0:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend 1:" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" msgstr "Nykyinen:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Add Input" msgstr "Lisää syöte" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Clear Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Set Auto-Advance" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Delete Input" msgstr "Poista syöte" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is valid." msgstr "Animaatiopuu on kelvollinen." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation tree is invalid." msgstr "Animaatiopuu ei ole kelvollinen." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Animation Node" msgstr "Animaationode" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" msgstr "OneShot Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" msgstr "Mix Node" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." msgstr "Tuo animaatiot..." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" msgstr "" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Filters.." msgstr "Suodattimet..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Free" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Contents:" msgstr "Vakiot:" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "View Files" msgstr " Tiedostot" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve hostname:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Can't resolve." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Connection error, please try again." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect." msgstr "Yhdistä..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Can't connect to host:" msgstr "Yhdistä Nodeen:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response from host:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "No response." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Request failed, return code:" msgstr "Pyydetty tiedostomuoto tuntematon:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Req. Failed." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Request failed, too many redirects" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Redirect Loop." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Bad download hash, assuming file has been tampered with." msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Expected:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Got:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Failed sha256 hash check" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Asset Download Error:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Fetching:" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Resolving.." msgstr "Tallennetaan..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Connecting.." msgstr "Yhdistä..." #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Requesting.." msgstr "Testaus" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Error making request" msgstr "Virhe tallennettaessa resurssia!" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Idle" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Retry" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Download Error" msgstr "Lataa" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Download for this asset is already in progress!" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "first" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "prev" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "next" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "last" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "All" msgstr "Kaikki" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Plugins" msgstr "" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Sort:" msgstr "Lajittele:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Reverse" msgstr "Käänteinen" #: editor/plugins/asset_library_editor_plugin.cpp #: editor/project_settings_editor.cpp msgid "Category:" msgstr "Kategoria:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Site:" msgstr "Sivu:" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Support.." msgstr "Tuki..." #: editor/plugins/asset_library_editor_plugin.cpp msgid "Official" msgstr "Virallinen" #: editor/plugins/asset_library_editor_plugin.cpp #, fuzzy msgid "Testing" msgstr "Testaus" #: editor/plugins/asset_library_editor_plugin.cpp msgid "Assets ZIP File" msgstr "" #: editor/plugins/camera_editor_plugin.cpp msgid "Preview" msgstr "Esikatselu" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Offset:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotation Step:" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Pivot" msgstr "Siirrä keskikohtaa" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Action" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Edit CanvasItem" msgstr "Muokkaa CanvasItemiä" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Anchors only" msgstr "Ankkuri" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Change Anchors and Margins" msgstr "Muuta ankkureita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change Anchors" msgstr "Muuta ankkureita" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Select Mode" msgstr "Valitse tila" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag: Rotate" msgstr "Vedä: Kierrä" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+Drag: Move" msgstr "Alt+Vedä: Siirrä" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Press 'v' to Change Pivot, 'Shift+v' to Drag Pivot (while moving)." msgstr "" "Paina 'V' vaihtaaksesi kääntökeskiötä. 'Shift+V' vetääksesi keskiötä " "(liikkuessa)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Move Mode" msgstr "Siirtotila" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Rotate Mode" msgstr "Kääntötila" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." msgstr "Klikkaa vaihtaaksesi objektin kääntökeskiötä." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Pan Mode" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Toggles snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Use Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snapping options" msgstr "Animaation asetukset" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to grid" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Rotation Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Configure Snap..." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap Relative" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Use Pixel Snap" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Smart snapping" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Snap to parent" msgstr "Laajenna Parentiin" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node anchor" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to node sides" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Snap to other nodes" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Lock the selected object in place (can't be moved)." msgstr "Lukitse valitut objektit paikalleen (ei voi liikutella)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Unlock the selected object (can be moved)." msgstr "Poista valittujen objektien lukitus (voi liikutella)." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Makes sure the object's children are not selectable." msgstr "Varmistaa ettei objektin lapsia voi valita." #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Restores the object's children's ability to be selected." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make Bones" msgstr "Tee luut" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Bones" msgstr "Tyhjennä luut" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Show Bones" msgstr "Näytä luut" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Make IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear IK Chain" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View" msgstr "Näytä/Tarkastele" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Show Grid" msgstr "Näytä ruudukko" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show helpers" msgstr "Näytä luut" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Show rulers" msgstr "Näytä luut" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Center Selection" msgstr "Valinta keskikohtaan" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Frame Selection" msgstr "Framen valinta" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Layout" msgstr "Tallenna Layout" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Keys" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Insert Key (Existing Tracks)" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Copy Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Clear Pose" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Drag pivot from mouse position" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #, fuzzy msgid "Set pivot at mouse position" msgstr "Siirrä pistettä" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Multiply grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Divide grid step by 2" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" msgstr "Lisää %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." msgstr "Lisätään %s..." #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" msgstr "Luo Node" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" msgstr "Asia kunnossa :(" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "No parent to instance a child at." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "This operation requires a single selected node." msgstr "" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Change default type" msgstr "Muuta oletustyyppiä" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" "Vedä & pudota + Shift: Lisää Node sisarena\n" "Vedä & pudota + Alt: Muuta Noden tyyppiä" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" msgstr "Luo Poly3D" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" msgstr "" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp #, fuzzy msgid "Add Item" msgstr "Lisää" #: editor/plugins/cube_grid_theme_editor_plugin.cpp #, fuzzy msgid "Remove Selected Item" msgstr "Poista valitut" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Import from Scene" msgstr "Tuo Scenestä" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Update from Scene" msgstr "Päivitä Scenestä" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat0" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Flat1" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Ease in" msgstr "Framen valinta" #: editor/plugins/curve_editor_plugin.cpp msgid "Ease out" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Smoothstep" msgstr "" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Point" msgstr "Muokkaa käyrää" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Modify Curve Tangent" msgstr "Muokkaa käyrää" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load Curve Preset" msgstr "Lataa resurssi" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Add point" msgstr "Lisää syöte" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove point" msgstr "Siirrä pistettä" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Left linear" msgstr "Lineaarinen" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Right linear" msgstr "Oikea näkymä" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Load preset" msgstr "Lataa resurssi" #: editor/plugins/curve_editor_plugin.cpp #, fuzzy msgid "Remove Curve Point" msgstr "Siirrä pistettä" #: editor/plugins/curve_editor_plugin.cpp msgid "Toggle Curve Linear Tangent" msgstr "" #: editor/plugins/curve_editor_plugin.cpp msgid "Hold Shift to edit tangents individually" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" msgstr "" #: editor/plugins/gradient_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item %d" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Items" msgstr "" #: editor/plugins/item_list_editor_plugin.cpp msgid "Item List Editor" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "" "No OccluderPolygon2D resource on this node.