/*************************************************************************/ /* baked_light_instance.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "baked_light_instance.h" #include "scene/scene_string_names.h" RID BakedLightInstance::get_baked_light_instance() const { if (baked_light.is_null()) return RID(); else return get_instance(); } void BakedLightInstance::set_baked_light(const Ref& p_baked_light) { baked_light=p_baked_light; RID base_rid; if (baked_light.is_valid()) base_rid=baked_light->get_rid(); else base_rid=RID(); set_base(base_rid); if (is_inside_world()) { emit_signal(SceneStringNames::get_singleton()->baked_light_changed); // for (List::Element *E=baked_geometry.front();E;E=E->next()) { // VS::get_singleton()->instance_geometry_set_baked_light(E->get()->get_instance(),baked_light.is_valid()?get_instance():RID()); // } } } Ref BakedLightInstance::get_baked_light() const{ return baked_light; } AABB BakedLightInstance::get_aabb() const { return AABB(Vector3(0,0,0),Vector3(1,1,1)); } DVector BakedLightInstance::get_faces(uint32_t p_usage_flags) const { return DVector(); } void BakedLightInstance::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_baked_light","baked_light"),&BakedLightInstance::set_baked_light); ObjectTypeDB::bind_method(_MD("get_baked_light"),&BakedLightInstance::get_baked_light); ObjectTypeDB::bind_method(_MD("get_baked_light_instance"),&BakedLightInstance::get_baked_light_instance); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"baked_light",PROPERTY_HINT_RESOURCE_TYPE,"BakedLight"),_SCS("set_baked_light"),_SCS("get_baked_light")); ADD_SIGNAL( MethodInfo("baked_light_changed")); } BakedLightInstance::BakedLightInstance() { } ///////////////////////// void BakedLightSampler::set_param(Param p_param,float p_value) { ERR_FAIL_INDEX(p_param,PARAM_MAX); params[p_param]=p_value; VS::get_singleton()->baked_light_sampler_set_param(base,VS::BakedLightSamplerParam(p_param),p_value); } float BakedLightSampler::get_param(Param p_param) const{ ERR_FAIL_INDEX_V(p_param,PARAM_MAX,0); return params[p_param]; } void BakedLightSampler::set_resolution(int p_resolution){ ERR_FAIL_COND(p_resolution<4 || p_resolution>32); resolution=p_resolution; VS::get_singleton()->baked_light_sampler_set_resolution(base,resolution); } int BakedLightSampler::get_resolution() const { return resolution; } AABB BakedLightSampler::get_aabb() const { float r = get_param(PARAM_RADIUS); return AABB( Vector3(-r,-r,-r),Vector3(r*2,r*2,r*2)); } DVector BakedLightSampler::get_faces(uint32_t p_usage_flags) const { return DVector(); } void BakedLightSampler::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_param","param","value"),&BakedLightSampler::set_param); ObjectTypeDB::bind_method(_MD("get_param","param"),&BakedLightSampler::get_param); ObjectTypeDB::bind_method(_MD("set_resolution","resolution"),&BakedLightSampler::set_resolution); ObjectTypeDB::bind_method(_MD("get_resolution"),&BakedLightSampler::get_resolution); BIND_CONSTANT( PARAM_RADIUS ); BIND_CONSTANT( PARAM_STRENGTH ); BIND_CONSTANT( PARAM_ATTENUATION ); BIND_CONSTANT( PARAM_DETAIL_RATIO ); BIND_CONSTANT( PARAM_MAX ); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/radius",PROPERTY_HINT_RANGE,"0.01,1024,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_RADIUS); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/strength",PROPERTY_HINT_RANGE,"0.01,16,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_STRENGTH); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/attenuation",PROPERTY_HINT_EXP_EASING),_SCS("set_param"),_SCS("get_param"),PARAM_ATTENUATION); ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0.01,1.0,0.01"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO); // ADD_PROPERTYI( PropertyInfo(Variant::REAL,"params/detail_ratio",PROPERTY_HINT_RANGE,"0,20,1"),_SCS("set_param"),_SCS("get_param"),PARAM_DETAIL_RATIO); ADD_PROPERTY( PropertyInfo(Variant::REAL,"params/resolution",PROPERTY_HINT_RANGE,"4,32,1"),_SCS("set_resolution"),_SCS("get_resolution")); } BakedLightSampler::BakedLightSampler() { base = VS::get_singleton()->baked_light_sampler_create(); set_base(base); params[PARAM_RADIUS]=1.0; params[PARAM_STRENGTH]=1.0; params[PARAM_ATTENUATION]=1.0; params[PARAM_DETAIL_RATIO]=0.1; resolution=16; } BakedLightSampler::~BakedLightSampler(){ VS::get_singleton()->free(base); }