/*************************************************************************/ /* debugger_editor_plugin.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "debugger_editor_plugin.h" #include "core/os/keyboard.h" #include "editor/debugger/editor_debugger_node.h" DebuggerEditorPlugin::DebuggerEditorPlugin(EditorNode *p_editor) { ED_SHORTCUT("debugger/step_into", TTR("Step Into"), KEY_F11); ED_SHORTCUT("debugger/step_over", TTR("Step Over"), KEY_F10); ED_SHORTCUT("debugger/break", TTR("Break")); ED_SHORTCUT("debugger/continue", TTR("Continue"), KEY_F12); ED_SHORTCUT("debugger/keep_debugger_open", TTR("Keep Debugger Open")); ED_SHORTCUT("debugger/debug_with_external_editor", TTR("Debug with External Editor")); EditorDebuggerNode *debugger = memnew(EditorDebuggerNode); Button *db = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Debugger"), debugger); debugger->set_tool_button(db); } DebuggerEditorPlugin::~DebuggerEditorPlugin() { // Should delete debugger? }