/*************************************************************************/ /* item_list_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ITEM_LIST_EDITOR_PLUGIN_H #define ITEM_LIST_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/gui/option_button.h" #include "scene/gui/menu_button.h" #include "scene/gui/popup_menu.h" #include "scene/gui/spin_box.h" /** @author Juan Linietsky */ class ItemListPlugin : public Object { OBJ_TYPE(ItemListPlugin,Object); protected: bool _set(const StringName& p_name, const Variant& p_value); bool _get(const StringName& p_name,Variant &r_ret) const; void _get_property_list( List *p_list) const; public: enum Flags { FLAG_ICON=1, FLAG_CHECKABLE=2, FLAG_ACCEL=4, FLAG_ID=8, FLAG_ENABLE=16, FLAG_SEPARATOR=32 }; virtual void set_object(Object *p_object)=0; virtual bool handles(Object *p_object) const=0; virtual int get_flags() const=0; virtual void set_item_text(int p_idx,const String& p_text){} virtual void set_item_icon(int p_idx,const Ref& p_tex){} virtual void set_item_checkable(int p_idx,bool p_check){} virtual void set_item_checked(int p_idx,bool p_checked){} virtual void set_item_accel(int p_idx,int p_accel){} virtual void set_item_enabled(int p_idx,int p_enabled){} virtual void set_item_id(int p_idx,int p_id){} virtual void set_item_separator(int p_idx,bool p_separator){} virtual String get_item_text(int p_idx) const{ return ""; }; virtual Ref get_item_icon(int p_idx) const{ return Ref(); }; virtual bool is_item_checkable(int p_idx) const{ return false; }; virtual bool is_item_checked(int p_idx) const{ return false; }; virtual int get_item_accel(int p_idx) const{ return 0; }; virtual bool is_item_enabled(int p_idx) const{ return false; }; virtual int get_item_id(int p_idx) const{ return -1; }; virtual bool is_item_separator(int p_idx) const{ return false; }; virtual void add_item()=0; virtual int get_item_count() const=0; virtual void erase(int p_idx)=0; ItemListPlugin() {} }; class ItemListEditor : public Control { OBJ_TYPE(ItemListEditor, Control ); Node *item_list; enum { MENU_EDIT_ITEMS, MENU_CLEAR }; AcceptDialog *dialog; PropertyEditor *prop_editor; MenuButton * options; int selected_idx; Button *add_button; Button *del_button; // FileDialog *emission_file_dialog; void _menu_option(int); Vector item_plugins; void _node_removed(Node *p_node); void _add_pressed(); void _delete_pressed(); protected: void _notification(int p_notification); static void _bind_methods(); public: void edit(Node *p_item_list); bool handles(Object *p_object) const; void add_plugin(ItemListPlugin* p_plugin) { item_plugins.push_back(p_plugin); } ItemListEditor(); ~ItemListEditor(); }; class ItemListEditorPlugin : public EditorPlugin { OBJ_TYPE( ItemListEditorPlugin, EditorPlugin ); ItemListEditor *item_list_editor; EditorNode *editor; public: virtual String get_name() const { return "ItemList"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); ItemListEditorPlugin(EditorNode *p_node); ~ItemListEditorPlugin(); }; #endif // ITEM_LIST_EDITOR_PLUGIN_H