#!/usr/bin/env python Import("env") Import("env_modules") env_minimp3 = env_modules.Clone() thirdparty_dir = "#thirdparty/minimp3/" # Treat minimp3 headers as system headers to avoid raising warnings. Not supported on MSVC. if not env.msvc: env_minimp3.Append(CPPFLAGS=["-isystem", Dir(thirdparty_dir).path]) else: env_minimp3.Prepend(CPPPATH=[thirdparty_dir]) # Godot's own source files env_minimp3.add_source_files(env.modules_sources, "*.cpp")