\n" "Create and assign one?" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Create Occluder Polygon" msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Edit existing polygon:" msgstr "Muokkaa olemassaolevaa polygonia:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "LMB: Move Point." msgstr "VHP: Siirrä pistettä." #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." msgstr "" #: editor/plugins/light_occluder_2d_editor_plugin.cpp msgid "RMB: Erase Point." msgstr "OHP: Pyyhi piste." #: editor/plugins/line_2d_editor_plugin.cpp msgid "Remove Point from Line2D" msgstr "Poista piste Line2D:stä" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Add Point to Line2D" msgstr "Lisää piste Line2D:hen" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Move Point in Line2D" msgstr "Siirrä pistettä LIne 2D:ssä" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Select Points" msgstr "Valitse pisteet" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Shift+Drag: Select Control Points" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Click: Add Point" msgstr "Klikkaa: lisää piste" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Right Click: Delete Point" msgstr "Oikea klikkaus: Poista piste" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" msgstr "Lisää piste (tyhjyydessä)" #: editor/plugins/line_2d_editor_plugin.cpp msgid "Split Segment (in line)" msgstr "" #: editor/plugins/line_2d_editor_plugin.cpp #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Delete Point" msgstr "Poista piste" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp #, fuzzy msgid "This doesn't work on scene root!" msgstr "Tämä ei toimi root-Scenessä!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" msgstr "Ääriviivoja ei voitu luoda!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" msgstr "Luo ääriviivat" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" msgstr "" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" msgstr "Ääriviivojen koko:" #: editor/plugins/multimesh_editor_plugin.cpp #, fuzzy msgid "No mesh source specified (and no MultiMesh set in node)." msgstr "Mesh:in lähdettä ei määritetty" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." msgstr "Virheellinen Mesh:in lähde (virheellinen polku)." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." msgstr "Aluetta ei voitu kartoittaa." #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Select a Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Source Mesh:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "X-Axis" msgstr "X-akseli" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Y-Axis" msgstr "Y-akseli" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Z-Axis" msgstr "Z-akseli" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" msgstr "" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" msgstr "Satunnainen kierto:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Tilt:" msgstr "Satunnainen kallistus:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Scale:" msgstr "Satunnainen skaalaus:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake!" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Bake the navigation mesh.\n" msgstr "" #: editor/plugins/navigation_mesh_editor_plugin.cpp msgid "Clear the navigation mesh." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Setting up Configuration..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Calculating grid size..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Marking walkable triangles..." msgstr "Varastoidaan paikalliset muutokset..." #: editor/plugins/navigation_mesh_generator.cpp msgid "Constructing compact heightfield..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Eroding walkable area..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp #, fuzzy msgid "Partioning..." msgstr "Varoitus" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating contours..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Creating polymesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Converting to native navigation mesh..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Navigation Mesh Generator Setup:" msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Parsing Geometry..." msgstr "" #: editor/plugins/navigation_mesh_generator.cpp msgid "Done!" msgstr "" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generating AABB" msgstr "Luo AABB" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Can only set point into a ParticlesMaterial process material" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Error loading image:" msgstr "Virhe ladattaessa kuvaa:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generate Visibility Rect" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Particles" msgstr "Ominaisuudet:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generation Time (sec):" msgstr "Keskimääräinen aika (sek)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Mask" msgstr "" #: editor/plugins/particles_2d_editor_plugin.cpp #, fuzzy msgid "Capture from Pixel" msgstr "Luo Scenestä" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Emission Colors" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." msgstr "Node ei sisällä geometriaa." #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "A processor material of type 'ParticlesMaterial' is required." msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" msgstr "Ei pintoja!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" msgstr "Luo AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Mesh" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emission Points From Node" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" msgstr "Tyhjennä säteilijä/lähetin" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Create Emitter" msgstr "Luo säteilijä/lähetin" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Points:" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface Points+Normal (Directed)" msgstr "" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" msgstr "Äänenvoimakkuus" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Source: " msgstr "" #: editor/plugins/particles_editor_plugin.cpp #, fuzzy msgid "Generate Visibility AABB" msgstr "Luo AABB" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" msgstr "Poista pisteet käyrästä" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control from Curve" msgstr "Poista pisteet käyrästä" #: editor/plugins/path_2d_editor_plugin.cpp #, fuzzy msgid "Remove In-Control from Curve" msgstr "Poista pisteet käyrästä" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point to Curve" msgstr "Lisää käyrään piste" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Point in Curve" msgstr "Siirrä pistettä käyrällä" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move In-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Move Out-Control in Curve" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Select Control Points (Shift+Drag)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" msgstr "" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Close Curve" msgstr "Sulje käyrä" #: editor/plugins/path_editor_plugin.cpp msgid "Curve Point #" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Point Position" msgstr "Siirrä pistettä" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve In Position" msgstr "Siirrä pistettä" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Set Curve Out Position" msgstr "Siirrä pistettä" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" msgstr "" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" msgstr "" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove Out-Control Point" msgstr "Poista polygoni ja piste" #: editor/plugins/path_editor_plugin.cpp #, fuzzy msgid "Remove In-Control Point" msgstr "Poista polygoni ja piste" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Create UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Transform UV Map" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon 2D UV Editor" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Point" msgstr "Siirrä pistettä" #: editor/plugins/polygon_2d_editor_plugin.cpp #, fuzzy msgid "Ctrl: Rotate" msgstr "Ctrl: Pyöritä/kierrä" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift: Move All" msgstr "Shift: Siirrä kaikkia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Shift+Ctrl: Scale" msgstr "Shift+Ctrl: Skaalaa" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Move Polygon" msgstr "Siirrä polygonia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Rotate Polygon" msgstr "Käännä polygonia" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Scale Polygon" msgstr "Skaalaa polygonia" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/project_manager.cpp #: editor/project_settings_editor.cpp editor/property_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Edit" msgstr "Muokkaa" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Polygon->UV" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "UV->Polygon" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Clear UV" msgstr "Tyhjennä UV" #: editor/plugins/polygon_2d_editor_plugin.cpp #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Enable Snap" msgstr "" #: editor/plugins/polygon_2d_editor_plugin.cpp msgid "Grid" msgstr "Ruudukko" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "ERROR: Couldn't load resource!" msgstr "VIRHE: Resurssia ei voitu ladata!" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Add Resource" msgstr "Lisää resurssi" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Rename Resource" msgstr "Nimeä resurssi uudelleen" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Delete Resource" msgstr "Poista resurssi" #: editor/plugins/resource_preloader_editor_plugin.cpp msgid "Resource clipboard is empty!" msgstr "Resurssien leikepöytä on tyhjä!" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Load Resource" msgstr "Lataa resurssi" #: editor/plugins/resource_preloader_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp #: editor/plugins/sprite_frames_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Paste" msgstr "Liitä" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Clear Recent Files" msgstr "Tyhjennä luut" #: editor/plugins/script_editor_plugin.cpp msgid "" "Close and save changes?\n" "\"" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Virhe tallennettaessa teemaa" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" msgstr "Virhe tallennettaessa" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" msgstr "Virhe tuotaessa teemaa" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" msgstr "Virhe tuonnissa" #: editor/plugins/script_editor_plugin.cpp msgid "Import Theme" msgstr "Tuo teema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." msgstr "Tallenna teema nimellä..." #: editor/plugins/script_editor_plugin.cpp msgid " Class Reference" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Next script" msgstr "Seuraava skripti" #: editor/plugins/script_editor_plugin.cpp msgid "Previous script" msgstr "Edellinen skripti" #: editor/plugins/script_editor_plugin.cpp msgid "File" msgstr "Tiedosto" #: editor/plugins/script_editor_plugin.cpp editor/property_editor.cpp msgid "New" msgstr "Uusi" #: editor/plugins/script_editor_plugin.cpp msgid "Save All" msgstr "Tallenna kaikki" #: editor/plugins/script_editor_plugin.cpp msgid "Soft Reload Script" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Prev" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "History Next" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Reload Theme" msgstr "Lataa teema uudelleen" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme" msgstr "Tallenna teema" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As" msgstr "Tallenna teema nimellä" #: editor/plugins/script_editor_plugin.cpp msgid "Close Docs" msgstr "Sulje dokumentaatio" #: editor/plugins/script_editor_plugin.cpp msgid "Close All" msgstr "Sulje kaikki" #: editor/plugins/script_editor_plugin.cpp editor/project_manager.cpp msgid "Run" msgstr "Aja" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Toggle Scripts Panel" msgstr "Näytä suosikit" #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find.." msgstr "Etsi..." #: editor/plugins/script_editor_plugin.cpp #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Next" msgstr "Etsi seuraava" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp #, fuzzy msgid "Step Over" msgstr "Ohita" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Step Into" msgstr "" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Break" msgstr "Keskeytä" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Continue" msgstr "Jatka" #: editor/plugins/script_editor_plugin.cpp msgid "Keep Debugger Open" msgstr "Pidä debuggeri auki" #: editor/plugins/script_editor_plugin.cpp #, fuzzy msgid "Debug with external editor" msgstr "Avaa editorissa" #: editor/plugins/script_editor_plugin.cpp msgid "Open Godot online documentation" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." msgstr "Etsi luokkahierarkia." #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." msgstr "Mene edelliseen muokattuun dokumenttiin." #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." msgstr "Mene seuraavaan muokattuun dokumenttiin." #: editor/plugins/script_editor_plugin.cpp msgid "Discard" msgstr "Hylkää" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" msgstr "Luo skripti" #: editor/plugins/script_editor_plugin.cpp msgid "" "The following files are newer on disk.