/*************************************************************************/ /* audio_driver_opensl.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_opensl.h" #include #define MAX_NUMBER_INTERFACES 3 #define MAX_NUMBER_OUTPUT_DEVICES 6 /* Structure for passing information to callback function */ void AudioDriverOpenSL::_buffer_callback( SLAndroidSimpleBufferQueueItf queueItf /* SLuint32 eventFlags, const void * pBuffer, SLuint32 bufferSize, SLuint32 dataUsed*/) { bool mix = true; if (pause) { mix = false; } else if (mutex) { mix = mutex->try_lock() == OK; } if (mix) { audio_server_process(buffer_size, mixdown_buffer); } else { int32_t *src_buff = mixdown_buffer; for (int i = 0; i < buffer_size * 2; i++) { src_buff[i] = 0; } } if (mutex && mix) mutex->unlock(); const int32_t *src_buff = mixdown_buffer; int16_t *ptr = (int16_t *)buffers[last_free]; last_free = (last_free + 1) % BUFFER_COUNT; for (int i = 0; i < buffer_size * 2; i++) { ptr[i] = src_buff[i] >> 16; } (*queueItf)->Enqueue(queueItf, ptr, 4 * buffer_size); #if 0 SLresult res; CallbackCntxt *pCntxt = (CallbackCntxt*)pContext; if(pCntxt->pData < (pCntxt->pDataBase + pCntxt->size)) { res = (*queueItf)->Enqueue(queueItf, (void*) pCntxt->pData, 2 * AUDIO_DATA_BUFFER_SIZE, SL_BOOLEAN_FALSE); /* Size given in bytes. */ CheckErr(res); /* Increase data pointer by buffer size */ pCntxt->pData += AUDIO_DATA_BUFFER_SIZE; } } #endif } void AudioDriverOpenSL::_buffer_callbacks( SLAndroidSimpleBufferQueueItf queueItf, /*SLuint32 eventFlags, const void * pBuffer, SLuint32 bufferSize, SLuint32 dataUsed,*/ void *pContext) { AudioDriverOpenSL *ad = (AudioDriverOpenSL *)pContext; //ad->_buffer_callback(queueItf,eventFlags,pBuffer,bufferSize,dataUsed); ad->_buffer_callback(queueItf); } AudioDriverOpenSL *AudioDriverOpenSL::s_ad = NULL; const char *AudioDriverOpenSL::get_name() const { return "Android"; } #if 0 int AudioDriverOpenSL::thread_func(SceSize args, void *argp) { AudioDriverOpenSL* ad = s_ad; sceAudioOutput2Reserve(AUDIO_OUTPUT_SAMPLE); int half=0; while(!ad->exit_thread) { int16_t *ptr = &ad->outbuff[AUDIO_OUTPUT_SAMPLE*2*half]; if (!ad->active) { for(int i=0;ilock(); ad->audio_server_process(AUDIO_OUTPUT_SAMPLE,ad->outbuff_32); ad->unlock(); const int32_t* src_buff=ad->outbuff_32; for(int i=0;i>16; } } /* Output 16-bit PCM STEREO data that is in pcmBuf without changing the volume */ sceAudioOutput2OutputBlocking( SCE_AUDIO_VOLUME_0dB*3, //0db at 0x8000, that's obvious ptr ); if (half) half=0; else half=1; } sceAudioOutput2Release(); sceKernelExitThread(SCE_KERNEL_EXIT_SUCCESS); ad->thread_exited=true; return SCE_KERNEL_EXIT_SUCCESS; } #endif Error AudioDriverOpenSL::init() { SLresult res; SLEngineOption EngineOption[] = { (SLuint32)SL_ENGINEOPTION_THREADSAFE, (SLuint32)SL_BOOLEAN_TRUE }; res = slCreateEngine(&sl, 1, EngineOption, 0, NULL, NULL); if (res != SL_RESULT_SUCCESS) { ERR_EXPLAIN("Could not Initialize OpenSL"); ERR_FAIL_V(ERR_INVALID_PARAMETER); } res = (*sl)->Realize(sl, SL_BOOLEAN_FALSE); if (res != SL_RESULT_SUCCESS) { ERR_EXPLAIN("Could not Realize OpenSL"); ERR_FAIL_V(ERR_INVALID_PARAMETER); } print_line("OpenSL Init OK!"); return OK; } void AudioDriverOpenSL::start() { mutex = Mutex::create(); active = false; SLint32 numOutputs = 0; SLuint32 deviceID = 0; SLresult res; buffer_size = 1024; for (int i = 0; i < BUFFER_COUNT; i++) { buffers[i] = memnew_arr(int16_t, buffer_size * 2); memset(buffers[i], 0, buffer_size * 4); } mixdown_buffer = memnew_arr(int32_t, buffer_size * 2); /* Callback context for the buffer queue callback function */ /* Get the SL Engine Interface which is implicit */ res = (*sl)->GetInterface(sl, SL_IID_ENGINE, (void *)&EngineItf); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); /* Initialize arrays required[] and iidArray[] */ SLboolean required[MAX_NUMBER_INTERFACES]; SLInterfaceID iidArray[MAX_NUMBER_INTERFACES]; #if 0 for (int i=0; iCreateOutputMix(EngineItf, &OutputMix, 1, iidArray, required); #else { const SLInterfaceID ids[1] = { SL_IID_ENVIRONMENTALREVERB }; const SLboolean req[1] = { SL_BOOLEAN_FALSE }; res = (*EngineItf)->CreateOutputMix(EngineItf, &OutputMix, 0, ids, req); } #endif ERR_FAIL_COND(res != SL_RESULT_SUCCESS); // Realizing the Output Mix object in synchronous