#!/usr/bin/env python Import('env') if (env["platform"] in ["haiku", "osx", "windows", "x11"]): # Thirdparty source files thirdparty_dir = "#thirdparty/glad/" thirdparty_sources = [ "glad.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env.add_source_files(env.drivers_sources, thirdparty_sources) env.Append(CPPPATH=[thirdparty_dir]) env.Append(CPPFLAGS=['-DGLAD_ENABLED']) env.Append(CPPFLAGS=['-DGLES_OVER_GL']) # Godot source files env.add_source_files(env.drivers_sources, "*.cpp") Export('env')