\n" "What action should be taken?:" msgstr "" "Seuraavat tiedostot ovat uudempia.\n" "MItä toimenpiteitä tulisi suorittaa?:" #: editor/plugins/script_editor_plugin.cpp msgid "Reload" msgstr "Lataa uudelleen" #: editor/plugins/script_editor_plugin.cpp msgid "Resave" msgstr "Tallenna uudelleen" #: editor/plugins/script_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Debugger" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "" "Built-in scripts can only be edited when the scene they belong to is loaded" msgstr "" "Sisäänrakennettuja skriptejä voi muokata ainoastaan kun Scene, johon ne " "kuuluvat, on ladattu" #: editor/plugins/script_text_editor.cpp msgid "Only resources from filesystem can be dropped." msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Pick Color" msgstr "Poimi väri" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert Case" msgstr "Muunnetaan kuvia" #: editor/plugins/script_text_editor.cpp msgid "Uppercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Lowercase" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Capitalize" msgstr "" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Cut" msgstr "Leikkaa" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp editor/property_editor.cpp #: scene/gui/line_edit.cpp scene/gui/text_edit.cpp msgid "Copy" msgstr "Kopioi" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp scene/gui/line_edit.cpp #: scene/gui/text_edit.cpp msgid "Select All" msgstr "Valitse kaikki" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Up" msgstr "Siirrä ylös" #: editor/plugins/script_text_editor.cpp editor/scene_tree_dock.cpp msgid "Move Down" msgstr "Siirrä alas" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Delete Line" msgstr "Poista piste" #: editor/plugins/script_text_editor.cpp msgid "Indent Left" msgstr "Sisennä vasemmalle" #: editor/plugins/script_text_editor.cpp msgid "Indent Right" msgstr "Sisennä oikealle" #: editor/plugins/script_text_editor.cpp msgid "Toggle Comment" msgstr "Näytä/Piilota kommentit" #: editor/plugins/script_text_editor.cpp msgid "Clone Down" msgstr "Kloonaa alas" #: editor/plugins/script_text_editor.cpp msgid "Complete Symbol" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Trim Trailing Whitespace" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Spaces" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Convert Indent To Tabs" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Auto Indent" msgstr "Automaattinen sisennys" #: editor/plugins/script_text_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Toggle Breakpoint" msgstr "" #: editor/plugins/script_text_editor.cpp msgid "Remove All Breakpoints" msgstr "Poista kaikki breakpointit" #: editor/plugins/script_text_editor.cpp msgid "Goto Next Breakpoint" msgstr "Mene seuraavaan breakpointiin" #: editor/plugins/script_text_editor.cpp msgid "Goto Previous Breakpoint" msgstr "Mene edelliseen breakpointiin" #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Uppercase" msgstr "Muunna..." #: editor/plugins/script_text_editor.cpp #, fuzzy msgid "Convert To Lowercase" msgstr "Muunna..." #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Find Previous" msgstr "Etsi edellinen" #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Replace.." msgstr "Korvaa..." #: editor/plugins/script_text_editor.cpp msgid "Goto Function.." msgstr "Mene funktioon..." #: editor/plugins/script_text_editor.cpp #: editor/plugins/shader_editor_plugin.cpp msgid "Goto Line.." msgstr "Mene riville..." #: editor/plugins/script_text_editor.cpp msgid "Contextual Help" msgstr "" #: editor/plugins/shader_editor_plugin.cpp msgid "Shader" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Constant" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Function" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Default Value" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change XForm Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Texture Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Cubemap Uniform" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Comment" msgstr "Vaihda kommenttia" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" msgstr "Vaihda syötteen nimi" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Connect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Disconnect Graph Nodes" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Remove Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Move Shader Graph Node" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Duplicate Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Delete Shader Graph Node(s)" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Cyclic Connection Link" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Error: Missing Input Connections" msgstr "" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add Shader Graph Node" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Orthogonal" msgstr "Ortogonaalinen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective" msgstr "Perspektiivi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Aborted." msgstr "Muunnos keskeytetty." #: editor/plugins/spatial_editor_plugin.cpp msgid "X-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Y-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Z-Axis Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." msgstr "Kierto %s astetta." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." msgstr "Pohjanäkymä." #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" msgstr "Pohja" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." msgstr "Pintanäkymä." #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." msgstr "Takanäkymä." #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Rear" msgstr "Taka/perä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." msgstr "Etunäkymä." #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" msgstr "Etu" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." msgstr "Vasen näkymä." #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" msgstr "Vasen" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." msgstr "Oikea näkymä." #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" msgstr "OIkea" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Objects Drawn" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Material Changes" msgstr "Päivitä muutokset" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Shader Changes" msgstr "Päivitä muutokset" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Surface Changes" msgstr "Päivitä muutokset" #: editor/plugins/spatial_editor_plugin.cpp msgid "Draw Calls" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Vertices" msgstr "Ominaisuudet:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" msgstr "Kohdista näkymään" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Normal" msgstr "Näytä normaali" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Wireframe" msgstr "Näytä rautalankamalli" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Display Unshaded" msgstr "Näytä varjoton" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Environment" msgstr "Ympäristö" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "View Gizmos" msgstr "Näytä ruudukko" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Information" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Doppler Enable" msgstr "Ota käyttöön" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Left" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Right" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Forward" msgstr "Mene eteenpäin" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Backwards" msgstr "Taaksepäin" #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Up" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Freelook Down" msgstr "Rulla alas." #: editor/plugins/spatial_editor_plugin.cpp msgid "Freelook Speed Modifier" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "preview" msgstr "Esikatselu" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Select Mode (Q)\n" msgstr "Valitse tila" #: editor/plugins/spatial_editor_plugin.cpp msgid "" "Drag: Rotate\n" "Alt+Drag: Move\n" "Alt+RMB: Depth list selection" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Move Mode (W)" msgstr "Siirtotila (W)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Mode (E)" msgstr "Kääntötila (E)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Mode (R)" msgstr "Skaalaustila (R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" msgstr "Pohjanäkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" msgstr "Huippunäkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View" msgstr "Takanäkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View" msgstr "Etunäkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View" msgstr "Vasen näkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View" msgstr "Oikea näkymä" #: editor/plugins/spatial_editor_plugin.cpp msgid "Switch Perspective/Orthogonal view" msgstr "Vaihda perspektiiviseen/ortogonaaliseen näkymään" #: editor/plugins/spatial_editor_plugin.cpp msgid "Insert Animation Key" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Origin" msgstr "Kohdista origoon" #: editor/plugins/spatial_editor_plugin.cpp msgid "Focus Selection" msgstr "Kohdista valintaan" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align Selection With View" msgstr "Kohdista valinta näkymään" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Select" msgstr "Valitse" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Move" msgstr "Siirrä" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Rotate" msgstr "Ctrl: Pyöritä/kierrä" #: editor/plugins/spatial_editor_plugin.cpp #, fuzzy msgid "Tool Scale" msgstr "Skaalaus:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform" msgstr "Muunna" #: editor/plugins/spatial_editor_plugin.cpp msgid "Configure Snap.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Local Coords" msgstr "Paikalliset koordinaatit" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Dialog.." msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "1 Viewport" msgstr "1 näyttöruutu" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports" msgstr "2 näyttöruutua" #: editor/plugins/spatial_editor_plugin.cpp msgid "2 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports" msgstr "3 näyttöruutua" #: editor/plugins/spatial_editor_plugin.cpp msgid "3 Viewports (Alt)" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "4 Viewports" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" msgstr "Näytä origo" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Grid" msgstr "Näytä ruudukko" #: editor/plugins/spatial_editor_plugin.cpp #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Settings" msgstr "Asetukset" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" msgstr "Näyttöruudun asetukset" #: editor/plugins/spatial_editor_plugin.cpp msgid "Perspective FOV (deg.):" msgstr "Näkökentän perspektiivi (ast.