mode. res = (*OutputMix)->Realize(OutputMix, SL_BOOLEAN_FALSE); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); SLDataLocator_AndroidSimpleBufferQueue loc_bufq = { SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, BUFFER_COUNT }; //bufferQueue.locatorType = SL_DATALOCATOR_BUFFERQUEUE; //bufferQueue.numBuffers = BUFFER_COUNT; /* Four buffers in our buffer queue */ /* Setup the format of the content in the buffer queue */ pcm.formatType = SL_DATAFORMAT_PCM; pcm.numChannels = 2; pcm.samplesPerSec = SL_SAMPLINGRATE_44_1; pcm.bitsPerSample = SL_PCMSAMPLEFORMAT_FIXED_16; pcm.containerSize = SL_PCMSAMPLEFORMAT_FIXED_16; pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT; #ifdef BIG_ENDIAN_ENABLED pcm.endianness = SL_BYTEORDER_BIGENDIAN; #else pcm.endianness = SL_BYTEORDER_LITTLEENDIAN; #endif audioSource.pFormat = (void *)&pcm; audioSource.pLocator = (void *)&loc_bufq; /* Setup the data sink structure */ locator_outputmix.locatorType = SL_DATALOCATOR_OUTPUTMIX; locator_outputmix.outputMix = OutputMix; audioSink.pLocator = (void *)&locator_outputmix; audioSink.pFormat = NULL; /* Initialize the context for Buffer queue callbacks */ //cntxt.pDataBase = (void*)&pcmData; //cntxt.pData = cntxt.pDataBase; //cntxt.size = sizeof(pcmData); /* Set arrays required[] and iidArray[] for SEEK interface (PlayItf is implicit) */ required[0] = SL_BOOLEAN_TRUE; iidArray[0] = SL_IID_BUFFERQUEUE; /* Create the music player */ { const SLInterfaceID ids[2] = { SL_IID_BUFFERQUEUE, SL_IID_EFFECTSEND }; const SLboolean req[2] = { SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE }; res = (*EngineItf)->CreateAudioPlayer(EngineItf, &player, &audioSource, &audioSink, 1, ids, req); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); } /* Realizing the player in synchronous mode. */ res = (*player)->Realize(player, SL_BOOLEAN_FALSE); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); /* Get seek and play interfaces */ res = (*player)->GetInterface(player, SL_IID_PLAY, (void *)&playItf); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); res = (*player)->GetInterface(player, SL_IID_BUFFERQUEUE, (void *)&bufferQueueItf); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); /* Setup to receive buffer queue event callbacks */ res = (*bufferQueueItf)->RegisterCallback(bufferQueueItf, _buffer_callbacks, this); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); /* Before we start set volume to -3dB (-300mB) */ #if 0 res = (*OutputMix)->GetInterface(OutputMix, SL_IID_VOLUME, (void*)&volumeItf); ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); /* Setup the data source structure for the buffer queue */ res = (*volumeItf)->SetVolumeLevel(volumeItf, -300); ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); #endif last_free = 0; #if 1 //fill up buffers for (int i = 0; i < BUFFER_COUNT; i++) { /* Enqueue a few buffers to get the ball rolling */ res = (*bufferQueueItf)->Enqueue(bufferQueueItf, buffers[i], 4 * buffer_size); /* Size given in */ } #endif res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); ERR_FAIL_COND(res != SL_RESULT_SUCCESS); #if 0 res = (*bufferQueueItf)->GetState(bufferQueueItf, &state); ERR_FAIL_COND( res !=SL_RESULT_SUCCESS ); while(state.count) { (*bufferQueueItf)->GetState(bufferQueueItf, &state); } /* Make sure player is stopped */ res = (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_STOPPED); CheckErr(res); /* Destroy the player */ (*player)->Destroy(player); /* Destroy Output Mix object */ (*OutputMix)->Destroy(OutputMix); #endif active = true; } int AudioDriverOpenSL::get_mix_rate() const { return 44100; } AudioDriver::SpeakerMode AudioDriverOpenSL::get_speaker_mode() const { return SPEAKER_MODE_STEREO; } void AudioDriverOpenSL::lock() { if (active && mutex) mutex->lock(); } void AudioDriverOpenSL::unlock() { if (active && mutex) mutex->unlock(); } void AudioDriverOpenSL::finish() { (*sl)->Destroy(sl); } void AudioDriverOpenSL::set_pause(bool p_pause) { pause = p_pause; if (active) { if (pause) { (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PAUSED); } else { (*playItf)->SetPlayState(playItf, SL_PLAYSTATE_PLAYING); } } } AudioDriverOpenSL::AudioDriverOpenSL() { s_ad = this; mutex = Mutex::create(); //NULL; pause = false; }