/*************************************************************************/ /* sprite_region_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Author: Mariano Suligoy */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef SPRITE_REGION_EDITOR_PLUGIN_H #define SPRITE_REGION_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/2d/sprite.h" class SpriteRegionEditor : public HBoxContainer { OBJ_TYPE(SpriteRegionEditor, HBoxContainer ); friend class SpriteRegionEditorPlugin; ToolButton *edit_node; // Button *use_region; ToolButton *b_snap_enable; ToolButton *b_snap_grid; TextureFrame *icon_zoom; HSlider *zoom; SpinBox *zoom_value; SpinBox *sb_step_y; SpinBox *sb_step_x; SpinBox *sb_off_y; SpinBox *sb_off_x; Control *edit_draw; VScrollBar *vscroll; HScrollBar *hscroll; Sprite *node; EditorNode *editor; AcceptDialog *dlg_editor; UndoRedo* undo_redo; Vector2 draw_ofs; float draw_zoom; bool updating_scroll; bool use_snap; bool snap_show_grid; Vector2 snap_offset; Vector2 snap_step; Rect2 rect; Rect2 rect_prev; bool drag; bool creating; Vector2 drag_from; int drag_index; AcceptDialog *error; void _set_use_snap(bool p_use); void _set_show_grid(bool p_show); void _set_snap_off_x(float p_val); void _set_snap_off_y(float p_val); void _set_snap_step_x(float p_val); void _set_snap_step_y(float p_val); protected: void _notification(int p_what); void _node_removed(Node *p_node); static void _bind_methods(); Vector2 snap_point(Vector2 p_target) const; public: void edit(); void _edit_node(); void _region_draw(); void _region_input(const InputEvent &p_input); void _scroll_changed(float); void edit(Node *p_sprite); SpriteRegionEditor(EditorNode* p_editor); }; class SpriteRegionEditorPlugin : public EditorPlugin { OBJ_TYPE( SpriteRegionEditorPlugin, EditorPlugin ); SpriteRegionEditor *region_editor; EditorNode *editor; public: virtual String get_name() const { return "SpriteRegion"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); void set_state(const Dictionary &p_state); Dictionary get_state() const; SpriteRegionEditorPlugin(EditorNode *p_node); }; #endif // SPRITE_REGION_EDITOR_PLUGIN_H