/*************************************************************************/ /* viewport.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "viewport.h" #include "os/input.h" #include "os/os.h" #include "project_settings.h" #include "scene/2d/collision_object_2d.h" #include "scene/3d/camera.h" #include "scene/3d/collision_object.h" #include "scene/3d/listener.h" #include "scene/3d/scenario_fx.h" #include "scene/3d/spatial.h" #include "scene/gui/control.h" #include "scene/gui/label.h" #include "scene/gui/panel.h" #include "scene/main/timer.h" #include "scene/resources/mesh.h" #include "scene/scene_string_names.h" #include "servers/physics_2d_server.h" void ViewportTexture::setup_local_to_scene() { if (vp) { vp->viewport_textures.erase(this); } vp = NULL; Node *local_scene = get_local_scene(); if (!local_scene) { return; } Node *vpn = local_scene->get_node(path); ERR_EXPLAIN("ViewportTexture: Path to node is invalid"); ERR_FAIL_COND(!vpn); vp = Object::cast_to(vpn); ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport"); ERR_FAIL_COND(!vp); vp->viewport_textures.insert(this); VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid); } void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) { if (path == p_path) return; path = p_path; if (get_local_scene()) { setup_local_to_scene(); } } NodePath ViewportTexture::get_viewport_path_in_scene() const { return path; } int ViewportTexture::get_width() const { ERR_FAIL_COND_V(!vp, 0); return vp->size.width; } int ViewportTexture::get_height() const { ERR_FAIL_COND_V(!vp, 0); return vp->size.height; } Size2 ViewportTexture::get_size() const { ERR_FAIL_COND_V(!vp, Size2()); return vp->size; } RID ViewportTexture::get_rid() const { //ERR_FAIL_COND_V(!vp, RID()); return proxy; } bool ViewportTexture::has_alpha() const { return false; } Ref ViewportTexture::get_data() const { ERR_FAIL_COND_V(!vp, Ref()); return VS::get_singleton()->texture_get_data(vp->texture_rid); } void ViewportTexture::set_flags(uint32_t p_flags) { if (!vp) return; vp->texture_flags = p_flags; VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags); } uint32_t ViewportTexture::get_flags() const { if (!vp) return 0; return vp->texture_flags; } void ViewportTexture::_bind_methods() { ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene); ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene); ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene"); } ViewportTexture::ViewportTexture() { vp = NULL; set_local_to_scene(true); proxy = VS::get_singleton()->texture_create(); } ViewportTexture::~ViewportTexture() { if (vp) { vp->viewport_textures.erase(this); } VS::get_singleton()->free(proxy); } ///////////////////////////////////// class TooltipPanel : public Panel { GDCLASS(TooltipPanel, Panel) public: TooltipPanel(){}; }; class TooltipLabel : public Label { GDCLASS(TooltipLabel, Label) public: TooltipLabel(){}; }; Viewport::GUI::GUI() { mouse_focus = NULL; mouse_focus_button = -1; key_focus = NULL; mouse_over = NULL; tooltip = NULL; tooltip_popup = NULL; tooltip_label = NULL; subwindow_order_dirty = false; } ///////////////////////////////////// void Viewport::_update_stretch_transform() { if (size_override_stretch && size_override) { stretch_transform = Transform2D(); Size2 scale = size / (size_override_size + size_override_margin * 2); stretch_transform.scale(scale); stretch_transform.elements[2] = size_override_margin * scale; } else { stretch_transform = Transform2D(); } _update_global_transform(); } void Viewport::update_worlds() { if (!is_inside_tree()) return; Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size); Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect); find_world_2d()->_update_viewport(this, xformed_rect); find_world_2d()->_update(); find_world()->_update(get_tree()->get_frame()); } void Viewport::_test_new_mouseover(ObjectID new_collider) { #ifndef _3D_DISABLED if (new_collider != physics_object_over) { if (physics_object_over) { CollisionObject *co = Object::cast_to(ObjectDB::get_instance(physics_object_over)); if (co) { co->_mouse_exit(); } } if (new_collider) { CollisionObject *co = Object::cast_to(ObjectDB::get_instance(new_collider)); if (co) { co->_mouse_enter(); } } physics_object_over = new_collider; } #endif } void Viewport::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { if (get_parent()) { parent = get_parent()->get_viewport(); VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid()); } else { parent = NULL; } current_canvas = find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); _update_listener(); _update_listener_2d(); find_world_2d()->_register_viewport(this, Rect2()); add_to_group("_viewports"); if (get_tree()->is_debugging_collisions_hint()) { //2D Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_2d_debug = VisualServer::get_singleton()->canvas_item_create(); VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas()); //3D PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count()); contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create(); VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT); VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0); VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid()); contact_3d_debug_instance = VisualServer::get_singleton()->instance_create(); VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh); VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario()); //VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true); } VS::get_singleton()->viewport_set_active(viewport, true); } break; case NOTIFICATION_READY: { #ifndef _3D_DISABLED if (listeners.size() && !listener) { Listener *first = NULL; for (Set::Element *E = listeners.front(); E; E = E->next()) { if (first == NULL || first->is_greater_than(E->get())) { first = E->get(); } } if (first) first->make_current(); } if (cameras.size() && !camera) { //there are cameras but no current camera, pick first in tree and make it current Camera *first = NULL; for (Set::Element *E = cameras.front(); E; E = E->next()) { if (first == NULL || first->is_greater_than(E->get())) { first = E->get(); } } if (first) first->make_current(); } #endif // Enable processing for tooltips, collision debugging, physics object picking, etc. set_process_internal(true); set_physics_process_internal(true); } break; case NOTIFICATION_EXIT_TREE: { _gui_cancel_tooltip(); if (world_2d.is_valid()) world_2d->_remove_viewport(this); VisualServer::get_singleton()->viewport_set_scenario(viewport, RID()); // SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); if (contact_2d_debug.is_valid()) { VisualServer::get_singleton()->free(contact_2d_debug); contact_2d_debug = RID(); } if (contact_3d_debug_multimesh.is_valid()) { VisualServer::get_singleton()->free(contact_3d_debug_multimesh); VisualServer::get_singleton()->free(contact_3d_debug_instance); contact_3d_debug_instance = RID(); contact_3d_debug_multimesh = RID(); } remove_from_group("_viewports"); VS::get_singleton()->viewport_set_active(viewport, false); } break; case NOTIFICATION_INTERNAL_PROCESS: { if (gui.tooltip_timer >= 0) { gui.tooltip_timer -= get_process_delta_time(); if (gui.tooltip_timer < 0) { _gui_show_tooltip(); } } } break; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: { if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) { VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug); VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index Vector