import os import sys def is_active(): return True def get_name(): return "Haiku" def can_build(): if (os.name != "posix"): return False if (sys.platform == "darwin"): return False return True def get_opts(): return [ ('debug_release', 'Add debug symbols to release version', 'no') ] def get_flags(): return [ ] def configure(env): is64 = sys.maxsize > 2**32 if (env["bits"] == "default"): if (is64): env["bits"] = "64" else: env["bits"] = "32" env.Append(CPPPATH=['#platform/haiku']) env["CC"] = "gcc-x86" env["CXX"] = "g++-x86" if (env["target"] == "release"): if (env["debug_release"] == "yes"): env.Append(CCFLAGS=['-g2']) else: env.Append(CCFLAGS=['-O3', '-ffast-math']) elif (env["target"] == "release_debug"): env.Append(CCFLAGS=['-O2', '-ffast-math', '-DDEBUG_ENABLED']) elif (env["target"] == "debug"): env.Append(CCFLAGS=['-g2', '-Wall', '-DDEBUG_ENABLED', '-DDEBUG_MEMORY_ENABLED']) # env.Append(CCFLAGS=['-DFREETYPE_ENABLED']) env.Append(CPPFLAGS=['-DPTHREAD_NO_RENAME']) # TODO: enable when we have pthread_setname_np env.Append(CPPFLAGS=['-DOPENGL_ENABLED', '-DMEDIA_KIT_ENABLED']) env.Append(CPPFLAGS=['-DUNIX_ENABLED', '-DGLES2_ENABLED', '-DGLES_OVER_GL']) env.Append(LIBS=['be', 'game', 'media', 'network', 'bnetapi', 'z', 'GL']) import methods env.Append(BUILDERS={'GLSL120': env.Builder(action=methods.build_legacygl_headers, suffix='glsl.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL': env.Builder(action=methods.build_glsl_headers, suffix='glsl.h', src_suffix='.glsl')}) env.Append(BUILDERS={'GLSL120GLES': env.Builder(action=methods.build_gles2_headers, suffix='glsl.h', src_suffix='.glsl')})