extends Node2D # Member variables var thread = Thread.new() # This function runs in a thread! # Threads always take one userdata argument func _bg_load(path): print("THREAD FUNC!") # Load the resource var tex = ResourceLoader.load(path) # Call _bg_load_done on main thread call_deferred("_bg_load_done") return tex # return it func _bg_load_done(): # Wait for the thread to complete, get the returned value var tex = thread.wait_to_finish() # Set to the sprite get_node("sprite").set_texture(tex) func _on_load_pressed(): if (thread.is_active()): # Already working return print("START THREAD!") thread.start(self, "_bg_load", "res://mona.png")