#include "export.h" #include "platform/windows/logo.h" #include "tools/editor/editor_import_export.h" void register_windows_exporter() { Image img(_windows_logo); Ref logo = memnew( ImageTexture ); logo->create_from_image(img); { Ref exporter = Ref( memnew(EditorExportPlatformPC) ); exporter->set_binary_extension("exe"); exporter->set_release_binary32("windows_32_release.exe"); exporter->set_debug_binary32("windows_32_debug.exe"); exporter->set_release_binary64("windows_64_release.exe"); exporter->set_debug_binary64("windows_64_debug.exe"); exporter->set_name("Windows Desktop"); exporter->set_logo(logo); EditorImportExport::get_singleton()->add_export_platform(exporter); } }