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate:" msgstr "Käännä:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate (deg.):" msgstr "Kierrä (ast.):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale (ratio):" msgstr "Skaalaa (kuvasuhde):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Type" msgstr "" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" msgstr "Esi" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" msgstr "Jälki" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" msgstr "VIRHE: Ei voitu ladata framen resurssia!" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Frame" msgstr "Lisää frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Resource clipboard is empty or not a texture!" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Paste Frame" msgstr "Liitä frame" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Add Empty" msgstr "Lisää tyhjä" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation Loop" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Change Animation FPS" msgstr "" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "(empty)" msgstr "(tyhjä)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animations" msgstr "Animaatiot" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" msgstr "Nopeus (FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Loop" msgstr "Toisto" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" msgstr "Animaatioframet" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (Before)" msgstr "Syötä tyhjä (ennen)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Insert Empty (After)" msgstr "Syötä tyhjä (jälkeen)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (Before)" msgstr "Poista Node(t)" #: editor/plugins/sprite_frames_editor_plugin.cpp #, fuzzy msgid "Move (After)" msgstr "Siirry vasemmalle" #: editor/plugins/style_box_editor_plugin.cpp msgid "StyleBox Preview:" msgstr "StyleBox:in esikatselu:" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy msgid "Set Region Rect" msgstr "Tekstuurialue" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Snap Mode:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Pixel Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Grid Snap" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Auto Slice" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" msgstr "Offset:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" msgstr "" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" msgstr "Erotus:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" msgstr "Tekstuurialue" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region Editor" msgstr "Tekstuurialueen editori" #: editor/plugins/theme_editor_plugin.cpp msgid "Can't save theme to file:" msgstr "Teemaa ei voi tallentaa tiedostoon:" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Add All Items" msgstr "Lisää kaikki" #: editor/plugins/theme_editor_plugin.cpp msgid "Add All" msgstr "Lisää kaikki" #: editor/plugins/theme_editor_plugin.cpp #: editor/plugins/tile_set_editor_plugin.cpp msgid "Remove Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All Items" msgstr "Poista valitut" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Remove All" msgstr "Poista" #: editor/plugins/theme_editor_plugin.cpp msgid "Theme" msgstr "Teema" #: editor/plugins/theme_editor_plugin.cpp msgid "Add Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Remove Class Items" msgstr "" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Create Empty Template" msgstr "Luo tyhjä Template" #: editor/plugins/theme_editor_plugin.cpp msgid "Create Empty Editor Template" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio1" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "CheckBox Radio2" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" msgstr "" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" msgstr "On" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Many" msgstr "Moni(a)/Monta" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" msgstr "Asetukset" #: editor/plugins/theme_editor_plugin.cpp #, fuzzy msgid "Have,Many,Several,Options!" msgstr "On,Monia,Useita,Asetuksia" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" msgstr "Välilehti 1" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 2" msgstr "Välilehti 2" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 3" msgstr "Välilehti 3" #: editor/plugins/theme_editor_plugin.cpp editor/project_settings_editor.cpp #: editor/scene_tree_editor.cpp editor/script_editor_debugger.cpp msgid "Type:" msgstr "Tyyppi:" #: editor/plugins/theme_editor_plugin.cpp msgid "Data Type:" msgstr "Tietotyyppi:" #: editor/plugins/theme_editor_plugin.cpp msgid "Icon" msgstr "Kuvake" #: editor/plugins/theme_editor_plugin.cpp msgid "Style" msgstr "Tyyli" #: editor/plugins/theme_editor_plugin.cpp msgid "Font" msgstr "Fontti" #: editor/plugins/theme_editor_plugin.cpp msgid "Color" msgstr "Väri" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Erase Selection" msgstr "Framen valinta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Paint TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Line Draw" msgstr "Lineaarinen" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rectangle Paint" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Bucket Fill" msgstr "Sanko" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase TileMap" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Erase selection" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Find tile" msgstr "Etsi tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Transpose" msgstr "" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror X" msgstr "Peilaa X" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Mirror Y" msgstr "Peilaa Y" #: editor/plugins/tile_map_editor_plugin.cpp #, fuzzy msgid "Paint Tile" msgstr "Poimi tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" msgstr "Poimi tile" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 0 degrees" msgstr "Käännä 0 astetta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 90 degrees" msgstr "Käännä 90 astetta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 180 degrees" msgstr "Käännä 180 astetta" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Rotate 270 degrees" msgstr "Käännä 270 astetta" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Could not find tile:" msgstr "Tileä ei löytynyt:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" msgstr "Luo Scenestä?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from scene?" msgstr "Yhdistä Scenestä?" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from Scene" msgstr "Luo Scenestä" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Merge from Scene" msgstr "" #: editor/plugins/tile_set_editor_plugin.cpp editor/script_editor_debugger.cpp msgid "Error" msgstr "Virhe" #: editor/project_export.cpp msgid "Runnable" msgstr "Suoritettava" #: editor/project_export.cpp msgid "Delete patch '" msgstr "" #: editor/project_export.cpp msgid "Delete preset '%s'?" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted: " msgstr "" #: editor/project_export.cpp msgid "Presets" msgstr "" #: editor/project_export.cpp editor/project_settings_editor.cpp msgid "Add.." msgstr "Lisää..." #: editor/project_export.cpp msgid "Resources" msgstr "Resurssit" #: editor/project_export.cpp msgid "Export all resources in the project" msgstr "Vie kaikki projektin resurssit" #: editor/project_export.cpp msgid "Export selected scenes (and dependencies)" msgstr "Vie valitut Scenet (ja riippuvuudet)" #: editor/project_export.cpp msgid "Export selected resources (and dependencies)" msgstr "Vie valitut resurssit (ja riippuvuudet)" #: editor/project_export.cpp msgid "Export Mode:" msgstr "" #: editor/project_export.cpp msgid "Resources to export:" msgstr "Vietävät resurssit:" #: editor/project_export.cpp msgid "" "Filters to export non-resource files (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "" "Filters to exclude files from project (comma separated, e.g: *.json, *.txt)" msgstr "" #: editor/project_export.cpp msgid "Patches" msgstr "" #: editor/project_export.cpp msgid "Make Patch" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Features" msgstr "Tekstuuri" #: editor/project_export.cpp msgid "Custom (comma-separated):" msgstr "" #: editor/project_export.cpp #, fuzzy msgid "Feature List:" msgstr "Metodilista:" #: editor/project_export.cpp #, fuzzy msgid "Export PCK/Zip" msgstr "Vie" #: editor/project_export.cpp msgid "Export templates for this platform are missing:" msgstr "" #: editor/project_export.cpp msgid "Export templates for this platform are missing/corrupted:" msgstr "" #: editor/project_export.cpp msgid "Export With Debug" msgstr "Vie debugaten" #: editor/project_manager.cpp #, fuzzy msgid "The path does not exists." msgstr "Tiedostoa ei ole olemassa." #: editor/project_manager.cpp msgid "Please choose a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "" "Your project will be created in a non empty folder (you might want to create " "a new folder)." msgstr "" #: editor/project_manager.cpp msgid "Please choose a folder that does not contain a 'project.godot' file." msgstr "" #: editor/project_manager.cpp msgid "Imported Project" msgstr "Tuotu projekti" #: editor/project_manager.cpp msgid " " msgstr "" #: editor/project_manager.cpp msgid "It would be a good idea to name your project." msgstr "" #: editor/project_manager.cpp msgid "Invalid project path (changed anything?)." msgstr "Virheellinen projektin polku (muuttuiko mikään?)." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in project path." msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't edit project.godot in project path." msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun." #: editor/project_manager.cpp #, fuzzy msgid "Couldn't create project.godot in project path." msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun." #: editor/project_manager.cpp msgid "The following files failed extraction from package:" msgstr "Seuraavien tiedostojen purku paketista epäonnistui:" #: editor/project_manager.cpp #, fuzzy msgid "Rename Project" msgstr "Nimetön projekti" #: editor/project_manager.cpp #, fuzzy msgid "Couldn't get project.godot in the project path." msgstr "Ei voitu luoda godot.cfg -tiedostoa projektin polkuun." #: editor/project_manager.cpp msgid "New Game Project" msgstr "Uusi peliprojekti" #: editor/project_manager.cpp msgid "Import Existing Project" msgstr "Tuo olemassaoleva projekti" #: editor/project_manager.cpp msgid "Create New Project" msgstr "Luo uusi projekti" #: editor/project_manager.cpp msgid "Install Project:" msgstr "Asenna projekti:" #: editor/project_manager.cpp msgid "Project Name:" msgstr "Projektin nimi:" #: editor/project_manager.cpp #, fuzzy msgid "Create folder" msgstr "Luo kansio" #: editor/project_manager.cpp msgid "Project Path:" msgstr "Projektin polku:" #: editor/project_manager.cpp msgid "Browse" msgstr "Selaa" #: editor/project_manager.cpp msgid "That's a BINGO!" msgstr "" #: editor/project_manager.cpp msgid "Unnamed Project" msgstr "Nimetön projekti" #: editor/project_manager.cpp #, fuzzy msgid "Can't open project" msgstr "Yhdistä..." #: editor/project_manager.cpp msgid "Are you sure to open more than one project?" msgstr "Haluatko varmasti avata useamman kuin yhden projektin?" #: editor/project_manager.cpp #, fuzzy msgid "" "Can't run project: no main scene defined.\n" "Please edit the project and set the main scene in \"Project Settings\" under " "the \"Application\" category." msgstr "" "Pääsceneä ei ole määritetty, haluatko valita sen?\n" "Voit muuttaa sitä myöhemmin projektin asetuksista." #: editor/project_manager.cpp msgid "" "Can't run project: Assets need to be imported.