points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space()); int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space()); Color ccol = get_tree()->get_debug_collision_contact_color(); for (int i = 0; i < point_count; i++) { VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol); } } if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) { Vector points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space()); int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space()); VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count); } if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) { Vector2 last_pos(1e20, 1e20); CollisionObject *last_object = NULL; ObjectID last_id = 0; PhysicsDirectSpaceState::RayResult result; Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space()); bool motion_tested = false; while (physics_picking_events.size()) { Ref ev = physics_picking_events.front()->get(); physics_picking_events.pop_front(); Vector2 pos; Ref mm = ev; if (mm.is_valid()) { pos = mm->get_position(); motion_tested = true; physics_last_mousepos = pos; } Ref mb = ev; if (mb.is_valid()) { pos = mb->get_position(); } Ref sd = ev; if (sd.is_valid()) { pos = sd->get_position(); } Ref st = ev; if (st.is_valid()) { pos = st->get_position(); } if (ss2d) { //send to 2D uint64_t frame = get_tree()->get_frame(); Vector2 point = get_canvas_transform().affine_inverse().xform(pos); Physics2DDirectSpaceState::ShapeResult res[64]; int rc = ss2d->intersect_point(point, res, 64, Set(), 0xFFFFFFFF, true); for (int i = 0; i < rc; i++) { if (res[i].collider_id && res[i].collider) { CollisionObject2D *co = Object::cast_to(res[i].collider); if (co) { Map::Element *E = physics_2d_mouseover.find(res[i].collider_id); if (!E) { E = physics_2d_mouseover.insert(res[i].collider_id, frame); co->_mouse_enter(); } else { E->get() = frame; } co->_input_event(this, ev, res[i].shape); } } } List::Element *> to_erase; for (Map::Element *E = physics_2d_mouseover.front(); E; E = E->next()) { if (E->get() != frame) { Object *o = ObjectDB::get_instance(E->key()); if (o) { CollisionObject2D *co = Object::cast_to(o); if (co) { co->_mouse_exit(); } } to_erase.push_back(E); } } while (to_erase.size()) { physics_2d_mouseover.erase(to_erase.front()->get()); to_erase.pop_front(); } } #ifndef _3D_DISABLED bool captured = false; if (physics_object_capture != 0) { CollisionObject *co = Object::cast_to(ObjectDB::get_instance(physics_object_capture)); if (co) { co->_input_event(camera, ev, Vector3(), Vector3(), 0); captured = true; if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) { physics_object_capture = 0; } } else { physics_object_capture = 0; } } if (captured) { //none } else if (pos == last_pos) { if (last_id) { if (ObjectDB::get_instance(last_id) && last_object) { //good, exists last_object->_input_event(camera, ev, result.position, result.normal, result.shape); if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; } } } } else { if (camera) { Vector3 from = camera->project_ray_origin(pos); Vector3 dir = camera->project_ray_normal(pos); PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from, from + dir * 10000, result, Set(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { CollisionObject *co = Object::cast_to(result.collider); if (co) { co->_input_event(camera, ev, result.position, result.normal, result.shape); last_object = co; last_id = result.collider_id; new_collider = last_id; if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) { physics_object_capture = last_id; } } } if (mm.is_valid()) { _test_new_mouseover(new_collider); } } last_pos = pos; } } } if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) { //test anyway for mouseenter/exit because objects might move Vector3 from = camera->project_ray_origin(physics_last_mousepos); Vector3 dir = camera->project_ray_normal(physics_last_mousepos); PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space()); if (space) { bool col = space->intersect_ray(from, from + dir * 10000, result, Set(), 0xFFFFFFFF, true); ObjectID new_collider = 0; if (col) { CollisionObject *co = Object::cast_to(result.collider); if (co) { new_collider = result.collider_id; } } _test_new_mouseover(new_collider); } #endif } } } break; case SceneTree::NOTIFICATION_WM_FOCUS_OUT: { if (gui.mouse_focus) { //if mouse is being pressed, send a release event Ref mb; mb.instance(); mb->set_position(gui.mouse_focus->get_local_mouse_position()); mb->set_global_position(gui.mouse_focus->get_local_mouse_position()); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(false); Control *c = gui.mouse_focus; gui.mouse_focus = NULL; c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); } } break; } } RID Viewport::get_viewport_rid() const { return viewport; } void Viewport::set_use_arvr(bool p_use_arvr) { arvr = p_use_arvr; VS::get_singleton()->viewport_set_use_arvr(viewport, arvr); } bool Viewport::use_arvr() { return arvr; } void Viewport::set_size(const Size2 &p_size) { if (size == p_size.floor()) return; size = p_size.floor(); VS::get_singleton()->viewport_set_size(viewport, size.width, size.height); _update_stretch_transform(); emit_signal("size_changed"); } Rect2 Viewport::get_visible_rect() const { Rect2 r; if (size == Size2()) { r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height)); } else { r = Rect2(Point2(), size); } if (size_override) { r.size = size_override_size; } return r; } Size2 Viewport::get_size() const { return size; } void Viewport::_update_listener() { /* if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to(get_parent()) && Object::cast_to(get_parent())->is_visible_in_tree()))) { SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space()); } else { SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID()); } */ } void Viewport::_update_listener_2d() { /* if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to(get_parent()) && Object::cast_to(get_parent())->is_visible_in_tree()))) SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space()); else SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID()); */ } void Viewport::set_as_audio_listener(bool p_enable) { if (p_enable == audio_listener) return; audio_listener = p_enable; _update_listener(); } bool Viewport::is_audio_listener() const { return audio_listener; } void Viewport::set_as_audio_listener_2d(bool p_enable) { if (p_enable == audio_listener_2d) return; audio_listener_2d = p_enable; _update_listener_2d(); } bool Viewport::is_audio_listener_2d() const { return audio_listener_2d; } void Viewport::set_canvas_transform(const Transform2D &p_transform) { canvas_transform = p_transform; VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform); Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse(); Size2 ss = get_visible_rect().size; /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5))); Vector2 ss2 = ss*xform.get_scale(); float panrange = MAX(ss2.x,ss2.y); SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); */ } Transform2D Viewport::get_canvas_transform() const { return canvas_transform; } void Viewport::_update_global_transform() { Transform2D sxform = stretch_transform * global_canvas_transform; VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform); Transform2D xform = (sxform * canvas_transform).affine_inverse(); Size2 ss = get_visible_rect().size; /*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5))); Vector2 ss2 = ss*xform.get_scale(); float panrange = MAX(ss2.x,ss2.y); SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange); */ } void Viewport::set_global_canvas_transform(const Transform2D &p_transform) { global_canvas_transform = p_transform; _update_global_transform(); } Transform2D Viewport::get_global_canvas_transform() const { return global_canvas_transform; } void Viewport::_listener_transform_changed_notify() { #ifndef _3D_DISABLED //if (listener) // SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform()); #endif } void Viewport::_listener_set(Listener *p_listener) { #ifndef _3D_DISABLED if (listener == p_listener) return; listener = p_listener; _update_listener(); _listener_transform_changed_notify(); #endif } bool Viewport::_listener_add(Listener *p_listener) { listeners.insert(p_listener); return listeners.size() == 1; } void Viewport::_listener_remove(Listener *p_listener) { listeners.erase(p_listener); if (listener == p_listener) { listener = NULL; } } #ifndef _3D_DISABLED void Viewport::_listener_make_next_current(Listener *p_exclude) { if (listeners.size() > 0) { for (Set::Element *E = listeners.