#include "path_texture.h" void PathTexture::set_begin_texture(const Ref& p_texture) { begin=p_texture; update(); } Ref PathTexture::get_begin_texture() const{ return begin; } void PathTexture::set_repeat_texture(const Ref& p_texture){ repeat=p_texture; update(); } Ref PathTexture::get_repeat_texture() const{ return repeat; } void PathTexture::set_end_texture(const Ref& p_texture){ end=p_texture; update(); } Ref PathTexture::get_end_texture() const{ return end; } void PathTexture::set_subdivisions(int p_amount){ ERR_FAIL_INDEX(p_amount,32); subdivs=p_amount; update(); } int PathTexture::get_subdivisions() const{ return subdivs; } void PathTexture::set_overlap(int p_amount){ overlap=p_amount; update(); } int PathTexture::get_overlap() const{ return overlap; } PathTexture::PathTexture() { overlap=0; subdivs=1; }