#!/usr/bin/env python Import("env") import input_builders # Order matters here. Higher index controller database files write on top of lower index database files. controller_databases = [ "#core/input/gamecontrollerdb.txt", "#core/input/godotcontrollerdb.txt", ] env.Depends("#core/input/default_controller_mappings.gen.cpp", controller_databases) env.CommandNoCache( "#core/input/default_controller_mappings.gen.cpp", controller_databases, env.Run(input_builders.make_default_controller_mappings, "Generating default controller mappings."), ) env.add_source_files(env.core_sources, "*.cpp") # Don't warn about duplicate entry here, we need it registered manually for first build, # even if later builds will pick it up twice due to above *.cpp globbing. env.add_source_files(env.core_sources, "#core/input/default_controller_mappings.gen.cpp", warn_duplicates=False)