\n" "Please edit the project to trigger the initial import." msgstr "" #: editor/project_manager.cpp msgid "Are you sure to run more than one project?" msgstr "" #: editor/project_manager.cpp msgid "Remove project from the list? (Folder contents will not be modified)" msgstr "" #: editor/project_manager.cpp msgid "" "You are about the scan %s folders for existing Godot projects. Do you " "confirm?" msgstr "" #: editor/project_manager.cpp msgid "Project List" msgstr "Projektiluettelo" #: editor/project_manager.cpp msgid "Scan" msgstr "" #: editor/project_manager.cpp msgid "Select a Folder to Scan" msgstr "Valitse skannattava kansio" #: editor/project_manager.cpp msgid "New Project" msgstr "Uusi projekti" #: editor/project_manager.cpp #, fuzzy msgid "Templates" msgstr "Poista malli" #: editor/project_manager.cpp msgid "Exit" msgstr "Poistu" #: editor/project_manager.cpp #, fuzzy msgid "Can't run project" msgstr "Yhdistä..." #: editor/project_settings_editor.cpp msgid "Key " msgstr "Näppäin... " #: editor/project_settings_editor.cpp msgid "Joy Button" msgstr "Joystick-painike" #: editor/project_settings_editor.cpp msgid "Joy Axis" msgstr "" #: editor/project_settings_editor.cpp msgid "Mouse Button" msgstr "" #: editor/project_settings_editor.cpp msgid "Invalid action (anything goes but '/' or ':')." msgstr "" #: editor/project_settings_editor.cpp msgid "Action '%s' already exists!" msgstr "" #: editor/project_settings_editor.cpp msgid "Rename Input Action Event" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action Event" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Meta+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Shift+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Alt+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Control+" msgstr "" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "Press a Key.." msgstr "Paina näppäintä..." #: editor/project_settings_editor.cpp msgid "Mouse Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Left Button" msgstr "Vasen painike" #: editor/project_settings_editor.cpp msgid "Right Button" msgstr "Oikea painike" #: editor/project_settings_editor.cpp msgid "Middle Button" msgstr "Keskipainike" #: editor/project_settings_editor.cpp msgid "Wheel Up Button" msgstr "Rulla ylös painike" #: editor/project_settings_editor.cpp msgid "Wheel Down Button" msgstr "Rulla alas painike" #: editor/project_settings_editor.cpp msgid "Button 6" msgstr "Painike 6" #: editor/project_settings_editor.cpp msgid "Button 7" msgstr "Painike 7" #: editor/project_settings_editor.cpp msgid "Button 8" msgstr "Painike 8" #: editor/project_settings_editor.cpp msgid "Button 9" msgstr "Painike 9" #: editor/project_settings_editor.cpp #: modules/visual_script/visual_script_editor.cpp msgid "Change" msgstr "Muuta" #: editor/project_settings_editor.cpp msgid "Joypad Axis Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Axis" msgstr "Akseli" #: editor/project_settings_editor.cpp msgid "Joypad Button Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Input Action" msgstr "Lisää syöttötapahtuma" #: editor/project_settings_editor.cpp msgid "Erase Input Action Event" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Add Event" msgstr "Lisää tyhjä" #: editor/project_settings_editor.cpp msgid "Device" msgstr "Laite" #: editor/project_settings_editor.cpp msgid "Button" msgstr "Painike" #: editor/project_settings_editor.cpp msgid "Left Button." msgstr "Vasen painike." #: editor/project_settings_editor.cpp msgid "Right Button." msgstr "Oikea painike." #: editor/project_settings_editor.cpp msgid "Middle Button." msgstr "Keskimmäinen painike." #: editor/project_settings_editor.cpp msgid "Wheel Up." msgstr "Rulla ylös." #: editor/project_settings_editor.cpp msgid "Wheel Down." msgstr "Rulla alas." #: editor/project_settings_editor.cpp msgid "Add Global Property" msgstr "" #: editor/project_settings_editor.cpp msgid "Select a setting item first!" msgstr "" #: editor/project_settings_editor.cpp msgid "No property '" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Setting '" msgstr "Asetukset" #: editor/project_settings_editor.cpp #, fuzzy msgid "Delete Item" msgstr "Poista syöte" #: editor/project_settings_editor.cpp #, fuzzy msgid "Can't contain '/' or ':'" msgstr "Yhdistä Nodeen:" #: editor/project_settings_editor.cpp msgid "Already existing" msgstr "" #: editor/project_settings_editor.cpp msgid "Error saving settings." msgstr "Virhe tallennettaessa asetuksia." #: editor/project_settings_editor.cpp msgid "Settings saved OK." msgstr "Asetukset tallennettu onnistuneesti." #: editor/project_settings_editor.cpp msgid "Override for Feature" msgstr "" #: editor/project_settings_editor.cpp msgid "Add Translation" msgstr "Lisää käännös" #: editor/project_settings_editor.cpp msgid "Remove Translation" msgstr "Poista käännös" #: editor/project_settings_editor.cpp msgid "Add Remapped Path" msgstr "" #: editor/project_settings_editor.cpp msgid "Resource Remap Add Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Change Resource Remap Language" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap" msgstr "" #: editor/project_settings_editor.cpp msgid "Remove Resource Remap Option" msgstr "" #: editor/project_settings_editor.cpp #, fuzzy msgid "Project Settings (project.godot)" msgstr "Projektin asetukset" #: editor/project_settings_editor.cpp editor/settings_config_dialog.cpp msgid "General" msgstr "" #: editor/project_settings_editor.cpp editor/property_editor.cpp msgid "Property:" msgstr "" #: editor/project_settings_editor.cpp msgid "Override For.." msgstr "" #: editor/project_settings_editor.cpp msgid "Input Map" msgstr "" #: editor/project_settings_editor.cpp msgid "Action:" msgstr "" #: editor/project_settings_editor.cpp msgid "Device:" msgstr "" #: editor/project_settings_editor.cpp msgid "Index:" msgstr "" #: editor/project_settings_editor.cpp msgid "Localization" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations" msgstr "" #: editor/project_settings_editor.cpp msgid "Translations:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps" msgstr "" #: editor/project_settings_editor.cpp msgid "Resources:" msgstr "" #: editor/project_settings_editor.cpp msgid "Remaps by Locale:" msgstr "" #: editor/project_settings_editor.cpp msgid "Locale" msgstr "" #: editor/project_settings_editor.cpp msgid "AutoLoad" msgstr "" #: editor/property_editor.cpp msgid "Pick a Viewport" msgstr "" #: editor/property_editor.cpp msgid "Ease In" msgstr "" #: editor/property_editor.cpp msgid "Ease Out" msgstr "" #: editor/property_editor.cpp msgid "Zero" msgstr "" #: editor/property_editor.cpp msgid "Easing In-Out" msgstr "" #: editor/property_editor.cpp msgid "Easing Out-In" msgstr "" #: editor/property_editor.cpp msgid "File.." msgstr "" #: editor/property_editor.cpp msgid "Dir.." msgstr "" #: editor/property_editor.cpp msgid "Assign" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Select Node" msgstr "Valitse Node" #: editor/property_editor.cpp msgid "New Script" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Make Unique" msgstr "Tee luut" #: editor/property_editor.cpp msgid "Show in File System" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Convert To %s" msgstr "Muunna..." #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" #: editor/property_editor.cpp #, fuzzy msgid "Selected node is not a Viewport!" msgstr "Valitse tuotava(t) node(t)" #: editor/property_editor.cpp msgid "Pick a Node" msgstr "Poimi Node" #: editor/property_editor.cpp msgid "Bit %d, val %d." msgstr "" #: editor/property_editor.cpp msgid "On" msgstr "" #: editor/property_editor.cpp modules/visual_script/visual_script_editor.cpp msgid "Set" msgstr "" #: editor/property_editor.cpp msgid "Properties:" msgstr "Ominaisuudet:" #: editor/property_editor.cpp msgid "Sections:" msgstr "" #: editor/property_selector.cpp msgid "Select Property" msgstr "Valitse ominaisuus" #: editor/property_selector.cpp #, fuzzy msgid "Select Virtual Method" msgstr "Valitse metodi" #: editor/property_selector.cpp msgid "Select Method" msgstr "Valitse metodi" #: editor/pvrtc_compress.cpp msgid "Could not execute PVRTC tool:" msgstr "" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" msgstr "" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" msgstr "" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" msgstr "" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent" msgstr "" #: editor/run_settings_dialog.cpp msgid "Run Mode:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Current Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene" msgstr "" #: editor/run_settings_dialog.cpp msgid "Main Scene Arguments:" msgstr "" #: editor/run_settings_dialog.cpp msgid "Scene Run Settings" msgstr "" #: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #: scene/gui/dialogs.cpp msgid "OK" msgstr "" #: editor/scene_tree_dock.cpp msgid "No parent to instance the scenes at." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" msgstr "" #: editor/scene_tree_dock.cpp msgid "Ok" msgstr "" #: editor/scene_tree_dock.cpp msgid "" "Cannot instance the scene '%s' because the current scene exists within one " "of its nodes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Instance Scene(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on the tree root." msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Node In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Move Nodes In Parent" msgstr "" #: editor/scene_tree_dock.cpp msgid "Duplicate Node(s)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)?" msgstr "Poista Node(t)?" #: editor/scene_tree_dock.cpp msgid "Can not perform with the root node." msgstr "" #: editor/scene_tree_dock.cpp msgid "This operation can't be done on instanced scenes." msgstr "" #: editor/scene_tree_dock.cpp msgid "Save New Scene As.." msgstr "Tallenna uusi scene nimellä..." #: editor/scene_tree_dock.cpp msgid "Editable Children" msgstr "" #: editor/scene_tree_dock.cpp msgid "Load As Placeholder" msgstr "" #: editor/scene_tree_dock.cpp msgid "Discard Instancing" msgstr "" #: editor/scene_tree_dock.cpp msgid "Makes Sense!" msgstr "Käy järkeen!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes from a foreign scene!" msgstr "Ei voida käyttää ulkopuolisen scenen nodeja!" #: editor/scene_tree_dock.cpp msgid "Can't operate on nodes the current scene inherits from!" msgstr "Ei voida käyttää nodeja, jotka periytyvät nykyisestä scenestä!" #: editor/scene_tree_dock.cpp msgid "Remove Node(s)" msgstr "Poista Node(t)" #: editor/scene_tree_dock.cpp msgid "" "Couldn't save new scene. Likely dependencies (instances) couldn't be " "satisfied." msgstr "" #: editor/scene_tree_dock.cpp msgid "Error saving scene." msgstr "Virhe tallennettaessa sceneä." #: editor/scene_tree_dock.cpp msgid "Error duplicating scene to save it." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Sub-Resources:" msgstr "Resurssit" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance" msgstr "" #: editor/scene_tree_dock.cpp editor/scene_tree_editor.cpp msgid "Open in Editor" msgstr "Avaa editorissa" #: editor/scene_tree_dock.cpp msgid "Delete Node(s)" msgstr "Poista Node(t)" #: editor/scene_tree_dock.cpp msgid "Add Child Node" msgstr "Lisää lapsinode" #: editor/scene_tree_dock.cpp msgid "Instance Child Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Change Type" msgstr "Muuta tyyppiä" #: editor/scene_tree_dock.cpp msgid "Attach Script" msgstr "Liitä skripti" #: editor/scene_tree_dock.cpp msgid "Clear Script" msgstr "Tyhjennä skripti" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" msgstr "Yhdistä scenestä" #: editor/scene_tree_dock.cpp msgid "Save Branch as Scene" msgstr "" #: editor/scene_tree_dock.cpp msgid "Copy Node Path" msgstr "Kopioi Noden polku" #: editor/scene_tree_dock.cpp msgid "Delete (No Confirm)" msgstr "Poista (ei varmistusta)" #: editor/scene_tree_dock.cpp msgid "Add/Create a New Node" msgstr "Lisää/Luo uusi Node" #: editor/scene_tree_dock.cpp msgid "" "Instance a scene file as a Node. Creates an inherited scene if no root node " "exists." msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy msgid "Filter nodes" msgstr "Suodattimet" #: editor/scene_tree_dock.cpp msgid "Attach a new or existing script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear a script for the selected node." msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear Inheritance? (No Undo!)" msgstr "" #: editor/scene_tree_dock.cpp msgid "Clear!" msgstr "Tyhjennä!" #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle CanvasItem Visible" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node configuration warning:" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connection(s) and group(s)\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node has connections.