/*************************************************************************/ /* audio_effect_spectrum_analyzer.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_effect_spectrum_analyzer.h" #include "servers/audio_server.h" static void smbFft(float *fftBuffer, long fftFrameSize, long sign) /* FFT routine, (C)1996 S.M.Bernsee. Sign = -1 is FFT, 1 is iFFT (inverse) Fills fftBuffer[0...2*fftFrameSize-1] with the Fourier transform of the time domain data in fftBuffer[0...2*fftFrameSize-1]. The FFT array takes and returns the cosine and sine parts in an interleaved manner, ie. fftBuffer[0] = cosPart[0], fftBuffer[1] = sinPart[0], asf. fftFrameSize must be a power of 2. It expects a complex input signal (see footnote 2), ie. when working with 'common' audio signals our input signal has to be passed as {in[0],0.,in[1],0.,in[2],0.,...} asf. In that case, the transform of the frequencies of interest is in fftBuffer[0...fftFrameSize]. */ { float wr, wi, arg, *p1, *p2, temp; float tr, ti, ur, ui, *p1r, *p1i, *p2r, *p2i; long i, bitm, j, le, le2, k; for (i = 2; i < 2 * fftFrameSize - 2; i += 2) { for (bitm = 2, j = 0; bitm < 2 * fftFrameSize; bitm <<= 1) { if (i & bitm) { j++; } j <<= 1; } if (i < j) { p1 = fftBuffer + i; p2 = fftBuffer + j; temp = *p1; *(p1++) = *p2; *(p2++) = temp; temp = *p1; *p1 = *p2; *p2 = temp; } } for (k = 0, le = 2; k < (long)(log((double)fftFrameSize) / log(2.) + .5); k++) { le <<= 1; le2 = le >> 1; ur = 1.0; ui = 0.0; arg = Math_PI / (le2 >> 1); wr = cos(arg); wi = sign * sin(arg); for (j = 0; j < le2; j += 2) { p1r = fftBuffer + j; p1i = p1r + 1; p2r = p1r + le2; p2i = p2r + 1; for (i = j; i < 2 * fftFrameSize; i += le) { tr = *p2r * ur - *p2i * ui; ti = *p2r * ui + *p2i * ur; *p2r = *p1r - tr; *p2i = *p1i - ti; *p1r += tr; *p1i += ti; p1r += le; p1i += le; p2r += le; p2i += le; } tr = ur * wr - ui * wi; ui = ur * wi + ui * wr; ur = tr; } } } void AudioEffectSpectrumAnalyzerInstance::process(const AudioFrame *p_src_frames, AudioFrame *p_dst_frames, int p_frame_count) { uint64_t time = OS::get_singleton()->get_ticks_usec(); //copy everything over first, since this only really does capture for (int i = 0; i < p_frame_count; i++) { p_dst_frames[i] = p_src_frames[i]; } //capture spectrum while (p_frame_count) { int to_fill = fft_size * 2 - temporal_fft_pos; to_fill = MIN(to_fill, p_frame_count); const double to_fill_step = Math_TAU / (double)fft_size; float *fftw = temporal_fft.ptrw(); for (int i = 0; i < to_fill; i++) { //left and right buffers float window = -0.5 * Math::cos(to_fill_step * (double)temporal_fft_pos) + 0.5; fftw[temporal_fft_pos * 2] = window * p_src_frames->l; fftw[temporal_fft_pos * 2 + 1] = 0; fftw[(temporal_fft_pos + fft_size * 2) * 2] = window * p_src_frames->r; fftw[(temporal_fft_pos + fft_size * 2) * 2 + 1] = 0; ++p_src_frames; ++temporal_fft_pos; } p_frame_count -= to_fill; if (temporal_fft_pos == fft_size * 2) { //time to do a FFT smbFft(fftw, fft_size * 2, -1); smbFft(fftw + fft_size * 4, fft_size * 2, -1); int next = (fft_pos + 1) % fft_count; AudioFrame *hw = (AudioFrame *)fft_history[next].ptr(); //do not use write, avoid cow for (int i = 0; i < fft_size; i++) { //abs(vec)/fft_size normalizes each frequency hw[i].l = Vector2(fftw[i * 2], fftw[i * 2 + 1]).length() / float(fft_size); hw[i].r = Vector2(fftw[fft_size * 4 + i * 2], fftw[fft_size * 4 + i * 2 + 1]).length() / float(fft_size); } fft_pos = next; //swap temporal_fft_pos = 0; } } //determine time of capture double remainer_sec = (temporal_fft_pos / mix_rate); //subtract remainder from mix time last_fft_time = time - uint64_t(remainer_sec * 1000000.0); } void AudioEffectSpectrumAnalyzerInstance::_bind_methods() { ClassDB::bind_method(D_METHOD("get_magnitude_for_frequency_range", "from_hz", "to_hz", "mode"), &AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range, DEFVAL(MAGNITUDE_MAX)); BIND_ENUM_CONSTANT(MAGNITUDE_AVERAGE); BIND_ENUM_CONSTANT(MAGNITUDE_MAX); } Vector2 AudioEffectSpectrumAnalyzerInstance::get_magnitude_for_frequency_range(float