language: cpp sudo: false env: global: - SCONS_CACHE=$HOME/.scons_cache - SCONS_CACHE_LIMIT=1024 cache: directories: - $SCONS_CACHE matrix: include: - env: STATIC_CHECKS=yes os: linux compiler: clang - env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools os: linux compiler: gcc #- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang # os: linux # compiler: clang #- env: GODOT_TARGET=windows TOOLS=yes CACHE_NAME=${GODOT_TARGET}-gcc-tools # os: linux # compiler: gcc - env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-gcc os: linux compiler: gcc #- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-clang-tools # os: osx # compiler: clang #- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang # os: osx # compiler: clang addons: apt: sources: - ubuntu-toolchain-r-test - llvm-toolchain-trusty-3.9 packages: - build-essential - scons - pkg-config - libx11-dev - libxcursor-dev - libasound2-dev - libfreetype6-dev - libgl1-mesa-dev - libglu1-mesa-dev - libssl-dev - libxinerama-dev - libxrandr-dev - libxi-dev # For style checks. - clang-format-3.9 install: - if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-linux.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ]; then misc/travis/scons-local-osx.sh; fi - if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then misc/travis/android-tools-osx.sh; fi before_script: - if [ "$GODOT_TARGET" = "android" ]; then export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk; export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk; fi script: - if [ "$STATIC_CHECKS" = "yes" ]; then sh ./misc/travis/clang-format.sh; else scons -j 2 platform=$GODOT_TARGET CXX=$CXX builtin_openssl=yes verbose=yes progress=no; fi