\n" "Click to show signals dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Node is in group(s).\n" "Click to show groups dock." msgstr "" #: editor/scene_tree_editor.cpp msgid "Instance:" msgstr "" #: editor/scene_tree_editor.cpp #, fuzzy msgid "Open script" msgstr "Seuraava skripti" #: editor/scene_tree_editor.cpp msgid "" "Node is locked.\n" "Click to unlock" msgstr "" #: editor/scene_tree_editor.cpp msgid "" "Children are not selectable.\n" "Click to make selectable" msgstr "" #: editor/scene_tree_editor.cpp msgid "Toggle Visibility" msgstr "" #: editor/scene_tree_editor.cpp msgid "Invalid node name, the following characters are not allowed:" msgstr "" #: editor/scene_tree_editor.cpp msgid "Rename Node" msgstr "Nimeä Node uudelleen" #: editor/scene_tree_editor.cpp msgid "Scene Tree (Nodes):" msgstr "" #: editor/scene_tree_editor.cpp msgid "Node Configuration Warning!" msgstr "" #: editor/scene_tree_editor.cpp msgid "Select a Node" msgstr "Valitse Node" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error loading template '%s'" msgstr "Virhe ladattaessa kuvaa:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Error - Could not create script in filesystem." msgstr "Ei voitu luoda skriptiä tiedostojärjestelmään." #: editor/script_create_dialog.cpp msgid "Error loading script from %s" msgstr "Virhe ladattaessa skripti %s:stä" #: editor/script_create_dialog.cpp msgid "N/A" msgstr "" #: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Polku on tyhjä" #: editor/script_create_dialog.cpp msgid "Path is not local" msgstr "Polku ei ole paikallinen" #: editor/script_create_dialog.cpp msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp msgid "Directory of the same name exists" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "File exists, will be reused" msgstr "Tiedosto on jo olemassa, korvaa?" #: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Virheellinen laajennus" #: editor/script_create_dialog.cpp msgid "Wrong extension chosen" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Invalid Path" msgstr "Virheellinen polku." #: editor/script_create_dialog.cpp msgid "Invalid class name" msgstr "Virheellinen luokan nimi" #: editor/script_create_dialog.cpp msgid "Invalid inherited parent name or path" msgstr "" #: editor/script_create_dialog.cpp msgid "Script valid" msgstr "" #: editor/script_create_dialog.cpp msgid "Allowed: a-z, A-Z, 0-9 and _" msgstr "" #: editor/script_create_dialog.cpp msgid "Built-in script (into scene file)" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy msgid "Create new script file" msgstr "Luo uusi skripti" #: editor/script_create_dialog.cpp #, fuzzy msgid "Load existing script file" msgstr "Lataa olemassaoleva skripti" #: editor/script_create_dialog.cpp msgid "Language" msgstr "Kieli" #: editor/script_create_dialog.cpp #, fuzzy msgid "Inherits" msgstr "Perii:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Class Name" msgstr "Luokan nimi:" #: editor/script_create_dialog.cpp #, fuzzy msgid "Template" msgstr "Poista malli" #: editor/script_create_dialog.cpp #, fuzzy msgid "Built-in Script" msgstr "Sisäänrakennettu skripti" #: editor/script_create_dialog.cpp msgid "Attach Node Script" msgstr "Liitä Noden skripti" #: editor/script_editor_debugger.cpp msgid "Bytes:" msgstr "Tavu(j)a:" #: editor/script_editor_debugger.cpp msgid "Warning" msgstr "Varoitus" #: editor/script_editor_debugger.cpp msgid "Error:" msgstr "Virhe:" #: editor/script_editor_debugger.cpp msgid "Source:" msgstr "Lähde:" #: editor/script_editor_debugger.cpp msgid "Function:" msgstr "Funktio:" #: editor/script_editor_debugger.cpp msgid "Pick one or more items from the list to display the graph." msgstr "" #: editor/script_editor_debugger.cpp msgid "Errors" msgstr "Virheet" #: editor/script_editor_debugger.cpp msgid "Child Process Connected" msgstr "Lapsiprosessi yhdistetty" #: editor/script_editor_debugger.cpp msgid "Inspect Previous Instance" msgstr "Tarkastele edellistä instanssia" #: editor/script_editor_debugger.cpp msgid "Inspect Next Instance" msgstr "Tarkastele seuraavaa instanssia" #: editor/script_editor_debugger.cpp msgid "Stack Frames" msgstr "Pinoa Framet" #: editor/script_editor_debugger.cpp msgid "Variable" msgstr "Muuttuja" #: editor/script_editor_debugger.cpp msgid "Errors:" msgstr "Virheet:" #: editor/script_editor_debugger.cpp msgid "Stack Trace (if applicable):" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Inspector" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Scene Tree:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Remote Object Properties: " msgstr "" #: editor/script_editor_debugger.cpp msgid "Profiler" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitor" msgstr "" #: editor/script_editor_debugger.cpp msgid "Value" msgstr "" #: editor/script_editor_debugger.cpp msgid "Monitors" msgstr "" #: editor/script_editor_debugger.cpp msgid "List of Video Memory Usage by Resource:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Total:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Video Mem" msgstr "" #: editor/script_editor_debugger.cpp msgid "Resource Path" msgstr "" #: editor/script_editor_debugger.cpp msgid "Type" msgstr "" #: editor/script_editor_debugger.cpp msgid "Format" msgstr "Muoto" #: editor/script_editor_debugger.cpp msgid "Usage" msgstr "" #: editor/script_editor_debugger.cpp msgid "Misc" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Clicked Control Type:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Live Edit Root:" msgstr "" #: editor/script_editor_debugger.cpp msgid "Set From Tree" msgstr "" #: editor/settings_config_dialog.cpp msgid "Shortcuts" msgstr "Pikakuvakkeet" #: editor/spatial_editor_gizmos.cpp msgid "Change Light Radius" msgstr "Muuta valon sädettä" #: editor/spatial_editor_gizmos.cpp msgid "Change AudioStreamPlayer3D Emission Angle" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera FOV" msgstr "Muuta kameran näkökenttää" #: editor/spatial_editor_gizmos.cpp msgid "Change Camera Size" msgstr "Muuta kameran kokoa" #: editor/spatial_editor_gizmos.cpp msgid "Change Sphere Shape Radius" msgstr "Muuta pallon sädettä" #: editor/spatial_editor_gizmos.cpp msgid "Change Box Shape Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Radius" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Capsule Shape Height" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Ray Shape Length" msgstr "Vaihda säteen muodon pituutta" #: editor/spatial_editor_gizmos.cpp msgid "Change Notifier Extents" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Particles AABB" msgstr "" #: editor/spatial_editor_gizmos.cpp msgid "Change Probe Extents" msgstr "" #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Library" msgstr "Vie kirjasto" #: modules/gdnative/gd_native_library_editor.cpp #, fuzzy msgid "Status" msgstr "Tila:" #: modules/gdnative/gd_native_library_editor.cpp msgid "Libraries: " msgstr "" #: modules/gdnative/register_types.cpp msgid "GDNative" msgstr "" #: modules/gdscript/gd_functions.cpp #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" #: modules/gdscript/gd_functions.cpp modules/mono/glue/glue_header.h #: modules/visual_script/visual_script_builtin_funcs.cpp msgid "Not enough bytes for decoding bytes, or invalid format." msgstr "" #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary (invalid subclasses)" msgstr "" #: modules/gdscript/gd_functions.cpp msgid "Object can't provide a length." msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Delete Selection" msgstr "Poista valitut" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Duplicate Selection" msgstr "Monista valinta" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Snap View" msgstr "Huippunäkymä" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Prev Level (%sDown Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Next Level (%sUp Wheel)" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Clip Disabled" msgstr "Poistettu käytöstä" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Above" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Clip Below" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit X Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Y Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Edit Z Axis" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate X" msgstr "Ctrl: Pyöritä/kierrä" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Y" msgstr "Ctrl: Pyöritä/kierrä" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Cursor Rotate Z" msgstr "Ctrl: Pyöritä/kierrä" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate X" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Y" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Back Rotate Z" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Cursor Clear Rotation" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Area" msgstr "Luo uusi" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Create Exterior Connector" msgstr "Luo uusi projekti" #: modules/gridmap/grid_map_editor_plugin.cpp msgid "Erase Area" msgstr "" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Duplicate" msgstr "Pelkkä valinta" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Selection -> Clear" msgstr "Pelkkä valinta" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "GridMap Settings" msgstr "Näyttöruudun asetukset" #: modules/gridmap/grid_map_editor_plugin.cpp #, fuzzy msgid "Pick Distance:" msgstr "Poimi tile" #: modules/mono/editor/mono_bottom_panel.cpp msgid "Builds" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "A node yielded without working memory, please read the docs on how to yield " "properly!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Node yielded, but did not return a function state in the first working " "memory." msgstr "" #: modules/visual_script/visual_script.cpp msgid "" "Return value must be assigned to first element of node working memory! Fix " "your node please." msgstr "" #: modules/visual_script/visual_script.cpp msgid "Node returned an invalid sequence output: " msgstr "" #: modules/visual_script/visual_script.cpp msgid "Found sequence bit but not the node in the stack, report bug!" msgstr "" #: modules/visual_script/visual_script.cpp msgid "Stack overflow with stack depth: " msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Change Signal Arguments" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument Type" msgstr "Vaihda taulukon arvon tyyppiä" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Argument name" msgstr "Vaihda syötteen nimi" #: modules/visual_script/visual_script_editor.cpp msgid "Set Variable Default Value" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Set Variable Type" msgstr "Muokkaa muuttujaa:" #: modules/visual_script/visual_script_editor.cpp msgid "Functions:" msgstr "Funktiot:" #: modules/visual_script/visual_script_editor.cpp msgid "Variables:" msgstr "Muuttujat:" #: modules/visual_script/visual_script_editor.cpp msgid "Name is not a valid identifier:" msgstr "Nimi ei ole kelvollinen tunniste:" #: modules/visual_script/visual_script_editor.cpp msgid "Name already in use by another func/var/signal:" msgstr "Nimi on jo toisen funktion/muuttujan/signaalin käytössä:" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Function" msgstr "Nimeä funktio uudelleen" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Variable" msgstr "Nimeä muuttuja uudelleen" #: modules/visual_script/visual_script_editor.cpp msgid "Rename Signal" msgstr "Nimeä signaali uudelleen" #: modules/visual_script/visual_script_editor.cpp msgid "Add Function" msgstr "Lisää funktio" #: modules/visual_script/visual_script_editor.cpp msgid "Add Variable" msgstr "Lisää muuttuja" #: modules/visual_script/visual_script_editor.cpp msgid "Add Signal" msgstr "Lisää signaali" #: modules/visual_script/visual_script_editor.cpp msgid "Change Expression" msgstr "Vaihda lauseketta" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node" msgstr "Lisää Node" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Nodes" msgstr "Poista virheelliset avaimet" #: modules/visual_script/visual_script_editor.cpp msgid "Duplicate VisualScript Nodes" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a simple reference to the node." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Meta to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Hold Ctrl to drop a Variable Setter." msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Preload Node" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Node(s) From Tree" msgstr "Lisää Nodet puusta" #: modules/visual_script/visual_script_editor.cpp msgid "Add Getter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Add Setter Property" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Base Type" msgstr "Muuta tyyppiä" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Move Node(s)" msgstr "Poista Node(t)" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Remove VisualScript Node" msgstr "Poista muuttuja" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Connect Nodes" msgstr "Yhdistä Nodeen:" #: modules/visual_script/visual_script_editor.cpp msgid "Condition" msgstr "Ehtolause" #: modules/visual_script/visual_script_editor.cpp msgid "Sequence" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Switch" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Iterator" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "While" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Return" msgstr "Palauta" #: modules/visual_script/visual_script_editor.cpp msgid "Call" msgstr "Kutsu" #: modules/visual_script/visual_script_editor.cpp msgid "Get" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Script already has function '%s'" msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Change Input Value" msgstr "Vaihda syötteen nimi" #: modules/visual_script/visual_script_editor.cpp msgid "Can't copy the function node." msgstr "" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Clipboard is empty!" msgstr "Resurssien leikepöytä on tyhjä!" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Paste VisualScript Nodes" msgstr "Liitä Nodet" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Function" msgstr "Poista funktio" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Variable" msgstr "Muokkaa muuttujaa:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Variable" msgstr "Poista muuttuja" #: modules/visual_script/visual_script_editor.cpp #, fuzzy msgid "Edit Signal" msgstr "Muokataan signaalia:" #: modules/visual_script/visual_script_editor.cpp msgid "Remove Signal" msgstr "Poista signaali" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Variable:" msgstr "Muokataan muuttujaa:" #: modules/visual_script/visual_script_editor.cpp msgid "Editing Signal:" msgstr "Muokataan signaalia:" #: modules/visual_script/visual_script_editor.cpp msgid "Base Type:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Available Nodes:" msgstr "Saatavilla olevat Nodet:" #: modules/visual_script/visual_script_editor.cpp msgid "Select or create a function to edit graph" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Signal Arguments:" msgstr "" #: modules/visual_script/visual_script_editor.cpp msgid "Edit Variable:" msgstr "Muokkaa muuttujaa:" #: modules/visual_script/visual_script_editor.cpp msgid "Delete Selected" msgstr "Poista valitut" #: modules/visual_script/visual_script_editor.cpp msgid "Find Node Type" msgstr "Etsi Noden tyyppi" #: modules/visual_script/visual_script_editor.cpp msgid "Copy Nodes" msgstr "Kopioi Nodet" #: modules/visual_script/visual_script_editor.cpp msgid "Cut Nodes" msgstr "Leikkaa Nodet" #: modules/visual_script/visual_script_editor.cpp msgid "Paste Nodes" msgstr "Liitä Nodet" #: modules/visual_script/visual_script_flow_control.cpp msgid "Input type not iterable: " msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid" msgstr "" #: modules/visual_script/visual_script_flow_control.cpp msgid "Iterator became invalid: " msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name." msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Base object is not a Node!" msgstr "" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Path does not lead Node!" msgstr "Polku ei vie Nodeen!" #: modules/visual_script/visual_script_func_nodes.cpp msgid "Invalid index property name '%s' in node %s." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid argument of type: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid ": Invalid arguments: " msgstr ": Virheelliset argumentit: " #: modules/visual_script/visual_script_nodes.cpp msgid "VariableGet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "VariableSet not found in script: " msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "Custom node has no _step() method, can't process graph." msgstr "" #: modules/visual_script/visual_script_nodes.cpp msgid "" "Invalid return value from _step(), must be integer (seq out), or string " "(error)." msgstr "" #: platform/javascript/export/export.cpp msgid "Run in Browser" msgstr "Suorita selaimessa" #: platform/javascript/export/export.cpp msgid "Run exported HTML in the system's default browser." msgstr "Suorita viety HTML järjestelmän oletusselaimessa." #: platform/javascript/export/export.cpp msgid "Could not write file:\n" msgstr "Ei voitu kirjoittaa tiedostoa:\n" #: platform/javascript/export/export.cpp msgid "Could not read file:\n" msgstr "Ei voitu lukea tiedostoa:\n" #: platform/javascript/export/export.cpp msgid "Could not open template for export:\n" msgstr "" #: scene/2d/animated_sprite.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite to display frames." msgstr "" #: scene/2d/canvas_modulate.cpp msgid "" "Only one visible CanvasModulate is allowed per scene (or set of instanced " "scenes). The first created one will work, while the rest will be ignored." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "" "CollisionPolygon2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_polygon_2d.cpp msgid "An empty CollisionPolygon2D has no effect on collision." msgstr "Tyhjällä CollisionPolygon2D:llä ei ole vaikutusta törmäyksessä." #: scene/2d/collision_shape_2d.cpp msgid "" "CollisionShape2D only serves to provide a collision shape to a " "CollisionObject2D derived node. Please only use it as a child of Area2D, " "StaticBody2D, RigidBody2D, KinematicBody2D, etc. to give them a shape." msgstr "" #: scene/2d/collision_shape_2d.cpp msgid "" "A shape must be provided for CollisionShape2D to function. Please create a " "shape resource for it!" msgstr "" #: scene/2d/light_2d.cpp msgid "" "A texture with the shape of the light must be supplied to the 'texture' " "property." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "" "An occluder polygon must be set (or drawn) for this occluder to take effect." msgstr "" #: scene/2d/light_occluder_2d.cpp msgid "The occluder polygon for this occluder is empty. Please draw a polygon!" msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "A NavigationPolygon resource must be set or created for this node to work. " "Please set a property or draw a polygon." msgstr "" #: scene/2d/navigation_polygon.cpp msgid "" "NavigationPolygonInstance must be a child or grandchild to a Navigation2D " "node. It only provides navigation data." msgstr "" #: scene/2d/parallax_layer.cpp msgid "" "ParallaxLayer node only works when set as child of a ParallaxBackground node." msgstr "" #: scene/2d/particles_2d.cpp scene/3d/particles.cpp msgid "" "A material to process the particles is not assigned, so no behavior is " "imprinted." msgstr "" #: scene/2d/path_2d.cpp msgid "PathFollow2D only works when set as a child of a Path2D node." msgstr "" "PathFollow2D toimii ainoastaan ollessaan asetettuna Path2D Node:n " "lapsiolioksi." #: scene/2d/physics_body_2d.cpp msgid "" "Size changes to RigidBody2D (in character or rigid modes) will be overriden " "by the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/2d/remote_transform_2d.cpp msgid "Path property must point to a valid Node2D node to work." msgstr "Polku täytyy olla määritetty toimivaan Node2D solmuun toimiakseen." #: scene/2d/sprite.cpp msgid "" "Path property must point to a valid Viewport node to work. Such Viewport " "must be set to 'render target' mode." msgstr "" #: scene/2d/sprite.cpp msgid "" "The Viewport set in the path property must be set as 'render target' in " "order for this sprite to work." msgstr "" #: scene/2d/visibility_notifier_2d.cpp msgid "" "VisibilityEnable2D works best when used with the edited scene root directly " "as parent." msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRCamera must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRController must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The controller id must not be 0 or this controller will not be bound to an " "actual controller" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVRAnchor must have an ARVROrigin node as its parent" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "" "The anchor id must not be 0 or this anchor will not be bound to an actual " "anchor" msgstr "" #: scene/3d/arvr_nodes.cpp msgid "ARVROrigin requires an ARVRCamera child node" msgstr "" #: scene/3d/collision_polygon.cpp msgid "" "CollisionPolygon only serves to provide a collision shape to a " "CollisionObject derived node. Please only use it as a child of Area, " "StaticBody, RigidBody, KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_polygon.cpp msgid "An empty CollisionPolygon has no effect on collision." msgstr "Tyhjällä CollisionPolygon:illa ei ole vaikutusta törmäyksessä." #: scene/3d/collision_shape.cpp msgid "" "CollisionShape only serves to provide a collision shape to a CollisionObject " "derived node. Please only use it as a child of Area, StaticBody, RigidBody, " "KinematicBody, etc. to give them a shape." msgstr "" #: scene/3d/collision_shape.cpp msgid "" "A shape must be provided for CollisionShape to function. Please create a " "shape resource for it!" msgstr "" #: scene/3d/navigation_mesh.cpp msgid "A NavigationMesh resource must be set or created for this node to work." msgstr "" #: scene/3d/navigation_mesh.cpp msgid "" "NavigationMeshInstance must be a child or grandchild to a Navigation node. " "It only provides navigation data." msgstr "" #: scene/3d/particles.cpp msgid "" "Nothing is visible because meshes have not been assigned to draw passes." msgstr "" #: scene/3d/physics_body.cpp msgid "" "Size changes to RigidBody (in character or rigid modes) will be overriden by " "the physics engine when running.\n" "Change the size in children collision shapes instead." msgstr "" #: scene/3d/remote_transform.cpp msgid "Path property must point to a valid Spatial node to work." msgstr "" #: scene/3d/scenario_fx.cpp msgid "" "Only one WorldEnvironment is allowed per scene (or set of instanced scenes)." msgstr "" #: scene/3d/sprite_3d.cpp msgid "" "A SpriteFrames resource must be created or set in the 'Frames' property in " "order for AnimatedSprite3D to display frames." msgstr "" #: scene/3d/vehicle_body.cpp msgid "" "VehicleWheel serves to provide a wheel system to a VehicleBody. Please use " "it as a child of a VehicleBody." msgstr "" #: scene/gui/color_picker.cpp #, fuzzy msgid "Raw Mode" msgstr "Kääntötila" #: scene/gui/color_picker.cpp msgid "Add current color as a preset" msgstr "Lisää nykyinen väri esiasetukseksi" #: scene/gui/dialogs.cpp msgid "Cancel" msgstr "Peru" #: scene/gui/dialogs.cpp msgid "Alert!" msgstr "Huomio!