extends Camera # member variables var collision_exception = [] export var min_distance = 0.5 export var max_distance = 4.0 export var angle_v_adjust = 0.0 export var autoturn_ray_aperture = 25 export var autoturn_speed = 50 var max_height = 2.0 var min_height = 0 func _fixed_process(dt): var target = get_parent().get_global_transform().origin var pos = get_global_transform().origin var up = Vector3(0, 1, 0) var delta = pos - target # regular delta follow # check ranges if (delta.length() < min_distance): delta = delta.normalized()*min_distance elif (delta.length() > max_distance): delta = delta.normalized()*max_distance # check upper and lower height if ( delta.y > max_height): delta.y = max_height if ( delta.y < min_height): delta.y = min_height pos = target + delta look_at_from_pos(pos, target, up) # turn a little up or down var t = get_transform() t.basis = Matrix3(t.basis[0], deg2rad(angle_v_adjust))*t.basis set_transform(t) func _ready(): # find collision exceptions for ray var node = self while(node): if (node extends RigidBody): collision_exception.append(node.get_rid()) break else: node = node.get_parent() set_fixed_process(true) # this detaches the camera transform from the parent spatial node set_as_toplevel(true)