#ifndef EDITOR_MESH_IMPORT_PLUGIN_H #define EDITOR_MESH_IMPORT_PLUGIN_H #include "tools/editor/editor_import_export.h" #include "scene/resources/font.h" class EditorNode; class EditorMeshImportDialog; class EditorMeshImportPlugin : public EditorImportPlugin { OBJ_TYPE(EditorMeshImportPlugin,EditorImportPlugin); EditorMeshImportDialog *dialog; public: virtual String get_name() const; virtual String get_visible_name() const; virtual void import_dialog(const String& p_from=""); virtual Error import(const String& p_path, const Ref& p_from); EditorMeshImportPlugin(EditorNode* p_editor); }; #endif // EDITOR_MESH_IMPORT_PLUGIN_H