/*************************************************************************/ /* project_export.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef PROJECT_EXPORT_SETTINGS_H #define PROJECT_EXPORT_SETTINGS_H #include "editor/editor_file_dialog.h" #include "os/dir_access.h" #include "os/thread.h" #include "scene/gui/button.h" #include "scene/gui/control.h" #include "scene/gui/dialogs.h" #include "scene/gui/label.h" #include "scene/gui/option_button.h" #include "scene/gui/tab_container.h" #include "scene/gui/tree.h" #include "scene/main/timer.h" #include "editor/editor_file_system.h" #include "editor_import_export.h" #include "property_editor.h" #include "scene/gui/slider.h" class EditorNode; class ProjectExportDialog : public ConfirmationDialog { OBJ_TYPE(ProjectExportDialog, ConfirmationDialog); public: enum ExportAction { ACTION_NONE, ACTION_COPY, ACTION_BUNDLE, ACTION_MAX }; static const char *da_string[ACTION_MAX]; private: EditorNode *editor; String expopt; TabContainer *sections; bool updating_tree; bool pending_update_tree; AcceptDialog *error; ConfirmationDialog *confirm; ConfirmationDialog *confirm_keystore; Button *button_reload; LineEdit *filters, *filters_exclude, *filters_exclude_dir; HBoxContainer *plat_errors; Label *platform_error_string; StringName ei; StringName ot; Tree *tree; EditorFileDialog *pck_export; EditorFileDialog *file_export; LineEdit *file_export_password; Button *button_export; String _delete_attempt; bool updating; void _tree_changed(); void _update_tree(); bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir); void _rescan(); // void _confirmed(); void _scan_finished(); void _validate_platform(); /////////////////// Tree *platforms; PropertyEditor *platform_options; OptionButton *export_mode; CheckButton *convert_text_scenes; VBoxContainer *tree_vb; VBoxContainer *image_vb; OptionButton *image_action; HSlider *image_quality; SpinBox *image_shrink; Tree *image_formats; Vector formats; LineEdit *group_new_name; HSlider *group_lossy_quality; Label *group_new_name_error; VBoxContainer *group_options; Tree *groups; SpinBox *group_shrink; CheckButton *group_atlas; OptionButton *group_image_action; Button *group_add; Tree *group_images; LineEdit *group_images_filter; Button *atlas_preview; AcceptDialog *atlas_preview_dialog; TextureFrame *atlas_preview_frame; VBoxContainer *script_vbox; OptionButton *script_mode; LineEdit *script_key; VBoxContainer *sample_vbox; OptionButton *sample_mode; SpinBox *sample_max_hz; CheckButton *sample_trim; ConfirmationDialog *keystore_create_dialog; EditorFileDialog *keystore_file_dialog; void _export_mode_changed(int p_idx); void _prop_edited(String what); void _update_platform(); void _update_exporter(); void _platform_selected(); void _filters_edited(String what); void _filters_exclude_edited(String what); void _filters_exclude_dir_edited(String what); void _update_group_tree(); void _image_filter_changed(String); bool _update_group_treef(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, const Set &p_extensions, const String &p_groups, const Map &p_group_index); void _group_item_edited(); void _group_atlas_preview(); void _quality_edited(float what); void _image_export_edited(int what); void _shrink_edited(float what); void _sample_convert_edited(int what); void _update_group_list(); void _select_group(const String &p_by_name); String _get_selected_group(); void _update_group(); void _group_changed(Variant v); void _group_selected(); void _group_add(); void _group_select_all(); void _group_select_none(); void _group_del(Object *item, int p_column, int p_button); bool updating_script; void _update_script(); void _script_edited(Variant v); void _export_action(const String &p_file); void _export_action_pck(const String &p_file); void ok_pressed(); void custom_action(const String &); LineEdit *_create_keystore_input(Control *container, const String &p_label, const String &name); void _create_android_keystore_window(); void _create_android_keystore(); bool _check_android_setting(const Ref &exporter); void _check_keystore_path(const String &path); void _keystore_dir_selected(const String &path); void _keystore_created(); void _save_export_cfg(); void _format_toggled(); protected: void _notification(int p_what); static void _bind_methods(); public: String get_selected_path() const; Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false); void popup_export(); ProjectExportDialog(EditorNode *p_editor); ~ProjectExportDialog(); }; class EditorData; class ProjectExport : public ConfirmationDialog { OBJ_TYPE(ProjectExport, ConfirmationDialog); EditorData *editor_data; AcceptDialog *error; Label *label; OptionButton *export_preset; public: Error export_project(const String &p_preset); void popup_export(); ProjectExport(EditorData *p_data); }; #endif // PROJECT_EXPORT_SETTINGS_H