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; if (listener != NULL) return; E->get()->make_current(); } } else { // Attempt to reset listener to the camera position if (camera != NULL) { _update_listener(); _camera_transform_changed_notify(); } } } #endif void Viewport::_camera_transform_changed_notify() { #ifndef _3D_DISABLED // If there is an active listener in the scene, it takes priority over the camera // if (camera && !listener) // SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform()); #endif } void Viewport::_camera_set(Camera *p_camera) { #ifndef _3D_DISABLED if (camera == p_camera) return; if (camera && find_world().is_valid()) { camera->notification(Camera::NOTIFICATION_LOST_CURRENT); } camera = p_camera; if (camera) VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera()); else VisualServer::get_singleton()->viewport_attach_camera(viewport, RID()); if (camera && find_world().is_valid()) { camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); } _update_listener(); _camera_transform_changed_notify(); #endif } bool Viewport::_camera_add(Camera *p_camera) { cameras.insert(p_camera); return cameras.size() == 1; } void Viewport::_camera_remove(Camera *p_camera) { cameras.erase(p_camera); if (camera == p_camera) { if (camera && find_world().is_valid()) { camera->notification(Camera::NOTIFICATION_LOST_CURRENT); } camera = NULL; } } #ifndef _3D_DISABLED void Viewport::_camera_make_next_current(Camera *p_exclude) { for (Set::Element *E = cameras.front(); E; E = E->next()) { if (p_exclude == E->get()) continue; if (!E->get()->is_inside_tree()) continue; if (camera != NULL) return; E->get()->make_current(); } } #endif void Viewport::set_transparent_background(bool p_enable) { transparent_bg = p_enable; VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable); } bool Viewport::has_transparent_background() const { return transparent_bg; } void Viewport::set_world_2d(const Ref &p_world_2d) { if (world_2d == p_world_2d) return; if (parent && parent->find_world_2d() == p_world_2d) { WARN_PRINT("Unable to use parent world as world_2d"); return; } if (is_inside_tree()) { find_world_2d()->_remove_viewport(this); VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas); } if (p_world_2d.is_valid()) world_2d = p_world_2d; else { WARN_PRINT("Invalid world"); world_2d = Ref(memnew(World2D)); } _update_listener_2d(); if (is_inside_tree()) { current_canvas = find_world_2d()->get_canvas(); VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas); find_world_2d()->_register_viewport(this, Rect2()); } } Ref Viewport::find_world_2d() const { if (world_2d.is_valid()) return world_2d; else if (parent) return parent->find_world_2d(); else return Ref(); } void Viewport::_propagate_enter_world(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) //may not have entered scene yet return; if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD); } else { Viewport *v = Object::cast_to(p_node); if (v) { if (v->world.is_valid()) return; } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_enter_world(p_node->get_child(i)); } } void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) { p_node->notification(p_what); for (int i = 0; i < p_node->get_child_count(); i++) { Node *c = p_node->get_child(i); if (Object::cast_to(c)) continue; _propagate_viewport_notification(c, p_what); } } void Viewport::_propagate_exit_world(Node *p_node) { if (p_node != this) { if (!p_node->is_inside_tree()) //may have exited scene already return; if (Object::cast_to(p_node) || Object::cast_to(p_node)) { p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD); } else { Viewport *v = Object::cast_to(p_node); if (v) { if (v->world.is_valid()) return; } } } for (int i = 0; i < p_node->get_child_count(); i++) { _propagate_exit_world(p_node->get_child(i)); } } void Viewport::set_world(const Ref &p_world) { if (world == p_world) return; if (is_inside_tree()) _propagate_exit_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_LOST_CURRENT); #endif world = p_world; if (is_inside_tree()) _propagate_enter_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); #endif //propagate exit if (is_inside_tree()) { VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); } Ref Viewport::get_world() const { return world; } Ref Viewport::get_world_2d() const { return world_2d; } Ref Viewport::find_world() const { if (own_world.is_valid()) return own_world; else if (world.is_valid()) return world; else if (parent) return parent->find_world(); else return Ref(); } Listener *Viewport::get_listener() const { return listener; } Camera *Viewport::get_camera() const { return camera; } Transform2D Viewport::get_final_transform() const { return stretch_transform * global_canvas_transform; } void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) { if (size_override == p_enable && p_size == size_override_size) return; size_override = p_enable; if (p_size.x >= 0 || p_size.y >= 0) { size_override_size = p_size; } size_override_margin = p_margin; _update_stretch_transform(); emit_signal("size_changed"); } Size2 Viewport::get_size_override() const { return size_override_size; } bool Viewport::is_size_override_enabled() const { return size_override; } void Viewport::set_size_override_stretch(bool p_enable) { if (p_enable == size_override_stretch) return; size_override_stretch = p_enable; _update_stretch_transform(); } bool Viewport::is_size_override_stretch_enabled() const { return size_override_stretch; } void Viewport::set_update_mode(UpdateMode p_mode) { update_mode = p_mode; VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode)); } Viewport::UpdateMode Viewport::get_update_mode() const { return update_mode; } Ref Viewport::get_texture() const { return default_texture; } void Viewport::set_vflip(bool p_enable) { vflip = p_enable; VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable); } bool Viewport::get_vflip() const { return vflip; } void Viewport::set_clear_mode(ClearMode p_mode) { clear_mode = p_mode; VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode)); } Viewport::ClearMode Viewport::get_clear_mode() const { return clear_mode; } void Viewport::set_shadow_atlas_size(int p_size) { if (shadow_atlas_size == p_size) return; shadow_atlas_size = p_size; VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size); } int Viewport::get_shadow_atlas_size() const { return shadow_atlas_size; } void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) { ERR_FAIL_INDEX(p_quadrant, 4); ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv) return; shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv; static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 }; VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]); } Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const { ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); return shadow_atlas_quadrant_subdiv[p_quadrant]; } Transform2D Viewport::_get_input_pre_xform() const { Transform2D pre_xf; if (to_screen_rect != Rect2()) { pre_xf.elements[2] = -to_screen_rect.position; pre_xf.scale(size / to_screen_rect.size); } return pre_xf; } Vector2 Viewport::_get_window_offset() const { if (get_parent() && get_parent()->has_method("get_global_position")) { return get_parent()->call("get_global_position"); } return Vector2(); } Ref Viewport::_make_input_local(const Ref &ev) { Vector2 vp_ofs = _get_window_offset(); Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform(); return ev->xformed_by(ai, -vp_ofs); } void Viewport::_vp_input_text(const String &p_text) { if (gui.key_focus) { gui.key_focus->call("set_text", p_text); } } void Viewport::_vp_input(const Ref &p_ev) { if (disable_input) return; #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { return; } #endif if (to_screen_rect == Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates //they are converted to viewport coordinates Ref ev = _make_input_local(p_ev); input(ev); } void Viewport::_vp_unhandled_input(const Ref &p_ev) { if (disable_input) return; #ifdef TOOLS_ENABLED if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) { return; } #endif /* if (parent_control && !parent_control->is_visible_in_tree()) return; */ if (to_screen_rect == Rect2()) return; //if render target, can't get input events //this one handles system input, p_ev are in system coordinates //they are converted to viewport coordinates Ref ev = _make_input_local(p_ev); unhandled_input(ev); } Vector2 Viewport::get_mouse_position() const { return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset()); } void Viewport::warp_mouse(const Vector2 &p_pos) { Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos); Input::get_singleton()->warp_mouse_position(gpos); } void Viewport::_gui_sort_subwindows() { if (!gui.subwindow_order_dirty) return; gui.modal_stack.sort_custom(); gui.subwindows.sort_custom(); gui.subwindow_order_dirty = false; } void Viewport::_gui_sort_modal_stack() { gui.modal_stack.sort_custom(); } void Viewport::_gui_sort_roots() { if (!gui.roots_order_dirty) return; gui.roots.sort_custom(); gui.roots_order_dirty = false; } void Viewport::_gui_cancel_tooltip() { gui.tooltip = NULL; gui.tooltip_timer = -1; if (gui.tooltip_popup) { gui.tooltip_popup->queue_delete(); gui.tooltip_popup = NULL; } } void Viewport::_gui_show_tooltip() { if (!gui.tooltip) { return; } String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos)); if (tooltip.length() == 0) return; // bye if (gui.tooltip_popup) { memdelete(gui.tooltip_popup); gui.tooltip_popup = NULL; } if (!gui.tooltip) { return; } Control *rp = gui.tooltip->get_root_parent_control(); if (!rp) return; gui.tooltip_popup = memnew(TooltipPanel); rp->add_child(gui.tooltip_popup); gui.tooltip_popup->force_parent_owned(); gui.tooltip_label = memnew(TooltipLabel); gui.tooltip_popup->add_child(gui.tooltip_label); gui.tooltip_popup->set_as_toplevel(true); gui.tooltip_popup->hide(); Ref ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel"); gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP)); gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT)); gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM)); gui.tooltip_label->set_text(tooltip.strip_edges()); Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size()); Rect2 vr = gui.tooltip_label->get_viewport_rect(); if (r.size.x + r.position.x > vr.size.x) r.position.x = vr.size.x - r.size.x; else if (r.position.x < 0) r.position.x = 0; if (r.size.y + r.position.y > vr.size.y) r.position.y = vr.size.y - r.size.y; else if (r.position.y < 0) r.position.y = 0; gui.tooltip_popup->set_global_position(r.position); gui.tooltip_popup->set_size(r.size); gui.tooltip_popup->raise(); gui.tooltip_popup->show(); } void Viewport::_gui_call_input(Control *p_control, const Ref &p_input) { //_block(); Ref ev = p_input; //mouse wheel events can't be stopped Ref mb = p_input; bool cant_stop_me_now = (mb.is_valid() && (mb->get_button_index() == BUTTON_WHEEL_DOWN || mb->get_button_index() == BUTTON_WHEEL_UP || mb->get_button_index() == BUTTON_WHEEL_LEFT || mb->get_button_index() == BUTTON_WHEEL_RIGHT)); bool ismouse = ev.is_valid() || Object::cast_to(*p_input) != NULL; CanvasItem *ci = p_control; while (ci) { Control *control = Object::cast_to(ci); if (control) { control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev); if (gui.key_event_accepted) break; if (!control->is_inside_tree()) break; control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev); if (!control->is_inside_tree() || control->is_set_as_toplevel()) break; if (gui.key_event_accepted) break; if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse) break; } if (ci->is_set_as_toplevel()) break; ev = ev->xformed_by(ci->get_transform()); //transform event upwards ci = ci->get_parent_item(); } //_unblock(); } Control *Viewport::_gui_find_control(const Point2 &p_global) { _gui_sort_subwindows(); for (List::Element *E = gui.subwindows.back(); E; E = E->prev()) { Control *sw = E->get(); if (!sw->is_visible_in_tree()) continue; Transform2D xform; CanvasItem *pci = sw->get_parent_item(); if (pci) xform = pci->get_global_transform_with_canvas(); else xform = sw->get_canvas_transform(); Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform); if (ret) return ret; } _gui_sort_roots(); for (List::Element *E = gui.roots.back(); E; E = E->prev()) { Control *sw = E->get(); if (!sw->is_visible_in_tree()) continue; Transform2D xform; CanvasItem *pci = sw->get_parent_item(); if (pci) xform = pci->get_global_transform_with_canvas(); else xform = sw->get_canvas_transform(); Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform); if (ret) return ret; } return NULL; } Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) { if (Object::cast_to(p_node)) return NULL; Control *c = Object::cast_to(p_node); if (c) { //print_line("at "+String(c->get_path())+" POS "+c->get_position()+" bt "+p_xform); } //subwindows first!! if (!p_node->is_visible()) { //return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform); return NULL; //canvas item hidden, discard } Transform2D matrix = p_xform * p_node->get_transform(); // matrix.basis_determinant() == 0.0f implies that node does not exist on scene if (matrix.basis_determinant() == 0.0f) return NULL; if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) { for (int i = p_node->get_child_count() - 1; i >= 0; i--) { if (p_node == gui.tooltip_popup) continue; CanvasItem *ci = Object::cast_to(p_node->get_child(i)); if (!ci || ci->is_set_as_toplevel()) continue; Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform); if (ret) return ret; } } if (!c) return NULL; matrix.affine_invert(); //conditions for considering this as a valid control for return if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) { r_inv_xform = matrix; return c; } else return NULL; } bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) { { //attempt grab, try parent controls too CanvasItem *ci = p_at_control; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->can_drop_data(p_at_pos, gui.drag_data)) { if (!p_just_check) { control->drop_data(p_at_pos, gui.drag_data); } return true; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) break; } p_at_pos = ci->get_transform().xform(p_at_pos); if (ci->is_set_as_toplevel()) break; ci = ci->get_parent_item(); } } return false; } void Viewport::_gui_input_event(Ref p_event) { //? /* if (!is_visible()) { return; //simple and plain } */ Ref mb = p_event; if (mb.is_valid()) { gui.key_event_accepted = false; Point2 mpos = mb->get_position(); if (mb->is_pressed()) { Size2 pos = mpos; if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) { //do not steal mouse focus and stuff } else { bool is_handled = false; _gui_sort_modal_stack(); while (!gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos); if (!top->has_point(pos)) { if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) { //cancel event, sorry, modal exclusive EATS UP ALL //alternative, you can't pop out a window the same frame it was made modal (fixes many issues) get_tree()->set_input_as_handled(); return; // no one gets the event if exclusive NO ONE } top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); if (!top->pass_on_modal_close_click()) { is_handled = true; } } else { break; } } if (is_handled) { get_tree()->set_input_as_handled(); return; } //Matrix32 parent_xform; /* if (data.parent_canvas_item) parent_xform=data.parent_canvas_item->get_global_transform(); */ gui.mouse_focus = _gui_find_control(pos); //print_line("has mf "+itos(gui.mouse_focus!=NULL)); gui.mouse_focus_button = mb->get_button_index(); if (!gui.mouse_focus) { return; } if (mb->get_button_index() == BUTTON_LEFT) { gui.drag_accum = Vector2(); gui.drag_attempted = false; } } mb = mb->xformed_by(Transform2D()); // make a copy of the event mb->set_global_position(pos); pos = gui.focus_inv_xform.xform(pos); mb->set_position(pos); #ifdef DEBUG_ENABLED if (ScriptDebugger::get_singleton()) { Array arr; arr.push_back(gui.mouse_focus->get_path()); arr.push_back(gui.mouse_focus->get_class()); ScriptDebugger::get_singleton()->send_message("click_ctrl", arr); } /*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) { print_line(String(gui.mouse_focus->get_path())+" - "+pos); }*/ #endif if (mb->get_button_index() == BUTTON_LEFT) { //assign focus CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to(ci); if (control) { if (control->get_focus_mode() != Control::FOCUS_NONE) { if (control != gui.key_focus) { control->grab_focus(); } break; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) break; } if (ci->is_set_as_toplevel()) break; ci = ci->get_parent_item(); } } if (gui.mouse_focus->can_process()) { _gui_call_input(gui.mouse_focus, mb); } get_tree()->set_input_as_handled(); if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { //alternate drop use (when using force_drag(), as proposed by #5342 if (gui.mouse_focus) { _gui_drop(gui.mouse_focus, pos, false); } gui.drag_data = Variant(); if (gui.drag_preview) { memdelete(gui.drag_preview); gui.drag_preview = NULL; } _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly } _gui_cancel_tooltip(); //gui.tooltip_popup->hide(); } else { if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) { if (gui.mouse_over) { Size2 pos = mpos; pos = gui.focus_inv_xform.xform(pos); _gui_drop(gui.mouse_over, pos, false); } if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) { memdelete(gui.drag_preview); gui.drag_preview = NULL; } gui.drag_data = Variant(); _propagate_viewport_notification(this, NOTIFICATION_DRAG_END); //change mouse accordingly } if (!gui.mouse_focus) { //release event is only sent if a mouse focus (previously pressed button) exists return; } Size2 pos = mpos; mb = mb->xformed_by(Transform2D()); //make a copy mb->set_global_position(pos); pos = gui.focus_inv_xform.xform(pos); mb->set_position(pos); Control *mouse_focus = gui.mouse_focus; //disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise if (mb->get_button_index() == gui.mouse_focus_button) { gui.mouse_focus = NULL; gui.mouse_focus_button = -1; } if (mouse_focus->can_process()) { _gui_call_input(mouse_focus, mb); } /*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) { _propagate_viewport_notification(this,NOTIFICATION_DRAG_END); gui.drag_data=Variant(); //always clear }*/ get_tree()->set_input_as_handled(); } } Ref mm = p_event; if (mm.is_valid()) { gui.key_event_accepted = false; Point2 mpos = mm->get_position(); gui.last_mouse_pos = mpos; Control *over = NULL; // D&D if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) { gui.drag_accum += mm->get_relative(); float len = gui.drag_accum.length(); if (len > 10) { { //attempt grab, try parent controls too CanvasItem *ci = gui.mouse_focus; while (ci) { Control *control = Object::cast_to(ci); if (control) { gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum); if (gui.drag_data.get_type() != Variant::NIL) { gui.mouse_focus = NULL; } if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP) break; } if (ci->is_set_as_toplevel()) break; ci = ci->get_parent_item(); } } gui.drag_attempted = true; if (gui.drag_data.get_type() != Variant::NIL) { _propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN); } } } if (gui.mouse_focus) { over = gui.mouse_focus; //recompute focus_inv_xform again here } else { over = _gui_find_control(mpos); } if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); if (over != top && !top->is_a_parent_of(over)) { over = NULL; //nothing can be found outside the modal stack } } if (over != gui.mouse_over) { if (gui.mouse_over) gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT); _gui_cancel_tooltip(); if (over) over->notification(Control::NOTIFICATION_MOUSE_ENTER); } gui.mouse_over = over; if (gui.drag_preview) { gui.drag_preview->set_position(mpos); } if (!over) { OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW); return; } Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(mpos); Vector2 speed = localizer.basis_xform(mm->get_speed()); Vector2 rel = localizer.basis_xform(mm->get_relative()); mm = mm->xformed_by(Transform2D()); //make a copy mm->set_global_position(mpos); mm->set_speed(speed); mm->set_relative(rel); if (mm->get_button_mask() == 0) { //nothing pressed bool can_tooltip = true; if (!gui.modal_stack.empty()) { if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over)) can_tooltip = false; } bool is_tooltip_shown = false; if (gui.tooltip_popup) { if (can_tooltip) { String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos)); if (tooltip.length() == 0) _gui_cancel_tooltip(); else if (tooltip == gui.tooltip_label->get_text()) is_tooltip_shown = true; } else _gui_cancel_tooltip(); } if (can_tooltip && !is_tooltip_shown) { gui.tooltip = over; gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos); gui.tooltip_timer = gui.tooltip_delay; } } //pos = gui.focus_inv_xform.xform(pos); mm->set_position(pos); Control::CursorShape cursor_shape = over->get_cursor_shape(pos); OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape); if (over->can_process()) { _gui_call_input(over, mm); } get_tree()->set_input_as_handled(); if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) { bool can_drop = _gui_drop(over, pos, true); if (!can_drop) { OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN); } else { OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP); } //change mouse accordingly i guess } } Ref touch_event = p_event; if (touch_event.is_valid()) { Size2 pos = touch_event->get_position(); if (touch_event->is_pressed()) { Control *over = _gui_find_control(pos); if (over) { if (!gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); if (over != top && !top->is_a_parent_of(over)) { return; } } if (over->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); //make a copy if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); } touch_event->set_position(pos); _gui_call_input(over, touch_event); } get_tree()->set_input_as_handled(); return; } } else if (gui.mouse_focus) { if (gui.mouse_focus->can_process()) { touch_event = touch_event->xformed_by(Transform2D()); //make a copy touch_event->set_position(gui.focus_inv_xform.xform(pos)); _gui_call_input(gui.mouse_focus, touch_event); } get_tree()->set_input_as_handled(); return; } } Ref gesture_event = p_event; if (gesture_event.is_valid()) { _gui_cancel_tooltip(); Size2 pos = gesture_event->get_position(); Control *over = _gui_find_control(pos); if (over) { if (over->can_process()) { gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy if (over == gui.mouse_focus) { pos = gui.focus_inv_xform.xform(pos); } else { pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos); } gesture_event->set_position(pos); _gui_call_input(over, gesture_event); } get_tree()->set_input_as_handled(); return; } } Ref drag_event = p_event; if (drag_event.is_valid()) { Control *over = gui.mouse_focus; if (!over) { over = _gui_find_control(drag_event->get_position()); } if (over) { if (!gui.modal_stack.empty()) { Control *top = gui.modal_stack.back()->get(); if (over != top && !top->is_a_parent_of(over)) { return; } } if (over->can_process()) { Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse(); Size2 pos = localizer.xform(drag_event->get_position()); Vector2 speed = localizer.basis_xform(drag_event->get_speed()); Vector2 rel = localizer.basis_xform(drag_event->get_relative()); drag_event = drag_event->xformed_by(Transform2D()); //make a copy drag_event->set_speed(speed); drag_event->set_relative(rel); drag_event->set_position(pos); _gui_call_input(over, drag_event); } get_tree()->set_input_as_handled(); return; } } if (mm.is_null() && mb.is_null() && p_event->is_action_type()) { if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) { gui.key_focus->release_focus(); } if (gui.key_focus) { gui.key_event_accepted = false; if (gui.key_focus->can_process()) { gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event); if (gui.key_focus) //maybe lost it gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event); } if (gui.key_event_accepted) { get_tree()->set_input_as_handled(); return; } } if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) { _gui_sort_modal_stack(); Control *top = gui.modal_stack.back()->get(); if (!top->data.modal_exclusive) { top->notification(Control::NOTIFICATION_MODAL_CLOSE); top->_modal_stack_remove(); top->hide(); } } Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm //keyboard focus //if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) { Ref k = p_event; //need to check for mods, otherwise any combination of alt/ctrl/shift+ is handled here when it shouldn't be. bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey()); if (from && p_event->is_pressed()) { Control *next = NULL; if (p_event->is_action("ui_focus_next")) { next = from->find_next_valid_focus(); } if (p_event->is_action("ui_focus_prev")) { next = from->find_prev_valid_focus(); } if (!mods && p_event->is_action("ui_up")) { next = from->_get_focus_neighbour(MARGIN_TOP); } if (!mods && p_event->is_action("ui_left")) { next = from->_get_focus_neighbour(MARGIN_LEFT); } if (!mods && p_event->is_action("ui_right")) { next = from->_get_focus_neighbour(MARGIN_RIGHT); } if (!mods && p_event->is_action("ui_down")) { next = from->_get_focus_neighbour(MARGIN_BOTTOM); } if (next) { next->grab_focus(); get_tree()->set_input_as_handled(); } } } } List::Element *Viewport::_gui_add_root_control(Control *p_control) { gui.roots_order_dirty = true; return gui.roots.push_back(p_control); } List::Element *Viewport::_gui_add_subwindow_control(Control *p_control) { gui.subwindow_order_dirty = true; return gui.subwindows.push_back(p_control); } void Viewport::_gui_set_subwindow_order_dirty() { gui.subwindow_order_dirty = true; } void Viewport::_gui_set_root_order_dirty() { gui.roots_order_dirty = true; } void Viewport::_gui_remove_modal_control(List::Element *MI) { gui.modal_stack.erase(MI); } void Viewport::_gui_remove_from_modal_stack(List::Element *MI, ObjectID p_prev_focus_owner) { //transfer the focus stack to the next List::Element *next = MI->next(); gui.modal_stack.erase(MI); MI = NULL; if (p_prev_focus_owner) { // for previous window in stack, pass the focus so it feels more // natural if (!next) { //top of stack Object *pfo = ObjectDB::get_instance(p_prev_focus_owner); Control *pfoc = Object::cast_to(pfo); if (!pfoc) return; if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree()) return; pfoc->grab_focus(); } else { next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner); } } } void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) { ERR_EXPLAIN("Drag data must be a value"); ERR_FAIL_COND(p_data.get_type() == Variant::NIL); gui.drag_data = p_data; gui.mouse_focus = NULL; if (p_control) { _gui_set_drag_preview(p_base, p_control); } } void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) { ERR_FAIL_NULL(p_control); ERR_FAIL_COND(!Object::cast_to((Object *)p_control)); ERR_FAIL_COND(p_control->is_inside_tree()); ERR_FAIL_COND(p_control->get_parent() != NULL); if (gui.drag_preview) { memdelete(gui.drag_preview); } p_control->set_as_toplevel(true); p_control->set_position(gui.last_mouse_pos); p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport p_control->raise(); if (gui.drag_preview) { memdelete(gui.drag_preview); } gui.drag_preview = p_control; } void Viewport::_gui_remove_root_control(List::Element *RI) { gui.roots.erase(RI); } void Viewport::_gui_remove_subwindow_control(List::Element *SI) { gui.subwindows.erase(SI); } void Viewport::_gui_unfocus_control(Control *p_control) { if (gui.key_focus == p_control) { gui.key_focus->release_focus(); } } void Viewport::_gui_hid_control(Control *p_control) { if (gui.mouse_focus == p_control) { gui.mouse_focus = NULL; } /* ??? if (data.window==p_control) { window->drag_data=Variant(); if (window->drag_preview) { memdelete( window->drag_preview); window->drag_preview=NULL; } } */ if (gui.key_focus == p_control) gui.key_focus = NULL; if (gui.mouse_over == p_control) gui.mouse_over = NULL; if (gui.tooltip == p_control) gui.tooltip = NULL; if (gui.tooltip == p_control) { gui.tooltip = NULL; _gui_cancel_tooltip(); } } void Viewport::_gui_remove_control(Control *p_control) { if (gui.mouse_focus == p_control) gui.mouse_focus = NULL; if (gui.key_focus == p_control) gui.key_focus = NULL; if (gui.mouse_over == p_control) gui.mouse_over = NULL; if (gui.tooltip == p_control) gui.tooltip = NULL; if (gui.tooltip_popup == p_control) { _gui_cancel_tooltip(); } } void Viewport::_gui_remove_focus() { if (gui.key_focus) { Node *f = gui.key_focus; gui.key_focus = NULL; f->notification(Control::NOTIFICATION_FOCUS_EXIT, true); } } bool Viewport::_gui_is_modal_on_top(const Control *p_control) { return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control); } bool Viewport::_gui_control_has_focus(const Control *p_control) { return gui.key_focus == p_control; } void Viewport::_gui_control_grab_focus(Control *p_control) { //no need for change if (gui.key_focus && gui.key_focus == p_control) return; get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus"); gui.key_focus = p_control; p_control->notification(Control::NOTIFICATION_FOCUS_ENTER); p_control->update(); } void Viewport::_gui_accept_event() { gui.key_event_accepted = true; if (is_inside_tree()) get_tree()->set_input_as_handled(); } List::Element *Viewport::_gui_show_modal(Control *p_control) { gui.modal_stack.push_back(p_control); if (gui.key_focus) p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id()); else p_control->_modal_set_prev_focus_owner(0); if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) { Ref mb; mb.instance(); mb->set_position(gui.mouse_focus->get_local_mouse_position()); mb->set_global_position(gui.mouse_focus->get_local_mouse_position()); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(false); Control *c = gui.mouse_focus; gui.mouse_focus = NULL; c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb); } return gui.modal_stack.back(); } Control *Viewport::_gui_get_focus_owner() { return gui.key_focus; } void Viewport::_gui_grab_click_focus(Control *p_control) { if (gui.mouse_focus) { if (gui.mouse_focus == p_control) return; Ref mb; mb.instance(); //send unclic Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); mb->set_position(click); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(false); gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); gui.mouse_focus = p_control; gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse(); click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos); mb->set_position(click); mb->set_button_index(gui.mouse_focus_button); mb->set_pressed(true); gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb); } } /////////////////////////////// void Viewport::input(const Ref &p_event) { ERR_FAIL_COND(!is_inside_tree()); if (!get_tree()->is_input_handled()) { get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input } if (!get_tree()->is_input_handled()) { _gui_input_event(p_event); } //get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check } void Viewport::unhandled_input(const Ref &p_event) { ERR_FAIL_COND(!is_inside_tree()); get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev); if (!get_tree()->input_handled && Object::cast_to(*p_event) != NULL) { get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event); //call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev); } if (physics_object_picking && !get_tree()->input_handled) { if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED && (Object::cast_to(*p_event) || Object::cast_to(*p_event) || Object::cast_to(*p_event) || Object::cast_to(*p_event))) { physics_picking_events.push_back(p_event); } } } void Viewport::set_use_own_world(bool p_world) { if (p_world == own_world.is_valid()) return; if (is_inside_tree()) _propagate_exit_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_LOST_CURRENT); #endif if (!p_world) own_world = Ref(); else own_world = Ref(memnew(World)); if (is_inside_tree()) _propagate_enter_world(this); #ifndef _3D_DISABLED if (find_world().is_valid() && camera) camera->notification(Camera::NOTIFICATION_BECAME_CURRENT); #endif //propagate exit if (is_inside_tree()) { VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario()); } _update_listener(); } bool Viewport::is_using_own_world() const { return own_world.is_valid(); } void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) { VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect); to_screen_rect = p_rect; } Rect2 Viewport::get_attach_to_screen_rect() const { return to_screen_rect; } void Viewport::set_physics_object_picking(bool p_enable) { physics_object_picking = p_enable; if (!physics_object_picking) { physics_picking_events.clear(); } } bool Viewport::get_physics_object_picking() { return physics_object_picking; } Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const { Transform2D xf = get_final_transform(); return xf.xform(p_viewport_coords); } Vector2 Viewport::get_camera_rect_size() const { return size; } bool Viewport::gui_has_modal_stack() const { return gui.modal_stack.size(); } void Viewport::set_disable_input(bool p_disable) { disable_input = p_disable; } bool Viewport::is_input_disabled() const { return disable_input; } void Viewport::set_disable_3d(bool p_disable) { disable_3d = p_disable; VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable); } bool Viewport::is_3d_disabled() const { return disable_3d; } Variant Viewport::gui_get_drag_data() const { return gui.drag_data; } Control *Viewport::get_modal_stack_top() const { return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL; } String Viewport::get_configuration_warning() const { /*if (get_parent() && !Object::cast_to(get_parent()) && !render_target) { return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display."); }*/ return String(); } void Viewport::gui_reset_canvas_sort_index() { gui.canvas_sort_index = 0; } int Viewport::gui_get_canvas_sort_index() { return gui.canvas_sort_index++; } void Viewport::set_msaa(MSAA p_msaa) { ERR_FAIL_INDEX(p_msaa, 5); if (msaa == p_msaa) return; msaa = p_msaa; VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa)); } Viewport::MSAA Viewport::get_msaa() const { return msaa; } void Viewport::set_hdr(bool p_hdr) { if (hdr == p_hdr) return; hdr = p_hdr; VS::get_singleton()->viewport_set_hdr(viewport, p_hdr); } bool Viewport::get_hdr() const { return hdr; } void Viewport::set_usage(Usage p_usage) { usage = p_usage; VS::get_singleton()->viewport_set_usage(viewport, VS::ViewportUsage(p_usage)); } Viewport::Usage Viewport::get_usage() const { return usage; } void Viewport::set_debug_draw(DebugDraw p_debug_draw) { debug_draw = p_debug_draw; VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw)); } Viewport::DebugDraw Viewport::get_debug_draw() const { return debug_draw; } int Viewport::get_render_info(RenderInfo p_info) { return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info)); } void Viewport::set_snap_controls_to_pixels(bool p_enable) { snap_controls_to_pixels = p_enable; } bool Viewport::is_snap_controls_to_pixels_enabled() const { return snap_controls_to_pixels; } void Viewport::_bind_methods() { ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr); ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr); ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size); ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size); ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d); ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d); ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d); ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world); ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world); ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world); ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform); ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform); ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform); ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform); ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect); ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background); ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background); ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input); ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text); ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input); ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0))); ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override); ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled); ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch); ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled); ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip); ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip); ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode); ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode); ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode); ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode); ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa); ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa); ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr); ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr); ClassDB::bind_method(D_METHOD("set_usage", "usage"), &Viewport::set_usage); ClassDB::bind_method(D_METHOD("get_usage"), &Viewport::get_usage); ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw); ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw); ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info); ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture); ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking); ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking); ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid); ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input); ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input); ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds); ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world); ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world); ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera); ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener); ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener); ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d); ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d); ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect); ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position); ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse); ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack); ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data); ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input); ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled); ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d); ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled); ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip); ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus); ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size); ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size); ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels); ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled); ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv); ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr"); ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world"); ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background"); ADD_GROUP("Rendering", ""); ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled"); ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage"); ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw"); ADD_GROUP("Render Target", "render_target_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode"); ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode"); ADD_GROUP("Audio Listener", "audio_listener_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener"); ADD_GROUP("Physics", "physics_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking"); ADD_GROUP("GUI", "gui_"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled"); ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled"); ADD_GROUP("Shadow Atlas", "shadow_atlas_"); ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size"); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2); ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform"); ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform"); ADD_SIGNAL(MethodInfo("size_changed")); BIND_ENUM_CONSTANT(UPDATE_DISABLED); BIND_ENUM_CONSTANT(UPDATE_ONCE); BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE); BIND_ENUM_CONSTANT(UPDATE_ALWAYS); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024); BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX); BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME); BIND_ENUM_CONSTANT(RENDER_INFO_MAX); BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED); BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED); BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW); BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME); BIND_ENUM_CONSTANT(MSAA_DISABLED); BIND_ENUM_CONSTANT(MSAA_2X); BIND_ENUM_CONSTANT(MSAA_4X); BIND_ENUM_CONSTANT(MSAA_8X); BIND_ENUM_CONSTANT(MSAA_16X); BIND_ENUM_CONSTANT(USAGE_2D); BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING); BIND_ENUM_CONSTANT(USAGE_3D); BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS); BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS); BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER); BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME); } Viewport::Viewport() { world_2d = Ref(memnew(World2D)); viewport = VisualServer::get_singleton()->viewport_create(); texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport); texture_flags = 0; default_texture.instance(); default_texture->vp = const_cast(this); viewport_textures.insert(default_texture.ptr()); VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid); //internal_listener = SpatialSoundServer::get_singleton()->listener_create(); audio_listener = false; //internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create(); audio_listener_2d = false; transparent_bg = false; parent = NULL; listener = NULL; camera = NULL; arvr = false; size_override = false; size_override_stretch = false; size_override_size = Size2(1, 1); gen_mipmaps = false; vflip = false; //clear=true; update_mode = UPDATE_WHEN_VISIBLE; physics_object_picking = false; physics_object_capture = 0; physics_object_over = 0; physics_last_mousepos = Vector2(1e20, 1e20); shadow_atlas_size = 0; for (int i = 0; i < 4; i++) { shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX; } set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4); set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4); set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16); set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64); String id = itos(get_instance_id()); input_group = "_vp_input" + id; gui_input_group = "_vp_gui_input" + id; unhandled_input_group = "_vp_unhandled_input" + id; unhandled_key_input_group = "_vp_unhandled_key_input" + id; disable_input = false; disable_3d = false; //window tooltip gui.tooltip_timer = -1; //gui.tooltip_timer->force_parent_owned(); gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7); gui.tooltip = NULL; gui.tooltip_label = NULL; gui.drag_preview = NULL; gui.drag_attempted = false; gui.canvas_sort_index = 0; gui.roots_order_dirty = false; msaa = MSAA_DISABLED; hdr = true; usage = USAGE_3D; debug_draw = DEBUG_DRAW_DISABLED; clear_mode = CLEAR_MODE_ALWAYS; snap_controls_to_pixels = true; } Viewport::~Viewport() { //erase itself from viewport textures for (Set::Element *E = viewport_textures.front(); E; E = E->next()) { E->get()->vp = NULL; } VisualServer::get_singleton()->free(viewport); //SpatialSoundServer::get_singleton()->free(internal_listener); //SpatialSound2DServer::get_singleton()->free(internal_listener_2d); }