p_begin, float p_end, MagnitudeMode p_mode) const { if (last_fft_time == 0) { return Vector2(); } uint64_t time = OS::get_singleton()->get_ticks_usec(); float diff = double(time - last_fft_time) / 1000000.0 + base->get_tap_back_pos(); diff -= AudioServer::get_singleton()->get_output_latency(); float fft_time_size = float(fft_size) / mix_rate; int fft_index = fft_pos; while (diff > fft_time_size) { diff -= fft_time_size; fft_index -= 1; if (fft_index < 0) { fft_index = fft_count - 1; } } int begin_pos = p_begin * fft_size / (mix_rate * 0.5); int end_pos = p_end * fft_size / (mix_rate * 0.5); begin_pos = CLAMP(begin_pos, 0, fft_size - 1); end_pos = CLAMP(end_pos, 0, fft_size - 1); if (begin_pos > end_pos) { SWAP(begin_pos, end_pos); } const AudioFrame *r = fft_history[fft_index].ptr(); if (p_mode == MAGNITUDE_AVERAGE) { Vector2 avg; for (int i = begin_pos; i <= end_pos; i++) { avg += Vector2(r[i]); } avg /= float(end_pos - begin_pos + 1); return avg; } else { Vector2 max; for (int i = begin_pos; i <= end_pos; i++) { max.x = MAX(max.x, r[i].l); max.y = MAX(max.y, r[i].r); } return max; } } Ref AudioEffectSpectrumAnalyzer::instantiate() { Ref ins; ins.instantiate(); ins->base = Ref(this); static const int fft_sizes[FFT_SIZE_MAX] = { 256, 512, 1024, 2048, 4096 }; ins->fft_size = fft_sizes[fft_size]; ins->mix_rate = AudioServer::get_singleton()->get_mix_rate(); ins->fft_count = (buffer_length / (float(ins->fft_size) / ins->mix_rate)) + 1; ins->fft_pos = 0; ins->last_fft_time = 0; ins->fft_history.resize(ins->fft_count); ins->temporal_fft.resize(ins->fft_size * 8); //x2 stereo, x2 amount of samples for freqs, x2 for input ins->temporal_fft_pos = 0; for (int i = 0; i < ins->fft_count; i++) { ins->fft_history.write[i].resize(ins->fft_size); //only magnitude matters for (int j = 0; j < ins->fft_size; j++) { ins->fft_history.write[i].write[j] = AudioFrame(0, 0); } } return ins; } void AudioEffectSpectrumAnalyzer::set_buffer_length(float p_seconds) { buffer_length = p_seconds; } float AudioEffectSpectrumAnalyzer::get_buffer_length() const { return buffer_length; } void AudioEffectSpectrumAnalyzer::set_tap_back_pos(float p_seconds) { tapback_pos = p_seconds; } float AudioEffectSpectrumAnalyzer::get_tap_back_pos() const { return tapback_pos; } void AudioEffectSpectrumAnalyzer::set_fft_size(FFTSize p_fft_size) { ERR_FAIL_INDEX(p_fft_size, FFT_SIZE_MAX); fft_size = p_fft_size; } AudioEffectSpectrumAnalyzer::FFTSize AudioEffectSpectrumAnalyzer::get_fft_size() const { return fft_size; } void AudioEffectSpectrumAnalyzer::_bind_methods() { ClassDB::bind_method(D_METHOD("set_buffer_length", "seconds"), &AudioEffectSpectrumAnalyzer::set_buffer_length); ClassDB::bind_method(D_METHOD("get_buffer_length"), &AudioEffectSpectrumAnalyzer::get_buffer_length); ClassDB::bind_method(D_METHOD("set_tap_back_pos", "seconds"), &AudioEffectSpectrumAnalyzer::set_tap_back_pos); ClassDB::bind_method(D_METHOD("get_tap_back_pos"), &AudioEffectSpectrumAnalyzer::get_tap_back_pos); ClassDB::bind_method(D_METHOD("set_fft_size", "size"), &AudioEffectSpectrumAnalyzer::set_fft_size); ClassDB::bind_method(D_METHOD("get_fft_size"), &AudioEffectSpectrumAnalyzer::get_fft_size); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "buffer_length", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_buffer_length", "get_buffer_length"); ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "tap_back_pos", PROPERTY_HINT_RANGE, "0.1,4,0.1"), "set_tap_back_pos", "get_tap_back_pos"); ADD_PROPERTY(PropertyInfo(Variant::INT, "fft_size", PROPERTY_HINT_ENUM, "256,512,1024,2048,4096"), "set_fft_size", "get_fft_size"); BIND_ENUM_CONSTANT(FFT_SIZE_256); BIND_ENUM_CONSTANT(FFT_SIZE_512); BIND_ENUM_CONSTANT(FFT_SIZE_1024); BIND_ENUM_CONSTANT(FFT_SIZE_2048); BIND_ENUM_CONSTANT(FFT_SIZE_4096); BIND_ENUM_CONSTANT(FFT_SIZE_MAX); } AudioEffectSpectrumAnalyzer::AudioEffectSpectrumAnalyzer() { buffer_length = 2; tapback_pos = 0.01; fft_size = FFT_SIZE_1024; }