#ifndef EDITORPLUGINSETTINGS_H #define EDITORPLUGINSETTINGS_H #include "scene/gui/dialogs.h" #include "property_editor.h" #include "optimized_save_dialog.h" #include "undo_redo.h" #include "editor_data.h" class EditorPluginSettings : public VBoxContainer { OBJ_TYPE(EditorPluginSettings,VBoxContainer); Button* update_list; Tree *plugin_list; bool updating; void _plugin_activity_changed(); protected: void _notification(int p_what); static void _bind_methods(); public: void update_plugins(); EditorPluginSettings(); }; #endif // EDITORPLUGINSETTINGS_H