#!/usr/bin/env python Import('env') Import('env_modules') env_svg = env_modules.Clone() # Thirdparty source files thirdparty_dir = "#thirdparty/nanosvg/" thirdparty_sources = [ "nanosvg.cc" ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_svg.Prepend(CPPPATH=[thirdparty_dir]) # FIXME: Needed in editor/editor_themes.cpp for now, but ideally there # shouldn't be a dependency on modules/ and its own 3rd party deps. env.Prepend(CPPPATH=[thirdparty_dir]) env.Append(CPPDEFINES=["SVG_ENABLED"]) env_thirdparty = env_svg.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(env.modules_sources, thirdparty_sources) # Godot's own source files env_svg.add_source_files(env.modules_sources, "*.cpp")