/*************************************************************************/ /* quick_hull.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef QUICK_HULL_H #define QUICK_HULL_H #include "core/math/aabb.h" #include "core/math/geometry_3d.h" #include "core/templates/list.h" #include "core/templates/set.h" class QuickHull { public: struct Edge { union { uint32_t vertices[2]; uint64_t id = 0; }; bool operator<(const Edge &p_edge) const { return id < p_edge.id; } Edge(int p_vtx_a = 0, int p_vtx_b = 0) { if (p_vtx_a > p_vtx_b) { SWAP(p_vtx_a, p_vtx_b); } vertices[0] = p_vtx_a; vertices[1] = p_vtx_b; } }; struct Face { Plane plane; uint32_t vertices[3] = { 0 }; Vector points_over; bool operator<(const Face &p_face) const { return points_over.size() < p_face.points_over.size(); } }; private: struct FaceConnect { List::Element *left = nullptr; List::Element *right = nullptr; FaceConnect() {} }; struct RetFaceConnect { List::Element *left = nullptr; List::Element *right = nullptr; RetFaceConnect() {} }; public: static uint32_t debug_stop_after; static Error build(const Vector &p_points, Geometry3D::MeshData &r_mesh); }; #endif // QUICK_HULL_H