/*************************************************************************/ /* multiplayer_peer.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef NETWORKED_MULTIPLAYER_PEER_H #define NETWORKED_MULTIPLAYER_PEER_H #include "core/io/packet_peer.h" #include "core/multiplayer/multiplayer.h" #include "core/object/gdvirtual.gen.inc" #include "core/object/script_language.h" #include "core/variant/native_ptr.h" class MultiplayerPeer : public PacketPeer { GDCLASS(MultiplayerPeer, PacketPeer); protected: static void _bind_methods(); public: enum { TARGET_PEER_BROADCAST = 0, TARGET_PEER_SERVER = 1 }; enum ConnectionStatus { CONNECTION_DISCONNECTED, CONNECTION_CONNECTING, CONNECTION_CONNECTED, }; virtual void set_transfer_channel(int p_channel) = 0; virtual int get_transfer_channel() const = 0; virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) = 0; virtual Multiplayer::TransferMode get_transfer_mode() const = 0; virtual void set_target_peer(int p_peer_id) = 0; virtual int get_packet_peer() const = 0; virtual bool is_server() const = 0; virtual void poll() = 0; virtual int get_unique_id() const = 0; virtual void set_refuse_new_connections(bool p_enable) = 0; virtual bool is_refusing_new_connections() const = 0; virtual ConnectionStatus get_connection_status() const = 0; uint32_t generate_unique_id() const; MultiplayerPeer() {} }; VARIANT_ENUM_CAST(MultiplayerPeer::ConnectionStatus); class MultiplayerPeerExtension : public MultiplayerPeer { GDCLASS(MultiplayerPeerExtension, MultiplayerPeer); protected: static void _bind_methods(); public: /* PacketPeer */ virtual int get_available_packet_count() const override; virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) override; ///< buffer is GONE after next get_packet virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) override; virtual int get_max_packet_size() const override; /* MultiplayerPeer */ virtual void set_transfer_channel(int p_channel) override; virtual int get_transfer_channel() const override; virtual void set_transfer_mode(Multiplayer::TransferMode p_mode) override; virtual Multiplayer::TransferMode get_transfer_mode() const override; virtual void set_target_peer(int p_peer_id) override; virtual int get_packet_peer() const override; virtual bool is_server() const override; virtual void poll() override; virtual int get_unique_id() const override; virtual void set_refuse_new_connections(bool p_enable) override; virtual bool is_refusing_new_connections() const override; virtual ConnectionStatus get_connection_status() const override; /* PacketPeer GDExtension */ GDVIRTUAL0RC(int, _get_available_packet_count); GDVIRTUAL2R(int, _get_packet, GDNativeConstPtr, GDNativePtr); GDVIRTUAL2R(int, _put_packet, GDNativeConstPtr, int); GDVIRTUAL0RC(int, _get_max_packet_size); /* MultiplayerPeer GDExtension */ GDVIRTUAL1(_set_transfer_channel, int); GDVIRTUAL0RC(int, _get_transfer_channel); GDVIRTUAL1(_set_transfer_mode, int); GDVIRTUAL0RC(int, _get_transfer_mode); GDVIRTUAL1(_set_target_peer, int); GDVIRTUAL0RC(int, _get_packet_peer); GDVIRTUAL0RC(bool, _is_server); GDVIRTUAL0R(int, _poll); GDVIRTUAL0RC(int, _get_unique_id); GDVIRTUAL1(_set_refuse_new_connections, bool); GDVIRTUAL0RC(bool, _is_refusing_new_connections); GDVIRTUAL0RC(int, _get_connection_status); }; #endif // NETWORKED_MULTIPLAYER_PEER_H