/*************************************************************************/ /* memory_pool_dynamic_prealloc.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H #define MEMORY_POOL_DYNAMIC_PREALLOC_H #include "core/os/memory_pool_dynamic.h" #include "pool_allocator.h" class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic { PoolAllocator *pool_alloc; public: virtual ID alloc(size_t p_amount, const char *p_description); virtual void free(ID p_id); virtual Error realloc(ID p_id, size_t p_amount); virtual bool is_valid(ID p_id); virtual size_t get_size(ID p_id) const; virtual const char *get_description(ID p_id) const; virtual Error lock(ID p_id); virtual void *get(ID p_ID); virtual Error unlock(ID p_id); virtual bool is_locked(ID p_id) const; virtual size_t get_available_mem() const; virtual size_t get_total_usage() const; MemoryPoolDynamicPrealloc(void *p_mem, int p_size, int p_align = 16, int p_max_entries = PoolAllocator::DEFAULT_MAX_ALLOCS); ~MemoryPoolDynamicPrealloc(); }; #endif // MEMORY_POOL_DYNAMIC_PREALLOC_H