/*************************************************************************/ /* test_shader_lang.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_shader_lang.h" #include "os/main_loop.h" #include "os/os.h" #include "os/file_access.h" #include "scene/gui/control.h" #include "scene/gui/text_edit.h" #include "print_string.h" #include "servers/visual/shader_language.h" //#include "drivers/gles2/shader_compiler_gles2.h" typedef ShaderLanguage SL; namespace TestShaderLang { static String _mktab(int p_level) { String tb; for(int i=0;i& p_values) { switch(p_type) { case SL::TYPE_BOOL: return p_values[0].boolean?"true":"false"; case SL::TYPE_BVEC2: return String()+"bvec2("+(p_values[0].boolean?"true":"false")+(p_values[1].boolean?"true":"false")+")"; case SL::TYPE_BVEC3: return String()+"bvec3("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+")"; case SL::TYPE_BVEC4: return String()+"bvec4("+(p_values[0].boolean?"true":"false")+","+(p_values[1].boolean?"true":"false")+","+(p_values[2].boolean?"true":"false")+","+(p_values[3].boolean?"true":"false")+")"; case SL::TYPE_INT: return rtos(p_values[0].sint); case SL::TYPE_IVEC2: return String()+"ivec2("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+")"; case SL::TYPE_IVEC3: return String()+"ivec3("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+")"; case SL::TYPE_IVEC4: return String()+"ivec4("+rtos(p_values[0].sint)+","+rtos(p_values[1].sint)+","+rtos(p_values[2].sint)+","+rtos(p_values[3].sint)+")"; case SL::TYPE_UINT: return rtos(p_values[0].real); case SL::TYPE_UVEC2: return String()+"uvec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")"; case SL::TYPE_UVEC3: return String()+"uvec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")"; case SL::TYPE_UVEC4: return String()+"uvec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")"; case SL::TYPE_FLOAT: return rtos(p_values[0].real); case SL::TYPE_VEC2: return String()+"vec2("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+")"; case SL::TYPE_VEC3: return String()+"vec3("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+")"; case SL::TYPE_VEC4: return String()+"vec4("+rtos(p_values[0].real)+","+rtos(p_values[1].real)+","+rtos(p_values[2].real)+","+rtos(p_values[3].real)+")"; default: ERR_FAIL_V(String()); } } static String dump_node_code(SL::Node *p_node,int p_level) { String code; switch(p_node->type) { case SL::Node::TYPE_SHADER: { SL::ShaderNode *pnode=(SL::ShaderNode*)p_node; for(Map::Element *E=pnode->uniforms.front();E;E=E->next()) { String ucode="uniform "; ucode+=_prestr(E->get().precission); ucode+=_typestr(E->get().type); ucode+=" "+String(E->key()); if (E->get().default_value.size()) { ucode+=" = "+get_constant_text(E->get().type,E->get().default_value); } static const char*hint_name[SL::ShaderNode::Uniform::HINT_MAX]={ "", "color", "range", "albedo", "normal", "black", "white" }; if (E->get().hint) ucode+=" : "+String(hint_name[E->get().hint]); code+=ucode+"\n"; } for(Map::Element *E=pnode->varyings.front();E;E=E->next()) { String vcode="varying "; vcode+=_prestr(E->get().precission); vcode+=_typestr(E->get().type); vcode+=" "+String(E->key()); code+=vcode+"\n"; } for(int i=0;ifunctions.size();i++) { SL::FunctionNode *fnode=pnode->functions[i].function; String header; header=_typestr(fnode->return_type)+" "+fnode->name+"("; for(int i=0;iarguments.size();i++) { if (i>0) header+=", "; header+=_prestr(fnode->arguments[i].precision)+_typestr(fnode->arguments[i].type)+" "+fnode->arguments[i].name; } header+=")\n"; code+=header; code+=dump_node_code(fnode->body,p_level+1); } //code+=dump_node_code(pnode->body,p_level); } break; case SL::Node::TYPE_FUNCTION: { } break; case SL::Node::TYPE_BLOCK: { SL::BlockNode *bnode=(SL::BlockNode*)p_node; //variables code+=_mktab(p_level-1)+"{\n"; for(Map::Element *E=bnode->variables.front();E;E=E->next()) { code+=_mktab(p_level)+_prestr(E->get().precision)+_typestr(E->get().type)+" "+E->key()+";\n"; } for(int i=0;istatements.size();i++) { String scode = dump_node_code(bnode->statements[i],p_level); if (bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW || bnode->statements[i]->type==SL::Node::TYPE_CONTROL_FLOW) { code+=scode; //use directly } else { code+=_mktab(p_level)+scode+";\n"; } } code+=_mktab(p_level-1)+"}\n"; } break; case SL::Node::TYPE_VARIABLE: { SL::VariableNode *vnode=(SL::VariableNode*)p_node; code=vnode->name; } break; case SL::Node::TYPE_CONSTANT: { SL::ConstantNode *cnode=(SL::ConstantNode*)p_node; return get_constant_text(cnode->datatype,cnode->values); } break; case SL::Node::TYPE_OPERATOR: { SL::OperatorNode *onode=(SL::OperatorNode*)p_node; switch(onode->op) { case SL::OP_ASSIGN: case SL::OP_ASSIGN_ADD: case SL::OP_ASSIGN_SUB: case SL::OP_ASSIGN_MUL: case SL::OP_ASSIGN_DIV: case SL::OP_ASSIGN_SHIFT_LEFT: case SL::OP_ASSIGN_SHIFT_RIGHT: case SL::OP_ASSIGN_MOD: case SL::OP_ASSIGN_BIT_AND: case SL::OP_ASSIGN_BIT_OR: case SL::OP_ASSIGN_BIT_XOR: code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level); break; case SL::OP_BIT_INVERT: case SL::OP_NEGATE: case SL::OP_NOT: case SL::OP_DECREMENT: case SL::OP_INCREMENT: code=_opstr(onode->op)+dump_node_code(onode->arguments[0],p_level); break; case SL::OP_POST_DECREMENT: case SL::OP_POST_INCREMENT: code=dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op); break; case SL::OP_CALL: case SL::OP_CONSTRUCT: code=dump_node_code(onode->arguments[0],p_level)+"("; for(int i=1;iarguments.size();i++) { if (i>1) code+=", "; code+=dump_node_code(onode->arguments[i],p_level); } code+=")"; break; default: { code="("+dump_node_code(onode->arguments[0],p_level)+_opstr(onode->op)+dump_node_code(onode->arguments[1],p_level)+")"; break; } } } break; case SL::Node::TYPE_CONTROL_FLOW: { SL::ControlFlowNode *cfnode=(SL::ControlFlowNode*)p_node; if (cfnode->flow_op==SL::FLOW_OP_IF) { code+=_mktab(p_level)+"if ("+dump_node_code(cfnode->expressions[0],p_level)+")\n"; code+=dump_node_code(cfnode->blocks[0],p_level+1); if (cfnode->blocks.size()==2) { code+=_mktab(p_level)+"else\n"; code+=dump_node_code(cfnode->blocks[1],p_level+1); } } else if (cfnode->flow_op==SL::FLOW_OP_RETURN) { if (cfnode->blocks.size()) { code="return "+dump_node_code(cfnode->blocks[0],p_level); } else { code="return"; } } } break; case SL::Node::TYPE_MEMBER: { SL::MemberNode *mnode=(SL::MemberNode*)p_node; code=dump_node_code(mnode->owner,p_level)+"."+mnode->name; } break; } return code; } static Error recreate_code(void *p_str,SL::ShaderNode *p_program) { String *str=(String*)p_str; *str=dump_node_code(p_program,0); return OK; } MainLoop* test() { List cmdlargs = OS::get_singleton()->get_cmdline_args(); if (cmdlargs.empty()) { //try editor! print_line("usage: godot -test shader_lang "); return NULL; } String test = cmdlargs.back()->get(); FileAccess *fa = FileAccess::open(test,FileAccess::READ); if (!fa) { ERR_FAIL_V(NULL); } String code; while(true) { CharType c = fa->get_8(); if (fa->eof_reached()) break; code+=c; } SL sl; print_line("tokens:\n\n"+sl.token_debug(code)); Map > dt; dt["fragment"]["ALBEDO"]=SL::TYPE_VEC3; Set rm; rm.insert("popo"); Error err = sl.compile(code,dt,rm); if (err) { print_line("Error at line: "+rtos(sl.get_error_line())+": "+sl.get_error_text()); return NULL; } else { String code; recreate_code(&code,sl.get_shader()); print_line("code:\n\n"+code); } return NULL; } }