#ifndef ANIMATION_BLEND_SPACE_2D_EDITOR_H #define ANIMATION_BLEND_SPACE_2D_EDITOR_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" #include "scene/animation/animation_blend_space_2d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" /** @author Juan Linietsky */ class AnimationNodeBlendSpace2DEditor : public VBoxContainer { GDCLASS(AnimationNodeBlendSpace2DEditor, VBoxContainer); Ref blend_space; HBoxContainer *goto_parent_hb; ToolButton *goto_parent; PanelContainer *panel; ToolButton *tool_blend; ToolButton *tool_select; ToolButton *tool_create; ToolButton *tool_triangle; VSeparator *tool_erase_sep; ToolButton *tool_erase; ToolButton *snap; SpinBox *snap_x; SpinBox *snap_y; ToolButton *auto_triangles; LineEdit *label_x; LineEdit *label_y; SpinBox *max_x_value; SpinBox *min_x_value; SpinBox *max_y_value; SpinBox *min_y_value; HBoxContainer *edit_hb; SpinBox *edit_x; SpinBox *edit_y; Button *open_editor; int selected_point; int selected_triangle; Control *blend_space_draw; PanelContainer *error_panel; Label *error_label; bool updating; UndoRedo *undo_redo; static AnimationNodeBlendSpace2DEditor *singleton; void _blend_space_gui_input(const Ref &p_event); void _blend_space_draw(); void _update_space(); void _config_changed(double); void _labels_changed(String); void _snap_toggled(); PopupMenu *menu; PopupMenu *animations_menu; Vector animations_to_add; Vector2 add_point_pos; Vector points; bool dragging_selected_attempt; bool dragging_selected; Vector2 drag_from; Vector2 drag_ofs; Vector making_triangle; void _add_menu_type(int p_index); void _add_animation_type(int p_index); void _tool_switch(int p_tool); void _update_edited_point_pos(); void _update_tool_erase(); void _erase_selected(); void _edit_point_pos(double); void _open_editor(); void _goto_parent(); void _removed_from_graph(); void _auto_triangles_toggled(); protected: void _notification(int p_what); static void _bind_methods(); public: static AnimationNodeBlendSpace2DEditor *get_singleton() { return singleton; } void edit(AnimationNodeBlendSpace2D *p_blend_space); AnimationNodeBlendSpace2DEditor(); }; class AnimationNodeBlendSpace2DEditorPlugin : public EditorPlugin { GDCLASS(AnimationNodeBlendSpace2DEditorPlugin, EditorPlugin); AnimationNodeBlendSpace2DEditor *anim_tree_editor; EditorNode *editor; Button *button; public: virtual String get_name() const { return "BlendSpace2D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); AnimationNodeBlendSpace2DEditorPlugin(EditorNode *p_node); ~AnimationNodeBlendSpace2DEditorPlugin(); }; #endif // ANIMATION_BLEND_SPACE_2D_EDITOR_H