#ifndef ROOT_MOTION_VIEW_H #define ROOT_MOTION_VIEW_H #include "scene/3d/visual_instance.h" class RootMotionView : public VisualInstance { GDCLASS(RootMotionView, VisualInstance) public: RID immediate; NodePath path; float cell_size; float radius; bool use_in_game; Color color; bool first; bool zero_y; Transform accumulated; private: void _notification(int p_what); static void _bind_methods(); public: void set_animation_path(const NodePath &p_path); NodePath get_animation_path() const; void set_color(const Color &p_path); Color get_color() const; void set_cell_size(float p_size); float get_cell_size() const; void set_radius(float p_radius); float get_radius() const; void set_zero_y(bool p_zero_y); bool get_zero_y() const; virtual AABB get_aabb() const; virtual PoolVector get_faces(uint32_t p_usage_flags) const; RootMotionView(); ~RootMotionView(); }; #endif // ROOT_MOTION_VIEW_H