#!/usr/bin/env python Import("env") Import("env_modules") env_camera = env_modules.Clone() if env["platform"] == "iphone": # (iOS) Enable module support env_camera.Append(CCFLAGS=["-fmodules", "-fcxx-modules"]) # (iOS) Build as separate static library modules_sources = [] env_camera.add_source_files(modules_sources, "register_types.cpp") env_camera.add_source_files(modules_sources, "camera_ios.mm") mod_lib = env_modules.add_library("#bin/libgodot_camera_module" + env["LIBSUFFIX"], modules_sources) elif env["platform"] == "windows": env_camera.add_source_files(env.modules_sources, "register_types.cpp") env_camera.add_source_files(env.modules_sources, "camera_win.cpp") elif env["platform"] == "osx": env_camera.add_source_files(env.modules_sources, "register_types.cpp") env_camera.add_source_files(env.modules_sources, "camera_osx.mm")