/*************************************************************************/ /* ctxgl_procaddr.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifdef OPENGL_ENABLED #include "ctxgl_procaddr.h" #include #include static PROC _gl_procs[] = { (PROC)glCullFace, (PROC)glFrontFace, (PROC)glHint, (PROC)glLineWidth, (PROC)glPointSize, (PROC)glPolygonMode, (PROC)glScissor, (PROC)glTexParameterf, (PROC)glTexParameterfv, (PROC)glTexParameteri, (PROC)glTexParameteriv, (PROC)glTexImage1D, (PROC)glTexImage2D, (PROC)glDrawBuffer, (PROC)glClear, (PROC)glClearColor, (PROC)glClearStencil, (PROC)glClearDepth, (PROC)glStencilMask, (PROC)glColorMask, (PROC)glDepthMask, (PROC)glDisable, (PROC)glEnable, (PROC)glFinish, (PROC)glFlush, (PROC)glBlendFunc, (PROC)glLogicOp, (PROC)glStencilFunc, (PROC)glStencilOp, (PROC)glDepthFunc, (PROC)glPixelStoref, (PROC)glPixelStorei, (PROC)glReadBuffer, (PROC)glReadPixels, (PROC)glGetBooleanv, (PROC)glGetDoublev, (PROC)glGetError, (PROC)glGetFloatv, (PROC)glGetIntegerv, (PROC)glGetString, (PROC)glGetTexImage, (PROC)glGetTexParameterfv, (PROC)glGetTexParameteriv, (PROC)glGetTexLevelParameterfv, (PROC)glGetTexLevelParameteriv, (PROC)glIsEnabled, (PROC)glDepthRange, (PROC)glViewport, /* not detected in ATI */ (PROC)glDrawArrays, (PROC)glDrawElements, (PROC)glGetPointerv, (PROC)glPolygonOffset, (PROC)glCopyTexImage1D, (PROC)glCopyTexImage2D, (PROC)glCopyTexSubImage1D, (PROC)glCopyTexSubImage2D, (PROC)glTexSubImage1D, (PROC)glTexSubImage2D, (PROC)glBindTexture, (PROC)glDeleteTextures, (PROC)glGenTextures, (PROC)glIsTexture, 0 }; static const char *_gl_proc_names[] = { "glCullFace", "glFrontFace", "glHint", "glLineWidth", "glPointSize", "glPolygonMode", "glScissor", "glTexParameterf", "glTexParameterfv", "glTexParameteri", "glTexParameteriv", "glTexImage1D", "glTexImage2D", "glDrawBuffer", "glClear", "glClearColor", "glClearStencil", "glClearDepth", "glStencilMask", "glColorMask", "glDepthMask", "glDisable", "glEnable", "glFinish", "glFlush", "glBlendFunc", "glLogicOp", "glStencilFunc", "glStencilOp", "glDepthFunc", "glPixelStoref", "glPixelStorei", "glReadBuffer", "glReadPixels", "glGetBooleanv", "glGetDoublev", "glGetError", "glGetFloatv", "glGetIntegerv", "glGetString", "glGetTexImage", "glGetTexParameterfv", "glGetTexParameteriv", "glGetTexLevelParameterfv", "glGetTexLevelParameteriv", "glIsEnabled", "glDepthRange", "glViewport", /* not detected in ati */ "glDrawArrays", "glDrawElements", "glGetPointerv", "glPolygonOffset", "glCopyTexImage1D", "glCopyTexImage2D", "glCopyTexSubImage1D", "glCopyTexSubImage2D", "glTexSubImage1D", "glTexSubImage2D", "glBindTexture", "glDeleteTextures", "glGenTextures", "glIsTexture", 0 }; PROC get_gl_proc_address(const char *p_address) { PROC proc = wglGetProcAddress((const CHAR *)p_address); if (!proc) { int i = 0; while (_gl_procs[i]) { if (strcmp(p_address, _gl_proc_names[i]) == 0) { return _gl_procs[i]; } i++; } } return proc; } #endif