/*************************************************************************/ /* style_box.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef STYLE_BOX_H #define STYLE_BOX_H #include "resource.h" #include "scene/resources/texture.h" #include "servers/visual_server.h" /** @author Juan Linietsky */ class StyleBox : public Resource { GDCLASS(StyleBox, Resource); RES_BASE_EXTENSION("stylebox"); OBJ_SAVE_TYPE(StyleBox); float margin[4]; protected: virtual float get_style_margin(Margin p_margin) const = 0; static void _bind_methods(); public: virtual bool test_mask(const Point2 &p_point, const Rect2 &p_rect) const; void set_default_margin(Margin p_margin, float p_value); float get_default_margin(Margin p_margin) const; float get_margin(Margin p_margin) const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const = 0; Size2 get_minimum_size() const; Point2 get_offset() const; StyleBox(); }; class StyleBoxEmpty : public StyleBox { GDCLASS(StyleBoxEmpty, StyleBox); virtual float get_style_margin(Margin p_margin) const { return 0; } public: virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const {} StyleBoxEmpty() {} }; class StyleBoxTexture : public StyleBox { GDCLASS(StyleBoxTexture, StyleBox); float expand_margin[4]; float margin[4]; Rect2 region_rect; Ref texture; Ref normal_map; bool draw_center; Color modulate; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_expand_margin_size(Margin p_expand_margin, float p_size); float get_expand_margin_size(Margin p_expand_margin) const; void set_margin_size(Margin p_margin, float p_size); float get_margin_size(Margin p_margin) const; void set_region_rect(const Rect2 &p_region_rect); Rect2 get_region_rect() const; void set_texture(RES p_texture); RES get_texture() const; void set_normal_map(RES p_normal_map); RES get_normal_map() const; void set_draw_center(bool p_draw); bool get_draw_center() const; virtual Size2 get_center_size() const; void set_modulate(const Color &p_modulate); Color get_modulate() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxTexture(); ~StyleBoxTexture(); }; class StyleBoxFlat : public StyleBox { GDCLASS(StyleBoxFlat, StyleBox); Color bg_color; Color light_color; Color dark_color; int border_size; int additional_border_size[4]; bool draw_center; bool blend; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_bg_color(const Color &p_color); void set_light_color(const Color &p_color); void set_dark_color(const Color &p_color); Color get_bg_color() const; Color get_light_color() const; Color get_dark_color() const; void set_border_size(int p_size); int get_border_size() const; void _set_additional_border_size(Margin p_margin, int p_size); int _get_additional_border_size(Margin p_margin) const; void set_border_blend(bool p_blend); bool get_border_blend() const; void set_draw_center(bool p_draw); bool get_draw_center() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxFlat(); ~StyleBoxFlat(); }; // just used to draw lines. class StyleBoxLine : public StyleBox { GDCLASS(StyleBoxLine, StyleBox); Color color; int thickness; bool vertical; float grow; protected: virtual float get_style_margin(Margin p_margin) const; static void _bind_methods(); public: void set_color(const Color &p_color); Color get_color() const; void set_thickness(int p_thickness); int get_thickness() const; void set_vertical(bool p_vertical); bool is_vertical() const; void set_grow(float p_grow); float get_grow() const; virtual Size2 get_center_size() const; virtual void draw(RID p_canvas_item, const Rect2 &p_rect) const; StyleBoxLine(); ~StyleBoxLine(); }; #endif