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." msgstr "Ole hyvä ja vahvista..." #: scene/gui/popup.cpp msgid "" "Popups will hide by default unless you call popup() or any of the popup*() " "functions. Making them visible for editing is fine though, but they will " "hide upon running." msgstr "" "Pop-upit piilotetaan oletusarvoisesti ellet kutsu popup() tai jotain muuta " "popup*() -funktiota. Ne saadaan näkyville muokatessa, mutta eivät näy " "suoritettaessa." #: scene/gui/scroll_container.cpp msgid "" "ScrollContainer is intended to work with a single child control.\n" "Use a container as child (VBox,HBox,etc), or a Control and set the custom " "minimum size manually." msgstr "" "ScrollContainer on tarkoitettu toimimaan yhdellä lapsikontrollilla.\n" "Käytä containeria lapsena (VBox, HBox, jne), tai Control:ia ja aseta haluttu " "minimikoko manuaalisesti." #: scene/main/scene_tree.cpp msgid "" "Default Environment as specified in Project Setings (Rendering -> Viewport -" "> Default Environment) could not be loaded." msgstr "" #: scene/main/viewport.cpp msgid "" "This viewport is not set as render target. If you intend for it to display " "its contents directly to the screen, make it a child of a Control so it can " "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" "Tätä näyttöruutua ei ole asetettu renderöitäväksi. Jos haluat sen näyttävän " "sisältöä suoraan näytölle, tee sitä Control:in lapsi, jotta se voi saada " "koon. Muutoin tee siitä RenderTarget ja aseta sen sisäinen tekstuuri " "johonkin Nodeen näkyväksi." #: scene/resources/dynamic_font.cpp msgid "Error initializing FreeType." msgstr "Virhe FreetType:n alustamisessa." #: scene/resources/dynamic_font.cpp msgid "Unknown font format." msgstr "Tuntematon fonttimuoto." #: scene/resources/dynamic_font.cpp msgid "Error loading font." msgstr "Virhe fontin latauksessa." #: scene/resources/dynamic_font.cpp msgid "Invalid font size." msgstr "Virheellinen fonttikoko." #~ msgid "Arguments:" #~ msgstr "Argumentit:" #~ msgid "Return:" #~ msgstr "Palaa:" #~ msgid "Added:" #~ msgstr "Lisätty:" #~ msgid "Removed:" #~ msgstr "Poistettu:" #~ msgid "Error saving atlas:" #~ msgstr "Virhe tallennettaessa atlas-kuvaa:" #~ msgid "Error loading scene." #~ msgstr "Virhe ladatessa Sceneä." #~ msgid "Re-Import" #~ msgstr "Tuo uudelleen" #, fuzzy #~ msgid "Please wait for scan to complete." #~ msgstr "Ole hyvä ja odota läpikäynnin valmistumista." #~ msgid "Current scene must be saved to re-import." #~ msgstr "Nykyinen Scene täytyy tallentaa, jotta se voidaan tuoda uudelleen." #~ msgid "Save & Re-Import" #~ msgstr "Tallenna & tuo uudelleen" #~ msgid "Re-Importing" #~ msgstr "Tuodaan uudelleen" #~ msgid "Re-Import Changed Resources" #~ msgstr "Tuo uudelleen vaihtuneet resurssit" #, fuzzy #~ msgid "" #~ "\n" #~ "Status: Needs Re-Import" #~ msgstr "Tallenna & tuo uudelleen" #~ msgid "Same source and destination files, doing nothing." #~ msgstr "Sama lähde ja kohdetiedosto, ei toimenpiteitä." #~ msgid "Same source and destination paths, doing nothing." #~ msgstr "Sama lähde ja kohdepolku, ei toimenpiteitä." #~ msgid "Can't move directories to within themselves." #~ msgstr "Hakemisto(j)a ei voida siirtää itseensä." #, fuzzy #~ msgid "Error moving file:\n" #~ msgstr "Virhe ladattaessa kuvaa:" #~ msgid "Pick New Name and Location For:" #~ msgstr "Valitse uusi nimi ja sijainti:" #~ msgid "No files selected!" #~ msgstr "Ei valittuja tiedostoja!" #~ msgid "Info" #~ msgstr "Tietoja" #~ msgid "Re-Import.." #~ msgstr "Tuo uudelleen..." #~ msgid "Target path is empty." #~ msgstr "Kohdepolku on tyhjä." #~ msgid "Target path must exist." #~ msgstr "Kohdepolku täytyy olla olemassa." #~ msgid "Save path is empty!" #~ msgstr "Tallennuspolku on tyhjä!" #~ msgid "Target Path:" #~ msgstr "Kohdepolku:" #~ msgid "Accept" #~ msgstr "Hyväksy" #~ msgid "No source font file!" #~ msgstr "Ei fontin lähdetiedostoa!" #, fuzzy #~ msgid "" #~ "Invalid file extension.\n" #~ "Please use .font." #~ msgstr "" #~ "Virheellinen tiedostolaajennus.\n" #~ "Käytä .fnt -tiedostoa." #~ msgid "Couldn't save font." #~ msgstr "Fonttia ei voitu tallentaa." #~ msgid "The quick brown fox jumps over the lazy dog." #~ msgstr "Ovela kettu punaturkki laiskan koiran takaa kurkki." #~ msgid "Options:" #~ msgstr "Asetukset:" #~ msgid "Font Import" #~ msgstr "Fontin tuonti" #~ msgid "" #~ "This file is already a Godot font file, please supply a BMFont type file " #~ "instead." #~ msgstr "" #~ "Tämä tiedosto on jo Godotin fonttitiedosto, ole hyvä ja syötä BMFont -" #~ "tiedosto." #~ msgid "Failed opening as BMFont file." #~ msgstr "BMFont -tiedoston avaus epäonnistui." #~ msgid "Invalid font custom source." #~ msgstr "Virheellinen fontin lähde." #~ msgid "New Clip" #~ msgstr "Uusi klippi" #~ msgid "Flags" #~ msgstr "Liput" #~ msgid "Optimizer" #~ msgstr "Optimoija" #~ msgid "Max Angle" #~ msgstr "Enimmäiskulma" #~ msgid "Clips" #~ msgstr "Klippejä" #, fuzzy #~ msgid "Start(s)" #~ msgstr "Alkaa" #, fuzzy #~ msgid "End(s)" #~ msgstr "Loppu(u)" #~ msgid "Filters" #~ msgstr "Suodattimet" #~ msgid "Source path is empty." #~ msgstr "Lähdepolku on tyhjä." #~ msgid "Error importing scene." #~ msgstr "Virhe tuotaessa Sceneä." #~ msgid "Import 3D Scene" #~ msgstr "Tuo 3D Scene" #~ msgid "Same as Target Scene" #~ msgstr "Sama kuin kohdescene" #~ msgid "Shared" #~ msgstr "Jaettu" #, fuzzy #~ msgid "Target Texture Folder:" #~ msgstr "Kohdetekstuurin kansio:" #~ msgid "The Following Files are Missing:" #~ msgstr "Seuraavat tiedostot puuttuvat:" #~ msgid "Import Anyway" #~ msgstr "Tuo joka tapauksessa" #~ msgid "Import & Open" #~ msgstr "Tuo & Avaa" #~ msgid "Edited scene has not been saved, open imported scene anyway?" #~ msgstr "" #~ "Muokattua Sceneä ei ole tallennettu, avaa tuotu Scene joka tapauksessa?" #~ msgid "Import Image:" #~ msgstr "Tuo kuva:" #~ msgid "Uncompressed" #~ msgstr "Purettu" #~ msgid "Compress Lossless (PNG)" #~ msgstr "Pakkaa häviötön (PNG)" #~ msgid "Compress Lossy (WebP)" #~ msgstr "Pakkaa häviöllinen (WebP)" #~ msgid "Compress (VRAM)" #~ msgstr "Pakkaa (VRAM)" #~ msgid "Texture Compression Quality (WebP):" #~ msgstr "Tekstuurin pakkauksen latu (WebP):" #~ msgid "Texture Options" #~ msgstr "Tekstuurin asetukset" #~ msgid "At least one file needed for Atlas." #~ msgstr "Ainakin yksi tiedosto tarvitaan Atlas-kuvaa varten." #~ msgid "Error importing:" #~ msgstr "Virhe tuotaessa:" #~ msgid "Only one file is required for large texture." #~ msgstr "Vain yksi tiedosto vaaditaan suurikokoiselle tekstuurille." #~ msgid "Max Texture Size:" #~ msgstr "Tekstuurin enimmäiskoko:" #~ msgid "Import Textures for Atlas (2D)" #~ msgstr "Tuo tekstuuri Atlakselle (2D)" #~ msgid "Cell Size:" #~ msgstr "Solun koko:" #~ msgid "Large Texture" #~ msgstr "Suurikokoinen tekstuuri" #~ msgid "Import Large Textures (2D)" #~ msgstr "Tuo suurikokoisia tekstuureita (2D)" #~ msgid "Source Texture" #~ msgstr "Lähdetekstuuri" #~ msgid "Source Texture(s)" #~ msgstr "Lähdetekstuuri(t)" #~ msgid "Import Textures" #~ msgstr "Tuo tekstuurit" #~ msgid "2D Texture" #~ msgstr "2D tekstuuri" #~ msgid "3D Texture" #~ msgstr "Kolmiulotteinen tekstuuri" #~ msgid "Atlas Texture" #~ msgstr "Atlastekstuuri" #~ msgid "" #~ "NOTICE: Importing 2D textures is not mandatory. Just copy png/jpg files " #~ "to the project." #~ msgstr "" #~ "HUOMAA: 2D tekstuurin tuonti ei ole pakollista. Voit kopioida png/jpg -" #~ "tiedostot projektiin." #~ msgid "Crop empty space." #~ msgstr "Leikkaa pois tyhjä tila." #~ msgid "Texture" #~ msgstr "Tekstuuri" #~ msgid "Import Large Texture" #~ msgstr "Tuo suurikokoinen tekstuuri" #~ msgid "Load Source Image" #~ msgstr "Lataa lähdekuva" #, fuzzy #~ msgid "Slicing" #~ msgstr "Siivutus" #~ msgid "Couldn't save large texture:" #~ msgstr "Isoa tekstuuria ei voitu tallentaa:" #, fuzzy #~ msgid "Build Atlas For:" #~ msgstr "Luo atlas:" #~ msgid "Loading Image:" #~ msgstr "Ladataan kuvaa:" #~ msgid "Couldn't load image:" #~ msgstr "Kuvaa ei voitu ladata:" #~ msgid "Converting Images" #~ msgstr "Muunnetaan kuvia" #~ msgid "Couldn't save atlas image:" #~ msgstr "Atlas-kuvaa ei voitu tallentaa:" #~ msgid "Invalid source!" #~ msgstr "Virheellinen lähde!" #~ msgid "Column" #~ msgstr "Kolumni" #, fuzzy #~ msgid "No items to import!" #~ msgstr "Ei tuotavia asioita!" #~ msgid "No target path!" #~ msgstr "Ei kohdepolkua!" #~ msgid "Import Translations" #~ msgstr "Tuo käännökset" #~ msgid "Couldn't import!" #~ msgstr "Ei voitu tuoda!" #~ msgid "Import Translation" #~ msgstr "Tuo käännös" #~ msgid "Ignore First Row" #~ msgstr "Sivuuta ensimmäinen rivi" #~ msgid "Compress" #~ msgstr "Tiivistä" #, fuzzy #~ msgid "Add to Project (project.godot)" #~ msgstr "Lisää projektiin (godot.cfg)" #~ msgid "Import Languages:" #~ msgstr "Tuo kielet:" #~ msgid "Translation" #~ msgstr "Siirtymä" #~ msgid "Transfer to Lightmaps:" #~ msgstr "Muunna Lightmapiksi:" #~ msgid "Zoom (%):" #~ msgstr "Lähennä (%):" #~ msgid "Skeleton.." #~ msgstr "Luuranko..." #~ msgid "Zoom Reset" #~ msgstr "Palauta lähennys" #~ msgid "Zoom Set.." #~ msgstr "Aseta Zoomaus..." #~ msgid "Set a Value" #~ msgstr "Aseta arvo" #~ msgid "Parse BBCode" #~ msgstr "Liitä BBCode" #~ msgid "Length:" #~ msgstr "Pituus:" #~ msgid "Open Sample File(s)" #~ msgstr "Avaa Sample-tiedosto(t)" #~ msgid "ERROR: Couldn't load sample!" #~ msgstr "VIRHE: Samplea ei voitu ladata!" #~ msgid "Add Sample" #~ msgstr "Lisää Sample" #~ msgid "Rename Sample" #~ msgstr "Nimeä Sample uudelleen" #~ msgid "Delete Sample" #~ msgstr "Poista Sample" #~ msgid "16 Bits" #~ msgstr "16 bittiä" #~ msgid "8 Bits" #~ msgstr "8 bittiä" #~ msgid "Pitch" #~ msgstr "Sävelkorkeus" #~ msgid "Window" #~ msgstr "Ikkuna" #~ msgid "Move Right" #~ msgstr "Siirry oikealle" #~ msgid "Up" #~ msgstr "Ylös" #~ msgid "Down" #~ msgstr "Alas" #~ msgid "Bucket" #~ msgstr "Sanko" #~ msgid "Invalid project path, the path must exist!" #~ msgstr "Virheellinen projektin polku, polku täytyy olla olemassa!" #, fuzzy #~ msgid "Invalid project path, project.godot must not exist." #~ msgstr "Virheellinen projektin polku, godot.cfg -tiedostoa ei saa olla." #, fuzzy #~ msgid "Invalid project path, project.godot must exist." #~ msgstr "" #~ "Virheellinen projektin polku, godot.cfg -tiedosto täytyy olla olemassa." #~ msgid "Project Path (Must Exist):" #~ msgstr "Projektin polku (täytyy olla olemassa):" #~ msgid "Edit Groups" #~ msgstr "Muokkaa ryhmiä" #~ msgid "Edit Connections" #~ msgstr "Muokkaa yhteyksiä" #, fuzzy #~ msgid "Tiles" #~ msgstr " Tiedostot" #~ msgid "Ctrl+" #~ msgstr "Ctrl+" #~ msgid "Close scene? (Unsaved changes will be lost)" #~ msgstr "Sulje scene? (tallentamattomat muutokset menetetään)" #~ msgid "" #~ "Open Project Manager? \n" #~ "(Unsaved changes will be lost)" #~ msgstr "" #~ "Avaa projektinhallinta?\n" #~ "(tallentamattomat muutokset menetetään)" #~ msgid "just pressed" #~ msgstr "juuri painettu" #~ msgid "just released" #~ msgstr "juuri julkaistu" #~ msgid "Error creating the signature object." #~ msgstr "Virhe luotaessa allekirjoitusoliota." #~ msgid "Invalid background color." #~ msgstr "Virheellinen taustaväri." #~ msgid "Node From Scene" #~ msgstr "Node Scenestä" #~ msgid "Import assets to the project." #~ msgstr "Tuo Assetit projektiin." #~ msgid "Export the project to many platforms." #~ msgstr "Vie projekti usealle alustalle." #~ msgid "Tutorials" #~ msgstr "Oppaat" #, fuzzy #~ msgid "Open https://godotengine.org at tutorials section." #~ msgstr "Avaa https://godotengine.org \"tutorials\"-alueelle." #~ msgid "Use Default Light" #~ msgstr "Käytä oletusvaloa" #~ msgid "Valid chars:" #~ msgstr "Kelvolliset merkit:" #~ msgid "Valid name" #~ msgstr "Kelvollinen nimi" #~ msgid "Class name is invalid!" #~ msgstr "Luokan nimi on virheellinen!" #~ msgid "Parent class name is invalid!" #~ msgstr "Kantaluokan nimi on virheellinen!" #~ msgid "Invalid path!" #~ msgstr "Virheellinen polku!" #~ msgid "Path property must point to a valid Particles2D node to work." #~ msgstr "" #~ "Polun ominaisuuden täytyy osoittaa kelvolliseen Particles2D Nodeen " #~ "toimiakseen."