in FileDialog file_selected -> file_activated focus script/shader editor when gaining focus detect if errors in editor and don't allow play -tree of files (all recognized extensions) *export: *keep|export|bundle *options: [make binary for xnl], then options for each filetype (texture compress method, etc) config.h deberia teber varias cosas de plataforma _FORCE_INLINE_ copymem ftoi defines de funciones matematicas